Fixup add-new-trainer-front-pic tutorial. (#7802)
This commit is contained in:
parent
512471268e
commit
b995857b44
@ -19,7 +19,7 @@ If you've done this before and just need a quick lookup, here's what files you n
|
||||
## The Graphics
|
||||
|
||||
### 1. Edit the sprites
|
||||
We will start with a graphic that we want to use for our new trainer pic. Unlike with adding Pokémon, the trainer sprites aren't sorted in individual folders, but rather in one folder: [`graphics/trainers/front_pics`](./graphics/trainers/front_pics). **Trainers sprites cannot be more than 16 - this includes the color that will be transparent, which is the first slot of the palette.**
|
||||
We will start with a graphic that we want to use for our new trainer pic. Unlike with adding Pokémon, the trainer sprites aren't sorted in individual folders, but rather in one folder: [`graphics/trainers/front_pics`](./graphics/trainers/front_pics). **Trainers sprites cannot have more than 16 colors - this includes the color that will be transparent, which is the first slot of the palette.**
|
||||
|
||||
### 2. Register the sprites
|
||||
Sadly, just putting the image files into the graphics folder is not enough. To use the sprites we have to register them by linking the graphic files in [`src/data/graphics/trainers`](./data/graphics/trainers.h):
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user