diff --git a/include/battle.h b/include/battle.h index 71b731da66..d92eded3e5 100644 --- a/include/battle.h +++ b/include/battle.h @@ -246,6 +246,27 @@ struct AI_SavedBattleMon u16 species; }; +struct AiPartyMon +{ + u16 species; + u16 item; + u16 heldEffect; + u16 ability; + u16 gender; + u16 level; + u16 moves[MAX_MON_MOVES]; + u32 status; + bool8 isFainted; + bool8 wasSentInBattle; + u8 switchInCount; // Counts how many times this Pokemon has been sent out or switched into in a battle. +}; + +struct AIPartyData // Opposing battlers - party mons. +{ + struct AiPartyMon mons[2][PARTY_SIZE]; // 2 parties(player, opponent). Used to save information on opposing party. + u8 count[2]; +}; + struct AiLogicData { u16 abilities[MAX_BATTLERS_COUNT]; @@ -314,6 +335,7 @@ struct BattleResources struct StatsArray* beforeLvlUp; struct AI_ThinkingStruct *ai; struct AiLogicData *aiData; + struct AIPartyData *aiParty; struct BattleHistory *battleHistory; u8 bufferA[MAX_BATTLERS_COUNT][0x200]; u8 bufferB[MAX_BATTLERS_COUNT][0x200]; @@ -321,6 +343,7 @@ struct BattleResources #define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) #define AI_DATA ((struct AiLogicData *)(gBattleResources->aiData)) +#define AI_PARTY ((struct AIPartyData *)(gBattleResources->aiParty)) #define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) struct BattleResults diff --git a/include/battle_ai_main.h b/include/battle_ai_main.h index fcb31a9b2b..1d53a3f398 100644 --- a/include/battle_ai_main.h +++ b/include/battle_ai_main.h @@ -24,6 +24,9 @@ void BattleAI_SetupItems(void); void BattleAI_SetupFlags(void); void BattleAI_SetupAIData(u8 defaultScoreMoves); u8 BattleAI_ChooseMoveOrAction(void); +void Ai_InitPartyStruct(void); +void Ai_UpdateSwitchInData(u32 battler); +void Ai_UpdateFaintData(u32 battler); void GetAiLogicData(void); extern u8 sBattler_AI; diff --git a/include/party_menu.h b/include/party_menu.h index d7cf15b889..afb320e18c 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -28,6 +28,7 @@ extern u8 gSelectedOrderFromParty[MAX_FRONTIER_PARTY_SIZE]; extern u8 gBattlePartyCurrentOrder[PARTY_SIZE / 2]; extern void (*gItemUseCB)(u8, TaskFunc); +extern const struct SpriteTemplate gSpriteTemplate_StatusIcons; void AnimatePartySlot(u8 slot, u8 animNum); bool8 IsMultiBattle(void); @@ -45,6 +46,7 @@ bool8 FieldCallback_PrepareFadeInFromMenu(void); void CB2_ReturnToPartyMenuFromFlyMap(void); void LoadHeldItemIcons(void); void DrawHeldItemIconsForTrade(u8 *partyCounts, u8 *partySpriteIds, u8 whichParty); +void LoadPartyMenuAilmentGfx(void); void CB2_ShowPartyMenuForItemUse(void); void ItemUseCB_Medicine(u8 taskId, TaskFunc task); void ItemUseCB_AbilityCapsule(u8 taskId, TaskFunc task); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 78dcf24ca0..b1154e7934 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -239,6 +239,87 @@ u8 ComputeBattleAiScores(u8 battler) return BattleAI_ChooseMoveOrAction(); } +static void CopyBattlerDataToAIParty(u32 bPosition, u32 side) +{ + u32 battler = GetBattlerAtPosition(bPosition); + struct AiPartyMon *aiMon = &AI_PARTY->mons[side][gBattlerPartyIndexes[battler]]; + struct BattlePokemon *bMon = &gBattleMons[battler]; + + aiMon->species = bMon->species; + aiMon->level = bMon->level; + aiMon->status = bMon->status1; + aiMon->gender = GetGenderFromSpeciesAndPersonality(bMon->species, bMon->personality); + aiMon->isFainted = FALSE; + aiMon->wasSentInBattle = TRUE; + aiMon->switchInCount++; +} + +void Ai_InitPartyStruct(void) +{ + u32 i; + + AI_PARTY->count[B_SIDE_PLAYER] = gPlayerPartyCount; + AI_PARTY->count[B_SIDE_OPPONENT] = gEnemyPartyCount; + + // Save first 2 or 4(in doubles) mons + CopyBattlerDataToAIParty(B_POSITION_PLAYER_LEFT, B_SIDE_PLAYER); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + CopyBattlerDataToAIParty(B_POSITION_PLAYER_RIGHT, B_SIDE_PLAYER); + + // If player's partner is AI, save opponent mons + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + CopyBattlerDataToAIParty(B_POSITION_OPPONENT_LEFT, B_SIDE_OPPONENT); + CopyBattlerDataToAIParty(B_POSITION_OPPONENT_RIGHT, B_SIDE_OPPONENT); + } + + // Find fainted mons + for (i = 0; i < AI_PARTY->count[B_SIDE_PLAYER]; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + AI_PARTY->mons[B_SIDE_PLAYER][i].isFainted = TRUE; + } +} + +void Ai_UpdateSwitchInData(u32 battler) +{ + u32 i; + u32 side = GetBattlerSide(battler); + struct AiPartyMon *aiMon = &AI_PARTY->mons[side][gBattlerPartyIndexes[battler]]; + + // See if the switched-in mon has been already in battle + if (aiMon->wasSentInBattle) + { + if (aiMon->ability) + BATTLE_HISTORY->abilities[battler] = aiMon->ability; + if (aiMon->heldEffect) + BATTLE_HISTORY->itemEffects[battler] = aiMon->heldEffect; + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (aiMon->moves[i]) + BATTLE_HISTORY->usedMoves[battler][i] = aiMon->moves[i]; + } + aiMon->switchInCount++; + aiMon->status = gBattleMons[battler].status1; // Copy status, because it could've been changed in battle. + } + else // If not, copy the newly switched-in mon in battle and clear battle history. + { + ClearBattlerMoveHistory(battler); + ClearBattlerAbilityHistory(battler); + ClearBattlerItemEffectHistory(battler); + CopyBattlerDataToAIParty(GetBattlerPosition(battler), side); + } +} + +void Ai_UpdateFaintData(u32 battler) +{ + struct AiPartyMon *aiMon = &AI_PARTY->mons[GET_BATTLER_SIDE(battler)][gBattlerPartyIndexes[battler]]; + ClearBattlerMoveHistory(battler); + ClearBattlerAbilityHistory(battler); + ClearBattlerItemEffectHistory(battler); + aiMon->isFainted = TRUE; +} + static void SetBattlerAiData(u8 battlerId) { AI_DATA->abilities[battlerId] = AI_GetAbility(battlerId); @@ -258,8 +339,7 @@ void GetAiLogicData(void) memset(AI_DATA, 0, sizeof(struct AiLogicData)); - if (!(gBattleTypeFlags & BATTLE_TYPE_HAS_AI) - && !IsWildMonSmart()) + if (!(gBattleTypeFlags & BATTLE_TYPE_HAS_AI) && !IsWildMonSmart()) return; // get/assume all battler data diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index e1654eb30c..a57500d726 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -499,6 +499,7 @@ void RecordKnownMove(u8 battlerId, u32 move) if (BATTLE_HISTORY->usedMoves[battlerId][i] == MOVE_NONE) { BATTLE_HISTORY->usedMoves[battlerId][i] = move; + AI_PARTY->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].moves[i] = move; break; } } @@ -507,6 +508,7 @@ void RecordKnownMove(u8 battlerId, u32 move) void RecordAbilityBattle(u8 battlerId, u16 abilityId) { BATTLE_HISTORY->abilities[battlerId] = abilityId; + AI_PARTY->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].ability = abilityId; } void ClearBattlerAbilityHistory(u8 battlerId) @@ -517,6 +519,7 @@ void ClearBattlerAbilityHistory(u8 battlerId) void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) { BATTLE_HISTORY->itemEffects[battlerId] = itemEffect; + AI_PARTY->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].heldEffect = itemEffect; } void ClearBattlerItemEffectHistory(u8 battlerId) diff --git a/src/battle_debug.c b/src/battle_debug.c index 8e869df9cb..59d00f097d 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -7,6 +7,7 @@ #include "menu_helpers.h" #include "scanline_effect.h" #include "palette.h" +#include "party_menu.h" #include "pokemon_icon.h" #include "sprite.h" #include "item.h" @@ -30,6 +31,7 @@ #include "reset_rtc_screen.h" #include "reshow_battle_screen.h" #include "constants/abilities.h" +#include "constants/party_menu.h" #include "constants/moves.h" #include "constants/items.h" #include "constants/rgb.h" @@ -43,8 +45,8 @@ struct BattleDebugModifyArrows u16 minValue; u16 maxValue; int currValue; - u8 currentDigit; - u8 maxDigits; + u8 currentDigit:4; + u8 maxDigits:4; u8 charDigits[MAX_MODIFY_DIGITS]; void *modifiedValPtr; u8 typeOfVal; @@ -52,7 +54,9 @@ struct BattleDebugModifyArrows struct BattleDebugMenu { - u8 battlerId; + u8 battlerId:2; + u8 aiBattlerId:2; + u8 battlerWindowId; u8 mainListWindowId; @@ -72,11 +76,16 @@ struct BattleDebugMenu const struct BitfieldInfo *bitfield; bool8 battlerWasChanged[MAX_BATTLERS_COUNT]; - u8 aiBattlerId; u8 aiViewState; - u8 aiIconSpriteIds[MAX_BATTLERS_COUNT]; + u8 aiMonSpriteId; u8 aiMovesWindowId; + + union + { + u8 aiIconSpriteIds[MAX_BATTLERS_COUNT]; + u8 aiPartyIcons[PARTY_SIZE]; + } spriteIds; }; struct __attribute__((__packed__)) BitfieldInfo @@ -102,6 +111,7 @@ enum LIST_ITEM_AI, LIST_ITEM_AI_MOVES_PTS, LIST_ITEM_AI_INFO, + LIST_ITEM_AI_PARTY, LIST_ITEM_VARIOUS, LIST_ITEM_COUNT }; @@ -234,6 +244,7 @@ static const u8 sText_Unknown[] = _("Unknown"); static const u8 sText_InLove[] = _("In Love"); static const u8 sText_AIMovePts[] = _("AI Pts/Dmg"); static const u8 sText_AiKnowledge[] = _("AI Info"); +static const u8 sText_AiParty[] = _("AI Party"); static const u8 sText_EffectOverride[] = _("Effect Override"); static const u8 sText_EmptyString[] = _(""); @@ -340,6 +351,7 @@ static const struct ListMenuItem sMainListItems[] = {sText_AI, LIST_ITEM_AI}, {sText_AIMovePts, LIST_ITEM_AI_MOVES_PTS}, {sText_AiKnowledge, LIST_ITEM_AI_INFO}, + {sText_AiParty, LIST_ITEM_AI_PARTY}, {sText_Various, LIST_ITEM_VARIOUS}, }; @@ -610,6 +622,7 @@ static void UpdateMonData(struct BattleDebugMenu *data); static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue); static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp); static void SwitchToDebugView(u8 taskId); +static void SwitchToDebugViewFromAiParty(u8 taskId); // code static struct BattleDebugMenu *GetStructPtr(u8 taskId) @@ -725,9 +738,9 @@ static void PutMovesPointsText(struct BattleDebugMenu *data) AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 0, i * 15, 0, NULL); for (count = 0, j = 0; j < MAX_BATTLERS_COUNT; j++) { - if (data->aiIconSpriteIds[j] == 0xFF) + if (data->spriteIds.aiIconSpriteIds[j] == 0xFF) continue; - battlerDef = gSprites[data->aiIconSpriteIds[j]].data[0]; + battlerDef = gSprites[data->spriteIds.aiIconSpriteIds[j]].data[0]; ConvertIntToDecimalStringN(text, gBattleStruct->aiFinalScore[data->aiBattlerId][battlerDef][i], STR_CONV_MODE_RIGHT_ALIGN, 3); @@ -771,15 +784,15 @@ static void Task_ShowAiPoints(u8 taskId) { if (i != data->aiBattlerId && IsBattlerAlive(i)) { - data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, + data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, SpriteCallbackDummy, 95 + (count * 60), 17, 0, 0); - gSprites[data->aiIconSpriteIds[i]].data[0] = i; // battler id + gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id count++; } else { - data->aiIconSpriteIds[i] = 0xFF; + data->spriteIds.aiIconSpriteIds[i] = 0xFF; } } data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species, @@ -823,6 +836,7 @@ static const u8 *const sAiInfoItemNames[] = sText_HeldItem, sText_HoldEffect, }; + static void PutAiInfoText(struct BattleDebugMenu *data) { u32 i, j, count; @@ -855,6 +869,53 @@ static void PutAiInfoText(struct BattleDebugMenu *data) free(text); } +static void PutAiPartyText(struct BattleDebugMenu *data) +{ + u32 i, j, count; + u8 *text = malloc(0x50), *txtPtr; + struct AiPartyMon *aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)]; + + FillWindowPixelBuffer(data->aiMovesWindowId, 0x11); + count = AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; + for (i = 0; i < count; i++) + { + if (aiMons[i].wasSentInBattle) + { + text[0] = CHAR_LV; + txtPtr = ConvertIntToDecimalStringN(text + 1, aiMons[i].level, STR_CONV_MODE_LEFT_ALIGN, 3); + *txtPtr++ = CHAR_SPACE; + if (aiMons[i].gender == MON_MALE) + *txtPtr++ = CHAR_MALE; + else if (aiMons[i].gender == MON_FEMALE) + *txtPtr++ = CHAR_FEMALE; + *txtPtr = EOS; + AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 0, 0, NULL, 0, 0); + } + + txtPtr = StringCopyN(text, gAbilityNames[aiMons[i].ability], 7); // The screen is too small to fit the whole string, so we need to drop the last letters. + *txtPtr = EOS; + AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 15, 0, NULL, 0, 0); + + for (j = 0; j < MAX_MON_MOVES; j++) + { + txtPtr = StringCopyN(text, gMoveNames[aiMons[i].moves[j]], 8); + *txtPtr = EOS; + AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0); + } + + txtPtr = StringCopyN(text, GetHoldEffectName(aiMons[i].heldEffect), 7); + *txtPtr = EOS; + AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0); + + txtPtr = ConvertIntToDecimalStringN(text, aiMons[i].switchInCount, STR_CONV_MODE_LEFT_ALIGN, 2); + *txtPtr = EOS; + AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + (j + 1) * 15, 0, NULL, 0, 0); + } + + CopyWindowToVram(data->aiMovesWindowId, 3); + free(text); +} + static void Task_ShowAiKnowledge(u8 taskId) { u32 i, count; @@ -880,15 +941,15 @@ static void Task_ShowAiKnowledge(u8 taskId) { if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i)) { - data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, + data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, SpriteCallbackDummy, 95 + (count * 80), 17, 0, 0); - gSprites[data->aiIconSpriteIds[i]].data[0] = i; // battler id + gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id count++; } else { - data->aiIconSpriteIds[i] = 0xFF; + data->spriteIds.aiIconSpriteIds[i] = 0xFF; } } data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species, @@ -919,12 +980,102 @@ static void Task_ShowAiKnowledge(u8 taskId) } } +#define sConditionSpriteId data[1] + +static void Task_ShowAiParty(u8 taskId) +{ + u32 i, ailment; + struct WindowTemplate winTemplate; + struct AiPartyMon *aiMons; + struct BattleDebugMenu *data = GetStructPtr(taskId); + + switch (data->aiViewState) + { + case 0: + HideBg(0); + ShowBg(1); + + LoadMonIconPalettes(); + LoadPartyMenuAilmentGfx(); + data->aiBattlerId = data->battlerId; + aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)]; + for (i = 0; i < AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; i++) + { + u16 species = SPECIES_NONE; // Question mark + if (aiMons[i].wasSentInBattle && aiMons[i].species) + species = aiMons[i].species; + data->spriteIds.aiPartyIcons[i] = CreateMonIcon(species, SpriteCallbackDummy, (i * 41) + 15, 7, 1, 0); + gSprites[data->spriteIds.aiPartyIcons[i]].oam.priority = 0; + + gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, (i * 41) + 15, 7, 0); + gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId].oam.priority = 0; + if (aiMons[i].isFainted) + ailment = AILMENT_FNT; + else if (aiMons[i].status) + ailment = GetAilmentFromStatus(aiMons[i].status); + else + ailment = AILMENT_FNT + 1; // blank + StartSpriteAnim(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId], ailment - 1); + } + for (; i < PARTY_SIZE; i++) + data->spriteIds.aiPartyIcons[i] = 0xFF; + data->aiViewState++; + break; + // Put text + case 1: + winTemplate = CreateWindowTemplate(1, 0, 3, 29, 16, 15, 0x150); + data->aiMovesWindowId = AddWindow(&winTemplate); + PutWindowTilemap(data->aiMovesWindowId); + PutAiPartyText(data); + data->aiViewState++; + break; + // Input + case 2: + if (gMain.newKeys & (SELECT_BUTTON | B_BUTTON)) + { + SwitchToDebugViewFromAiParty(taskId); + HideBg(1); + ShowBg(0); + return; + } + break; + } +} + static void SwitchToAiInfoView(u8 taskId) { gTasks[taskId].func = Task_ShowAiKnowledge; GetStructPtr(taskId)->aiViewState = 0; } +static void SwitchToAiPartyView(u8 taskId) +{ + gTasks[taskId].func = Task_ShowAiParty; + GetStructPtr(taskId)->aiViewState = 0; +} + +static void SwitchToDebugViewFromAiParty(u8 taskId) +{ + u32 i; + struct BattleDebugMenu *data = GetStructPtr(taskId); + + FreeMonIconPalettes(); + for (i = 0; i < PARTY_SIZE; i++) + { + if (data->spriteIds.aiPartyIcons[i] != 0xFF) + { + DestroySpriteAndFreeResources(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId]); + FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiPartyIcons[i]]); + } + } + ClearWindowTilemap(data->aiMovesWindowId); + RemoveWindow(data->aiMovesWindowId); + + gTasks[taskId].func = Task_DebugMenuProcessInput; +} + +#undef sConditionSpriteId + static void SwitchToDebugView(u8 taskId) { u32 i; @@ -933,10 +1084,11 @@ static void SwitchToDebugView(u8 taskId) FreeMonIconPalettes(); for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - if (data->aiIconSpriteIds[i] != 0xFF) - FreeAndDestroyMonIconSprite(&gSprites[data->aiIconSpriteIds[i]]); + if (data->spriteIds.aiIconSpriteIds[i] != 0xFF) + FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiIconSpriteIds[i]]); } FreeAndDestroyMonPicSprite(data->aiMonSpriteId); + ClearWindowTilemap(data->aiMovesWindowId); RemoveWindow(data->aiMovesWindowId); gTasks[taskId].func = Task_DebugMenuProcessInput; @@ -991,6 +1143,11 @@ static void Task_DebugMenuProcessInput(u8 taskId) SwitchToAiInfoView(taskId); return; } + else if (listItemId == LIST_ITEM_AI_PARTY && gMain.newKeys & A_BUTTON) + { + SwitchToAiPartyView(taskId); + return; + } data->currentMainListItemId = listItemId; // Create the secondary menu list. diff --git a/src/battle_main.c b/src/battle_main.c index 97e1fe459e..dc7fbf9c3a 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3127,9 +3127,7 @@ void SwitchInClearSetData(void) gSpecialStatuses[gActiveBattler].physicalDmg = 0; gSpecialStatuses[gActiveBattler].specialDmg = 0; - ClearBattlerMoveHistory(gActiveBattler); - ClearBattlerAbilityHistory(gActiveBattler); - ClearBattlerItemEffectHistory(gActiveBattler); + Ai_UpdateSwitchInData(gActiveBattler); } void FaintClearSetData(void) @@ -3225,9 +3223,7 @@ void FaintClearSetData(void) gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; gBattleMons[gActiveBattler].type3 = TYPE_MYSTERY; - ClearBattlerMoveHistory(gActiveBattler); - ClearBattlerAbilityHistory(gActiveBattler); - ClearBattlerItemEffectHistory(gActiveBattler); + Ai_UpdateFaintData(gActiveBattler); UndoFormChange(gBattlerPartyIndexes[gActiveBattler], GET_BATTLER_SIDE(gActiveBattler), FALSE); if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) UndoMegaEvolution(gBattlerPartyIndexes[gActiveBattler]); @@ -3590,7 +3586,8 @@ static void DoBattleIntro(void) gBattleStruct->switchInAbilitiesCounter = 0; gBattleStruct->switchInItemsCounter = 0; gBattleStruct->overworldWeatherDone = FALSE; - + GetAiLogicData(); // get assumed abilities, hold effects, etc of all battlers + Ai_InitPartyStruct(); // Save mons party counts, and first 2/4 mons on the battlefield. gBattleMainFunc = TryDoEventsBeforeFirstTurn; } break; diff --git a/src/battle_util2.c b/src/battle_util2.c index 7bc1459d89..0f04a6eb4e 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -27,6 +27,7 @@ void AllocateBattleResources(void) gBattleResources->beforeLvlUp = AllocZeroed(sizeof(*gBattleResources->beforeLvlUp)); gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai)); gBattleResources->aiData = AllocZeroed(sizeof(*gBattleResources->aiData)); + gBattleResources->aiParty = AllocZeroed(sizeof(*gBattleResources->aiParty)); gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory)); gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); @@ -59,6 +60,7 @@ void FreeBattleResources(void) FREE_AND_SET_NULL(gBattleResources->beforeLvlUp); FREE_AND_SET_NULL(gBattleResources->ai); FREE_AND_SET_NULL(gBattleResources->aiData); + FREE_AND_SET_NULL(gBattleResources->aiParty); FREE_AND_SET_NULL(gBattleResources->battleHistory); FREE_AND_SET_NULL(gBattleResources); diff --git a/src/data/party_menu.h b/src/data/party_menu.h index 9411ec3bb7..46e85ced67 100644 --- a/src/data/party_menu.h +++ b/src/data/party_menu.h @@ -1082,7 +1082,7 @@ static const struct CompressedSpritePalette sSpritePalette_StatusIcons = gStatusPal_Icons, TAG_STATUS_ICONS }; -static const struct SpriteTemplate sSpriteTemplate_StatusIcons = +const struct SpriteTemplate gSpriteTemplate_StatusIcons = { .tileTag = TAG_STATUS_ICONS, .paletteTag = TAG_STATUS_ICONS, diff --git a/src/party_menu.c b/src/party_menu.c index da9a4ca891..d49e6113df 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -241,7 +241,6 @@ static bool8 AllocPartyMenuBgGfx(void); static void InitPartyMenuWindows(u8); static void InitPartyMenuBoxes(u8); static void LoadPartyMenuPokeballGfx(void); -static void LoadPartyMenuAilmentGfx(void); static bool8 CreatePartyMonSpritesLoop(void); static bool8 RenderPartyMenuBoxes(void); static void CreateCancelConfirmPokeballSprites(void); @@ -4168,7 +4167,7 @@ static void CreatePartyMonStatusSprite(struct Pokemon *mon, struct PartyMenuBox { if (GetMonData(mon, MON_DATA_SPECIES) != SPECIES_NONE) { - menuBox->statusSpriteId = CreateSprite(&sSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0); + menuBox->statusSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0); SetPartyMonAilmentGfx(mon, menuBox); } } @@ -4177,7 +4176,7 @@ static void CreatePartyMonStatusSpriteParameterized(u16 species, u8 status, stru { if (species != SPECIES_NONE) { - menuBox->statusSpriteId = CreateSprite(&sSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0); + menuBox->statusSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0); UpdatePartyMonAilmentGfx(status, menuBox); gSprites[menuBox->statusSpriteId].oam.priority = 0; } @@ -4203,7 +4202,7 @@ static void UpdatePartyMonAilmentGfx(u8 status, struct PartyMenuBox *menuBox) } } -static void LoadPartyMenuAilmentGfx(void) +void LoadPartyMenuAilmentGfx(void) { LoadCompressedSpriteSheet(&sSpriteSheet_StatusIcons); LoadCompressedSpritePalette(&sSpritePalette_StatusIcons);