diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 42b415c024..06c50f36d4 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -2983,15 +2983,15 @@ static const u8 sDireClawDescription[] = _( "paralyze, poison or drowse."); static const u8 sPsyshieldBashDescription[] = _( - "Hits a foe with psychic en-\n" - "ergy. May raise Defense."); + "Hits a foe with psychic\n" + "energy. May raise Defense."); static const u8 sPowerShiftDescription[] = _( "The user swaps its offensive\n" "and defensive stats."); static const u8 sStoneAxeDescription[] = _( - "High crit. hit chance. Leaves\n" + "High critical hit ratio. Sets\n" "Splinters that hurt the foe."); static const u8 sSpringtideStormDescription[] = _( @@ -2999,59 +2999,59 @@ static const u8 sSpringtideStormDescription[] = _( "Varies with the user's form."); static const u8 sMysticalPowerDescription[] = _( - "Hurts the foe and increases\n" - "smallest of Atk. and Def."); + "Increases the user's better\n" + "of Atk. and Def. stats."); static const u8 sRagingFuryDescription[] = _( "Viciously spews flames at\n" "a foe, becoming fixated."); static const u8 sWaveCrashDescription[] = _( - "Hurts the foe and the user,\n" - "but increases Action Speed."); + "A water slam. Hurts the user\n" + "and raises its Action Speed."); static const u8 sChloroblastDescription[] = _( - "Hurts the foe and the user,\n" - "and lowers Action Speed."); + "An blast that hurts the user\n" + "and lowers its Action Speed."); static const u8 sMountainGaleDescription[] = _( "The user hurls giant chunks\n" "of ice to damage the foe."); static const u8 sVictoryDanceDescription[] = _( - "Dances to raise offenses,\n" - "defenses, and also damage."); + "Dances to raise damage 50%,\n" + "plus offenses and defenses."); static const u8 sHeadlongRushDescription[] = _( - "Charges the foe with a full-\n" - "body tackle. Lowers Defense."); + "Hits with a full-body tackle,\n" + "lowering the foe's Defense."); static const u8 sBarbBarrageDescription[] = _( "Can poison on impact. Powers\n" "up if the foe has an ailment."); static const u8 sEsperWingDescription[] = _( - "High crit. hit chance. Raises\n" - "the user's Action Speed."); + "High critical hit ratio.\n" + "Ups the user's Action Speed."); static const u8 sBitterMaliceDescription[] = _( - "Hurts a foe, harder if it has\n" + "Hurts a foe harder if it has\n" "an ailment. Can give FrstBte."); static const u8 sShelterDescription[] = _( "The user hardens their skin\n" - "and obscures themself."); + "and obscures itself."); static const u8 sTripleArrowsDescription[] = _( - "Shoots 3 arrows that up crit.\n" - "chance and lower foe's Defs."); + "Ups critical-hit ratio for 3\n" + "turns. Lowers foe Defenses."); static const u8 sInfernalParadeDescription[] = _( - "Hurts a foe, harder if it has\n" + "Hurts a foe harder if it has\n" "an ailment. May leave a burn."); static const u8 sCeaselessEdgeDescription[] = _( - "High crit. hit chance. Leaves\n" + "High critical hit ratio. Sets\n" "Splinters that hurt the foe."); static const u8 sBleakwindStormDescription[] = _( @@ -3071,8 +3071,8 @@ static const u8 sLunarBlessingDescription[] = _( "conceals their presence."); static const u8 sTakeHeartDescription[] = _( - "The user raise spirit to heal\n" - "and strengthen themself."); + "The user lifts its spirits to\n" + "heal and strengthen itself."); const u8 gNotDoneYetDescription[] = _( "This move can't be used. Its\n"