Fixed shadow brightness during orb effect.

This commit is contained in:
Ariel A 2022-05-08 00:14:15 -04:00
parent c82510e22b
commit b5cf90a931

View File

@ -1144,6 +1144,7 @@ static void Task_OrbEffect(u8 taskId)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
SetGpuRegBits(REG_OFFSET_BLDCNT, gOrbEffectBackgroundLayerFlags[0]);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 7));
UpdateShadowColor(0x2109); // force shadows to gray
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
SetBgTilemapPalette(0, 0, 0, 0x1E, 0x14, 0xF);
@ -1208,6 +1209,7 @@ static void Task_OrbEffect(u8 taskId)
SetGpuReg(REG_OFFSET_DISPCNT, tDispCnt);
SetGpuReg(REG_OFFSET_BLDCNT, tBldCnt);
SetGpuReg(REG_OFFSET_BLDALPHA, tBldAlpha);
UpdateShadowColor(RGB_BLACK); // force shadows to gray
SetGpuReg(REG_OFFSET_WININ, tWinIn);
SetGpuReg(REG_OFFSET_WINOUT, tWinOut);
EnableBothScriptContexts();