Fix healthbox when blending effects happen (#7203)
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@ -154,19 +154,12 @@ static void InitBtlControllersInternal(void)
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else
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isPlayerPrimary = (!isRecordedLink || isRecordedMaster);
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if (isPlayerPrimary)
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gBattlerPositions[B_BATTLER_0] = isPlayerPrimary ? B_POSITION_PLAYER_LEFT : B_POSITION_OPPONENT_LEFT;
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gBattlerPositions[B_BATTLER_1] = isPlayerPrimary ? B_POSITION_OPPONENT_LEFT : B_POSITION_PLAYER_LEFT;
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if (isDouble)
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{
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gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
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gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
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gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
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gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
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}
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else
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{
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gBattlerPositions[B_BATTLER_0] = B_POSITION_OPPONENT_LEFT;
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gBattlerPositions[B_BATTLER_1] = B_POSITION_PLAYER_LEFT;
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gBattlerPositions[B_BATTLER_2] = B_POSITION_OPPONENT_RIGHT;
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gBattlerPositions[B_BATTLER_3] = B_POSITION_PLAYER_RIGHT;
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gBattlerPositions[B_BATTLER_2] = isPlayerPrimary ? B_POSITION_PLAYER_RIGHT : B_POSITION_OPPONENT_RIGHT;
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gBattlerPositions[B_BATTLER_3] = isPlayerPrimary ? B_POSITION_OPPONENT_RIGHT : B_POSITION_PLAYER_RIGHT;
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}
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if (isLink)
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