Replaced manual zeroing with existing function calls

This commit is contained in:
Hedara 2025-08-02 16:33:42 +02:00 committed by Philipp AUER
parent 27539239db
commit b553278a3d

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@ -1344,13 +1344,8 @@ static void TearDownBattle(void)
// Zero out the parties, data in them could potentially carry over
for (u32 i = 0; i < 6; i++)
{
u32 *playerPtr = (u32 *)(&gPlayerParty[i]);
u32 *opponentPtr = (u32 *)(&gEnemyParty[i]);
for (u32 j = 0; j < sizeof(struct Pokemon)/4; j++)
{
playerPtr[j] = 0;
opponentPtr[j] = 0;
}
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
}
FreeMonSpritesGfx();