update
This commit is contained in:
parent
39e6955ae5
commit
b7ece3ae5a
@ -63,7 +63,7 @@ def log(message):
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if __name__ == "__main__":
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work_folder = current_folder +"\..\src\data\pokemon\species_info"
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df = pd.read_excel(current_folder +r'\src\图鉴对应翻译表手动调整.xlsx')
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df = pd.read_excel(current_folder +r'\src\图鉴.xlsx')
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df.set_index('name', inplace=True)
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for filename in os.listdir(work_folder):
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178
src/data/items.h
178
src/data/items.h
@ -16,127 +16,125 @@
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// Shared Item Description entries
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static const u8 sFullHealDesc[] = _("Heals all the\n"
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"status problems of\n"
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"one Pokémon.");
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static const u8 sFullHealDesc[] = _("能回复宝可梦的\n"
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"所有HP并治愈\n"
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"所有异常状态。");
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static const u8 sPokeDollDesc[] = _("Use to flee from\n"
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"any battle with\n"
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"a wild Pokémon.");
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static const u8 sPokeDollDesc[] = _("能吸引宝可梦注\n"
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"意。在野生宝可梦\n"
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"的战斗中能逃走。");
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static const u8 sMaxReviveDesc[] = _("Revives a fainted\n"
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"Pokémon with all\n"
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"its HP.");
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static const u8 sMaxReviveDesc[] = _("能让1只陷入昏厥\n"
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"的宝可梦重获生\n"
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"机并回复所有HP。");
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static const u8 sHealthFeatherDesc[] = _("An item that raises\n"
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"the base HP of\n"
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"a Pokémon.");
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static const u8 sHealthFeatherDesc[] = _("能稍微提高1只\n"
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"宝可梦的HP的\n"
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"基础点数。");
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static const u8 sMuscleFeatherDesc[] = _("An item that raises\n"
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"the base Attack of\n"
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"a Pokémon.");
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static const u8 sMuscleFeatherDesc[] = _("能稍微提高1只\n"
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"宝可梦的攻击\n"
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"的基础点数。");
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static const u8 sResistFeatherDesc[] = _("An item that raises\n"
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"the base Defense\n"
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"of a Pokémon.");
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static const u8 sResistFeatherDesc[] = _("能稍微提高1只\n"
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"宝可梦的防御\n"
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"的基础点数。");
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static const u8 sGeniusFeatherDesc[] = _("An item that raises\n"
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"the base Sp. Atk.\n"
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"of a Pokémon.");
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static const u8 sGeniusFeatherDesc[] = _("能稍微提高1只\n"
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"宝可梦的特攻\n"
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"的基础点数。");
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static const u8 sCleverFeatherDesc[] = _("An item that raises\n"
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"the base Sp. Def.\n"
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"of a Pokémon.");
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static const u8 sCleverFeatherDesc[] = _("能稍微提高1只\n"
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"宝可梦的特防\n"
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"的基础点数。");
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static const u8 sSwiftFeatherDesc[] = _("An item that raises\n"
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"the base Speed of\n"
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"a Pokémon.");
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static const u8 sSwiftFeatherDesc[] = _("能稍微提高1只\n"
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"宝可梦的速度\n"
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"的基础点数。");
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static const u8 sBigMushroomDesc[] = _("A rare mushroom\n"
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"that would sell at a\n"
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"high price.");
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static const u8 sBigMushroomDesc[] = _("珍稀的大蘑菇。\n"
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"在一些爱好者\n"
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"中非常有人气。");
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static const u8 sShardsDesc[] = _("A shard from an\n"
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"ancient item. Can\n"
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"be sold cheaply.");
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static const u8 sShardsDesc[] = _("好像是以前制作\n"
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"的某道具的碎片。");
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static const u8 sRootFossilDesc[] = _("A fossil of an\n"
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"ancient, seafloor-\n"
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"dwelling Pokémon.");
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static const u8 sRootFossilDesc[] = _("很久以前栖息在\n"
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"海里的古代宝\n"
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"可梦的化石。");
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static const u8 sFossilizedFishDesc[] = _("A fossil of an\n"
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"ancient, sea-\n"
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"dwelling Pokémon.");
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static const u8 sFossilizedFishDesc[] = _("很久以前栖息在\n"
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"海里的古代宝\n"
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"可梦的化石。");
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static const u8 sBeadMailDesc[] = _("Mail featuring a\n"
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"sketch of the\n"
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"holding Pokémon.");
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static const u8 sBeadMailDesc[] = _("能显示持有者的\n"
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"信纸,可以让宝可\n"
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"梦携带。");
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static const u8 sEvolutionStoneDesc[] = _("Makes certain\n"
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"species of Pokémon\n"
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"evolve.");
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static const u8 sEvolutionStoneDesc[] = _("能让某些特定宝\n"
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"可梦进化的\n"
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"神奇石头。");
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static const u8 sNectarDesc[] = _("Flower nectar that\n"
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"changes the form\n"
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"of certain Pokémon.");
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static const u8 sNectarDesc[] = _("颜色鲜艳的花蜜。\n"
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"可以改变特定\n"
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"宝可梦的样子。");
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static const u8 sCharizarditeDesc[] = _("This stone enables\n"
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"Charizard to Mega\n"
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"Evolve in battle.");
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static const u8 sCharizarditeDesc[] = _("让喷火龙携带后,\n"
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"在战斗时能超级进\n"
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"化的超级石。");
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static const u8 sMewtwoniteDesc[] = _("This stone enables\n"
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"Mewtwo to Mega\n"
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"Evolve in battle.");
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static const u8 sMewtwoniteDesc[] = _("让超梦携带后,\n"
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"在战斗时能超级进\n"
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"化的超级石。");
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static const u8 sSeaIncenseDesc[] = _("A hold item that\n"
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"slightly boosts\n"
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"Water-type moves.");
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static const u8 sSeaIncenseDesc[] = _("香气神奇的薰香。\n"
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"携带后,水属性的\n"
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"招式会增强。");
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static const u8 sOddIncenseDesc[] = _("A hold item that\n"
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"boosts Psychic-\n"
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"type moves.");
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static const u8 sOddIncenseDesc[] = _("香气神奇的薰香。\n"
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"携带后,超能力属\n"
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"性的招式会增强。");
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static const u8 sRockIncenseDesc[] = _("A hold item that\n"
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"raises the power of\n"
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"Rock-type moves.");
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static const u8 sRockIncenseDesc[] = _("香气神奇的薰香。\n"
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"携带后,岩石属性\n"
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"的招式会增强。");
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static const u8 sFullIncenseDesc[] = _("A held item that\n"
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"makes the holder\n"
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"move slower.");
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static const u8 sFullIncenseDesc[] = _("香气神奇的薰香。\n"
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"携带后,行动会比\n"
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"平时更加迟缓。");
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static const u8 sRoseIncenseDesc[] = _("A hold item that\n"
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"raises the power of\n"
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"Grass-type moves.");
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static const u8 sRoseIncenseDesc[] = _("香气神奇的薰香。\n"
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"携带后,草属性的\n"
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"招式会增强。");
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static const u8 sLuckIncenseDesc[] = _("Doubles money in\n"
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"battle if the\n"
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"holder takes part.");
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static const u8 sLuckIncenseDesc[] = _("携带它的宝可梦\n"
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"战斗时出场,就\n"
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"能获得2倍金钱。");
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static const u8 sPureIncenseDesc[] = _("A hold item that\n"
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"helps repel wild\n"
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"Pokémon.");
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static const u8 sPureIncenseDesc[] = _("让最前排的宝可\n"
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"梦携带,野生宝可\n"
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"梦就会不易出现。");
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static const u8 sKingsRockDesc[] = _("A hold item that\n"
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"may cause flinching\n"
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"when the foe is hit.");
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static const u8 sKingsRockDesc[] = _("携带后进行攻击,\n"
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"在造成伤害时,有\n"
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"时会让对手畏缩。");
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static const u8 sFigyBerryDesc[] = _("A hold item that\n"
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"restores HP but\n"
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"may confuse.");
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static const u8 sFigyBerryDesc[] = _("携带后危机时可以\n"
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"回复HP。如果\n"
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"讨厌味道会混乱。");
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static const u8 sQuestionMarksDesc[] = _("?????");
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static const u8 sKeyToRoomDesc[] = _("A key that opens a\n"
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"door inside the\n"
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"Abandoned Ship.");
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static const u8 sKeyToRoomDesc[] = _("进入弃船的房间时\n"
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"所需的钥匙。");
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static const u8 sTeraShardDesc[] = _("These shards may\n"
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"form when a Tera\n"
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"Pokémon faints.");
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static const u8 sTeraShardDesc[] = _("破碎掉的太晶宝石\n"
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"有极低概率会\n"
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"结晶成此物。");
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static const u8 sGenericMulchDesc[] = _("A fertilizer that\n"
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"is unsuitable for\n"
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"local soil.");
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static const u8 sGenericMulchDesc[] = _("培育树果时的肥料。\n"
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"但完全不适合\n"
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"丰缘地区的土壤。");
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const struct Item gItemsInfo[] =
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{
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@ -20,90 +20,89 @@
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// Shared Move Description entries
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const u8 gNotDoneYetDescription[] = _(
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"This move can't be used. Its\n"
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"effect is in development.");
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"该技能效果尚未完成,\n"
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"目前还不能使用。");
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static const u8 sNullDescription[] = _("");
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static const u8 sMegaDrainDescription[] = _(
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"An attack that absorbs\n"
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"half the damage inflicted.");
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"可以回复给予对手\n"
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"伤害的一半HP");
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static const u8 sHyperBeamDescription[] = _(
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"Powerful, but leaves the\n"
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"user immobile the next turn.");
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"使出强力的攻击,但是\n"
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"下一回合自己将无法动弹。");
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static const u8 sRevengeDescription[] = _(
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"An attack that gains power\n"
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"if injured by the foe.");
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"如果受到对手的招式攻击,\n"
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"就能给予对手2倍的伤害。");
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static const u8 sPluckDescription[] = _(
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"Eats the foe's held Berry\n"
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"gaining its effect.");
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"当对手携带树果时,\n"
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"可以食用并获得其效果。");
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static const u8 sHealingWishDescription[] = _(
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"The user faints to heal up\n"
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"the recipient.");
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"虽然自己陷入昏厥,但后备\n"
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"上场宝可梦会治愈并回复HP。");
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static const u8 sWringOutDescription[] = _(
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"The higher the foe's HP\n"
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"the more damage caused.");
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"对手的HP越多,\n"
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"威力越大。");
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static const u8 sUTurnDescription[] = _(
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"Does damage then switches\n"
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"out the user.");
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"在攻击之后急速返回,\n"
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"和后备宝可梦进行替换。");
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static const u8 sStormThrowDescription[] = _(
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"This attack always results\n"
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"in a critical hit.");
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"攻击必定会击中要害。");
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static const u8 sCircleThrowDescription[] = _(
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"Knocks the foe away to end\n"
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"the battle.");
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"强制拉后备宝可梦上场。\n"
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"结束与野生宝可梦的战斗。");
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static const u8 sChipAwayDescription[] = _(
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"Strikes through the foe's\n"
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"stat changes.");
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"无视对手的能力变化,\n"
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"直接给予伤害。");
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static const u8 sHeavySlamDescription[] = _(
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"Does more damage if the\n"
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"user outweighs the foe.");
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"自己比对手越重,\n"
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"威力越大。");
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static const u8 sPsyshockDescription[] = _(
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"Attacks with a psychic wave\n"
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"that does physical damage.");
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"将念波实体化攻击对手。\n"
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"给予物理伤害。");
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static const u8 sLavaPlumeDescription[] = _(
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"Scarlet flames torch\n"
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"everything around the user.");
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"用熊熊烈火攻击自己\n"
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"所有宝可梦。有时造成灼伤。");
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static const u8 sShadowForceDescription[] = _(
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"Vanishes on the first turn\n"
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"then strikes the next turn.");
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"第1回合消失踪影,\n"
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"第2回合攻击对手。");
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static const u8 sFalseSwipeDescription[] = _(
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"An attack that leaves the\n"
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"foe with at least 1 HP.");
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"对手至少会留下1HP,\n"
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"如此般手下留情地攻击。");
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static const u8 sDrainingKissDescription[] = _(
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"An attack that absorbs over\n"
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"half the damage inflicted.");
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"回复给予对手伤害的\n"
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"一半以上的HP。");
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static const u8 sCloseCombatDescription[] = _(
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"A strong attack but lowers\n"
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"the defensive stats.");
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"强力攻击,但是自己的\n"
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"防御和特防会降低。");
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static const u8 sHyperspaceHoleDescription[] = _(
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"Uses a warp hole to attack.\n"
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"Can't be evaded.");
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"使用虫洞进行攻击。\n"
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"无法躲避。");
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static const u8 sSuckerPunchDescription[] = _(
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"Strikes first if the foe\n"
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"is preparing an attack.");
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"能比对手先攻击。对手招式\n"
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"如果不是攻击招式则会失败。");
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static const u8 sFeintDescription[] = _(
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"An attack that hits foes\n"
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"using moves like Protect.");
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"能够攻击使用守住类招式的\n"
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"对手。解除其守护效果。");
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const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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