From ba2bb4f07f3becc945e89552f4e58f5ee306c375 Mon Sep 17 00:00:00 2001 From: Zimmermann Gyula Date: Wed, 13 Dec 2023 18:49:25 +0100 Subject: [PATCH] Use the same relative gBattleTextBuff3 declaration in both definitions. (#3719) Compare against https://github.com/rh-hideout/pokeemerald-expansion/blob/upcoming/src/battle_main.c#L135. --- include/battle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/battle.h b/include/battle.h index 9f8d506908..f7241c3455 100644 --- a/include/battle.h +++ b/include/battle.h @@ -976,7 +976,7 @@ extern u16 gBattle_WIN1V; extern u8 gDisplayedStringBattle[425]; extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT]; extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; -extern u8 gBattleTextBuff3[30]; //to handle stupidly large z move names +extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT + 13]; //to handle stupidly large z move names extern u32 gBattleTypeFlags; extern u8 gBattleTerrain; extern u32 gUnusedFirstBattleVar1;