From ba21ffb3f27d3e3599d99caff150ed796452d29a Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Mon, 9 Jan 2023 14:37:18 -0300 Subject: [PATCH] Oopsie. Protosynthesis is NOT a terrain ability --- src/battle_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 75460df9ff..2782e55e0f 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -6157,9 +6157,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move } break; case ABILITY_PROTOSYNTHESIS: - if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerWeatherAffected(battler, B_WEATHER_SUN)) + if (!gSpecialStatuses[battler].weatherAbilityDone && IsBattlerWeatherAffected(battler, B_WEATHER_SUN)) { - gSpecialStatuses[battler].terrainAbilityDone = TRUE; + gSpecialStatuses[battler].weatherAbilityDone = TRUE; PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler)); BattleScriptPushCursorAndCallback(BattleScript_ProtosynthesisActivates); effect++;