Fix healthbox when blending effects happen (#7203)

This commit is contained in:
Eduardo Quezada 2025-06-24 17:15:16 -04:00 committed by GitHub
parent 59350cc32f
commit b5956d8eba
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@ -154,19 +154,12 @@ static void InitBtlControllersInternal(void)
else
isPlayerPrimary = (!isRecordedLink || isRecordedMaster);
if (isPlayerPrimary)
gBattlerPositions[B_BATTLER_0] = isPlayerPrimary ? B_POSITION_PLAYER_LEFT : B_POSITION_OPPONENT_LEFT;
gBattlerPositions[B_BATTLER_1] = isPlayerPrimary ? B_POSITION_OPPONENT_LEFT : B_POSITION_PLAYER_LEFT;
if (isDouble)
{
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
}
else
{
gBattlerPositions[B_BATTLER_0] = B_POSITION_OPPONENT_LEFT;
gBattlerPositions[B_BATTLER_1] = B_POSITION_PLAYER_LEFT;
gBattlerPositions[B_BATTLER_2] = B_POSITION_OPPONENT_RIGHT;
gBattlerPositions[B_BATTLER_3] = B_POSITION_PLAYER_RIGHT;
gBattlerPositions[B_BATTLER_2] = isPlayerPrimary ? B_POSITION_PLAYER_RIGHT : B_POSITION_OPPONENT_RIGHT;
gBattlerPositions[B_BATTLER_3] = isPlayerPrimary ? B_POSITION_OPPONENT_RIGHT : B_POSITION_PLAYER_RIGHT;
}
if (isLink)