Fix wrong gimmick spite showing when inputting too fast (#8066)
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@ -35,6 +35,7 @@ void SetGimmickAsActivated(u32 battler, enum Gimmick gimmick);
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void ChangeGimmickTriggerSprite(u32 spriteId, u32 animId);
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void CreateGimmickTriggerSprite(u32 battler);
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bool32 IsGimmickTriggerSpriteActive(void);
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bool32 IsGimmickTriggerSpriteMatchingBattler(u32 battler);
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void HideGimmickTriggerSprite(void);
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void DestroyGimmickTriggerSprite(void);
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@ -2090,6 +2090,8 @@ void PlayerHandleChooseMove(u32 battler)
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if (!IsGimmickTriggerSpriteActive())
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gBattleStruct->gimmick.triggerSpriteId = 0xFF;
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else if (!IsGimmickTriggerSpriteMatchingBattler(battler))
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DestroyGimmickTriggerSprite();
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if (!(gBattleStruct->gimmick.usableGimmick[battler] == GIMMICK_Z_MOVE && !gBattleStruct->zmove.viable))
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CreateGimmickTriggerSprite(battler);
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@ -178,6 +178,13 @@ bool32 IsGimmickTriggerSpriteActive(void)
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return FALSE;
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}
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bool32 IsGimmickTriggerSpriteMatchingBattler(u32 battler)
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{
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if (battler == gSprites[gBattleStruct->gimmick.triggerSpriteId].tBattler)
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return TRUE;
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return FALSE;
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}
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void HideGimmickTriggerSprite(void)
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{
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if (gBattleStruct->gimmick.triggerSpriteId != 0xFF)
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