Merge branch 'followers-expanded-id' into lighting-expanded-id
This commit is contained in:
commit
bc034aaf73
14
README.md
14
README.md
@ -75,6 +75,20 @@ A: Configuration for the follower system is mostly in [event_objects.h](include/
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// Followers will emerge from the pokeball they are stored in,
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// instead of a normal pokeball
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#define OW_MON_POKEBALLS TRUE
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// New/old handling for followers during scripts;
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// TRUE: Script collisions hide follower, FLAG_SAFE_FOLLOWER_MOVEMENT on by default
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// (scripted player movement moves follower too!)
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// FALSE: Script collisions unhandled, FLAG_SAFE_FOLLOWER_MOVEMENT off by default
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#define OW_MON_SCRIPT_MOVEMENT TRUE
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// If set, the only pokemon allowed to follow you
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// will be those matching species, met location,
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// and/or met level;
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// These accept vars, too: VAR_TEMP_1, etc
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#define OW_MON_ALLOWED_SPECIES (0)
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#define OW_MON_ALLOWED_MET_LVL (0)
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#define OW_MON_ALLOWED_MET_LOC (0)
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```
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### `(lighting)` Q: How do I mark certain colors in a palette as light-blended?
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@ -1946,3 +1946,11 @@
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setvar VAR_0x8006, \item
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special CreateEnemyEventMon
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.endm
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@ hide any follower pokemon if present,
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@ putting them into their pokeball;
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@ by default waits for their movement to finish
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.macro hidefollower wait=1
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callfunc ScrFunc_hidefollower
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.2byte \wait
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.endm
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@ -126,7 +126,6 @@ EventScript_FollowerSwap:
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return
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EventScript_FollowerMoveNorth:
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applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkUp
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkDown
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
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@ -134,7 +133,6 @@ EventScript_FollowerMoveNorth:
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return
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EventScript_FollowerMoveEast:
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applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkLeft
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight
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@ -142,7 +140,6 @@ EventScript_FollowerMoveEast:
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return
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EventScript_FollowerMoveSouth:
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applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkDown
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkUp
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceDown
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@ -150,7 +147,6 @@ EventScript_FollowerMoveSouth:
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return
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EventScript_FollowerMoveWest:
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applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkLeft
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkRight
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft
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@ -376,6 +372,24 @@ EventScript_EndSurface::
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releaseall
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end
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EventScript_DigCommon:
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callfunc ScrFunc_IsFollowerFieldMoveUser
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.2byte VAR_0x8004
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setfieldeffectargument 3, VAR_0x8004 @ skip pose if true
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dofieldeffect FLDEFF_USE_DIG
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waitstate
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EventScript_DigSealedChamber:: @ fallthrough
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setflag FLAG_SAFE_FOLLOWER_MOVEMENT
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call_if_eq VAR_0x8004, TRUE, EventScript_FollowerFieldMove
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callnative DoBrailleDigEffect
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releaseall
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end
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@ Use Dig from party menu
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EventScript_UseDig::
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lockall
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goto EventScript_DigCommon
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Text_CantDive:
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.string "The sea is deep here. A POKéMON\n"
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.string "may be able to go underwater.$"
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@ -33,6 +33,7 @@ EventScript_PkmnCenterNurse_IllTakeYourPkmn2::
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return
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EventScript_PkmnCenterNurse_TakeAndHealPkmn::
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hidefollower 0
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applymovement VAR_0x800B, Movement_PkmnCenterNurse_Turn
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waitmovement 0
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dofieldeffect FLDEFF_POKECENTER_HEAL
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@ -8,11 +8,13 @@ Std_MsgboxNPC:
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return
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Std_MsgboxSign:
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setflag FLAG_SAFE_FOLLOWER_MOVEMENT
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lockall
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message NULL
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waitmessage
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waitbuttonpress
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releaseall
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clearflag FLAG_SAFE_FOLLOWER_MOVEMENT
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return
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Std_MsgboxDefault:
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@ -288,9 +288,15 @@
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#define OW_SPECIES(x) (((x)->graphicsId & OBJ_EVENT_GFX_SPECIES_MASK) - OBJ_EVENT_GFX_MON_BASE)
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#define OW_FORM(x) ((x)->graphicsId >> OBJ_EVENT_GFX_SPECIES_BITS)
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// Whether Object Event is an OW pokemon
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#define IS_OW_MON_OBJ(obj) ((obj)->graphicsId >= OBJ_EVENT_GFX_MON_BASE)
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// If true, follower pokemon will bob up and down
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// during their idle & walking animations
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#define OW_MON_BOBBING TRUE
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// If true, OW pokemon with `MOVEMENT_TYPE_WANDER*`
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// will walk-in-place in between steps
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#define OW_MON_WANDER_WALK TRUE
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// If true, adds a small amount of overhead
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// to OW code so that large (48x48, 64x64) OWs
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@ -306,6 +312,33 @@
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// instead of a normal pokeball
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#define OW_MON_POKEBALLS TRUE
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// New/old handling for followers during scripts;
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// TRUE: Script collisions hide follower, FLAG_SAFE_FOLLOWER_MOVEMENT on by default
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// (scripted player movement moves follower too!)
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// FALSE: Script collisions unhandled, FLAG_SAFE_FOLLOWER_MOVEMENT off by default
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#define OW_MON_SCRIPT_MOVEMENT TRUE
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// If set, the only pokemon allowed to follow you
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// will be those matching species, met location,
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// and/or met level;
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// These accept vars, too: VAR_TEMP_1, etc
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#define OW_MON_ALLOWED_SPECIES (0)
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#define OW_MON_ALLOWED_MET_LVL (0)
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#define OW_MON_ALLOWED_MET_LOC (0)
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// Examples:
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// Yellow Pikachu:
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// #define OW_MON_ALLOWED_SPECIES (SPECIES_PIKACHU)
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// #define OW_MON_ALLOWED_MET_LVL (0)
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// #define OW_MON_ALLOWED_MET_LOC (MAPSEC_PALLET_TOWN)
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// Hoenn Starter:
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// #define OW_MON_ALLOWED_SPECIES (0)
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// #define OW_MON_ALLOWED_MET_LVL (5)
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// #define OW_MON_ALLOWED_MET_LOC (MAPSEC_ROUTE_101)
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// Species set in VAR_XXXX:
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// #define OW_MON_ALLOWED_SPECIES (VAR_XXXX)
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// #define OW_MON_ALLOWED_MET_LVL (0)
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// #define OW_MON_ALLOWED_MET_LOC (0)
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#define SHADOW_SIZE_S 0
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#define SHADOW_SIZE_M 1
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#define SHADOW_SIZE_L 2
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@ -1643,7 +1643,9 @@
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#define FLAG_ENABLE_MULTI_CORRIDOR_DOOR (SPECIAL_FLAGS_START + 0x2)
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#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
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#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
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#define FLAG_SAFE_FOLLOWER_MOVEMENT (SPECIAL_FLAGS_START + 0x5) // When set, applymovement does not put the follower inside a pokeball
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// When set, `applymovement` does not hide follower pokemon;
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// Also, scripted movements on the player will move follower(s), too
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#define FLAG_SAFE_FOLLOWER_MOVEMENT (SPECIAL_FLAGS_START + 0x5)
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// FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused
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#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
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#define NUM_SPECIAL_FLAGS (SPECIAL_FLAGS_END - SPECIAL_FLAGS_START + 1)
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@ -164,6 +164,7 @@ u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16 x, s16 y, u32 dir);
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u32 GetObjectObjectCollidesWith(struct ObjectEvent *objectEvent, s16 x, s16 y, bool32 addCoords);
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void MoveCoords(u8 direction, s16 *x, s16 *y);
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bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
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u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
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@ -298,7 +299,7 @@ u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);
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u8 MovementType_WanderAround_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Wander_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *);
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@ -321,14 +322,12 @@ u8 MovementType_LookAround_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *);
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@ -404,6 +404,7 @@ extern const u8 EventScript_FailSweetScent[];
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extern const u8 EventScript_UseFlash[];
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extern const u8 EventScript_UseCut[];
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extern const u8 EventScript_UseRockSmash[];
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extern const u8 EventScript_UseDig[];
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//player pc
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extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
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@ -25,7 +25,8 @@ git push build --force-with-lease
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if [[ $retVal -eq 0 ]]; then
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commit_msg=$(git log -1 --pretty=%B)
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if [[ "$commit_msg" == "$temp_commit_msg" ]]; then
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git reset "$old_head" &>/dev/null
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# Keep i(N)tent to add
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git reset --mixed -N "$old_head" &>/dev/null
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fi
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fi
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set -x
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@ -2198,17 +2198,24 @@ static void PlayerHandleSwitchInAnim(void)
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
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}
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// In normal singles, if follower pokemon is out, have it slide in instead of being thrown
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// In normal singles, if follower pokemon exists,
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// and the pokemon following is being sent out,
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// have it slide in instead of being thrown
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static bool8 ShouldDoSlideInAnim(void) {
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struct ObjectEvent *followerObj = GetFollowerObject();
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if (!followerObj || followerObj->invisible)
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return FALSE;
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if (gBattleTypeFlags & (
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BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_FIRST_BATTLE |
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BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TWO_OPPONENTS |
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BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_RECORDED | BATTLE_TYPE_TRAINER_HILL)
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)
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return FALSE;
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if (GetFirstLiveMon() != &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]])
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return FALSE;
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return TRUE;
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}
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@ -87,7 +87,6 @@ void DoBrailleDigEffect(void)
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DrawWholeMapView();
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PlaySE(SE_BANG);
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FlagSet(FLAG_SYS_BRAILLE_DIG);
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UnlockPlayerFieldControls();
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}
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bool8 CheckRelicanthWailord(void)
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@ -2,7 +2,7 @@ u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprit
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MovementType_WanderAround_Step0,
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MovementType_WanderAround_Step1,
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MovementType_WanderAround_Step2,
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MovementType_WanderAround_Step3,
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MovementType_Wander_Step3,
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MovementType_WanderAround_Step4,
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MovementType_WanderAround_Step5,
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MovementType_WanderAround_Step6,
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@ -36,7 +36,7 @@ u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sp
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MovementType_WanderUpAndDown_Step0,
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MovementType_WanderUpAndDown_Step1,
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MovementType_WanderUpAndDown_Step2,
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MovementType_WanderUpAndDown_Step3,
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MovementType_Wander_Step3,
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MovementType_WanderUpAndDown_Step4,
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MovementType_WanderUpAndDown_Step5,
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MovementType_WanderUpAndDown_Step6,
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@ -48,7 +48,7 @@ u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct
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MovementType_WanderLeftAndRight_Step0,
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MovementType_WanderLeftAndRight_Step1,
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MovementType_WanderLeftAndRight_Step2,
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MovementType_WanderLeftAndRight_Step3,
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MovementType_Wander_Step3,
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MovementType_WanderLeftAndRight_Step4,
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MovementType_WanderLeftAndRight_Step5,
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MovementType_WanderLeftAndRight_Step6,
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@ -103,6 +103,7 @@ static EWRAM_DATA struct LockedAnimObjectEvents *sLockedAnimObjectEvents = {0};
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static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
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static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
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static bool32 UpdateMonMoveInPlace(struct ObjectEvent *, struct Sprite *);
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static void SetMovementDelay(struct Sprite *, s16);
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static bool8 WaitForMovementDelay(struct Sprite *);
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static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
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@ -364,7 +365,7 @@ static const bool8 sMovementTypeHasRange[NUM_MOVEMENT_TYPES] = {
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
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};
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const u8 gInitialMovementTypeFacingDirections[] = {
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const u8 gInitialMovementTypeFacingDirections[NUM_MOVEMENT_TYPES] = {
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[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
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[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
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[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
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@ -446,6 +447,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
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[MOVEMENT_TYPE_FOLLOW_PLAYER] = DIR_SOUTH,
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};
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#define OBJ_EVENT_PAL_TAG_BRENDAN 0x1100
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@ -1422,7 +1424,7 @@ static u8 InitObjectEventStateFromTemplate(const struct ObjectEventTemplate *tem
|
||||
objectEvent->triggerGroundEffectsOnMove = TRUE;
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||||
objectEvent->graphicsId = PackGraphicsId(template);
|
||||
SetObjectEventDynamicGraphicsId(objectEvent);
|
||||
if (objectEvent->graphicsId >= OBJ_EVENT_GFX_MON_BASE) {
|
||||
if (IS_OW_MON_OBJ(objectEvent)) {
|
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if (template->script && template->script[0] == 0x7d)
|
||||
objectEvent->shiny = T1_READ_16(&template->script[2]) >> 15;
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else if (template->trainerRange_berryTreeId)
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@ -1721,7 +1723,7 @@ static u16 PackGraphicsId(const struct ObjectEventTemplate *template) {
|
||||
u32 form = 0;
|
||||
// set form based on template's script,
|
||||
// if first command is bufferspeciesname
|
||||
if (graphicsId >= OBJ_EVENT_GFX_MON_BASE) {
|
||||
if (IS_OW_MON_OBJ(template)) {
|
||||
if (template->script && template->script[0] == 0x7d) {
|
||||
form = T1_READ_16(&template->script[2]);
|
||||
form = (form >> 10) & 0x1F;
|
||||
@ -1952,8 +1954,16 @@ u8 CreateVirtualObject(u16 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevati
|
||||
struct Pokemon *GetFirstLiveMon(void) { // Return address of first conscious party mon or NULL
|
||||
u32 i;
|
||||
for (i = 0; i < PARTY_SIZE; i++) {
|
||||
struct Pokemon *mon = &gPlayerParty[i];
|
||||
if ((OW_MON_ALLOWED_SPECIES && GetMonData(mon, MON_DATA_SPECIES_OR_EGG) != VarGet(OW_MON_ALLOWED_SPECIES))
|
||||
|| (OW_MON_ALLOWED_MET_LVL && GetMonData(mon, MON_DATA_MET_LEVEL) != VarGet(OW_MON_ALLOWED_MET_LVL))
|
||||
|| (OW_MON_ALLOWED_MET_LOC && GetMonData(mon, MON_DATA_MET_LOCATION) != VarGet(OW_MON_ALLOWED_MET_LOC))
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (gPlayerParty[i].hp > 0 && !(gPlayerParty[i].box.isEgg || gPlayerParty[i].box.isBadEgg))
|
||||
return &gPlayerParty[i];
|
||||
return &gPlayerParty[i];
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
@ -3595,12 +3605,20 @@ bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sp
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
// common; used by all MovementType_Wander*_Step3
|
||||
bool8 MovementType_Wander_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
if (WaitForMovementDelay(sprite))
|
||||
{
|
||||
// resets a mid-movement sprite
|
||||
ClearObjectEventMovement(objectEvent, sprite);
|
||||
sprite->sTypeFuncId = 4;
|
||||
return TRUE;
|
||||
} else if (
|
||||
OW_MON_WANDER_WALK == TRUE
|
||||
&& IS_OW_MON_OBJ(objectEvent))
|
||||
{
|
||||
UpdateMonMoveInPlace(objectEvent, sprite);
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
@ -3927,16 +3945,6 @@ bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
if (WaitForMovementDelay(sprite))
|
||||
{
|
||||
sprite->sTypeFuncId = 4;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
u8 direction;
|
||||
@ -3995,16 +4003,6 @@ bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, str
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
if (WaitForMovementDelay(sprite))
|
||||
{
|
||||
sprite->sTypeFuncId = 4;
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
u8 direction;
|
||||
@ -5459,7 +5457,7 @@ bool8 MovementType_FollowPlayer_Active(struct ObjectEvent *objectEvent, struct S
|
||||
// Animate entering pokeball
|
||||
ClearObjectEventMovement(objectEvent, sprite);
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_ENTER_POKEBALL);
|
||||
objectEvent->singleMovementActive = 1;
|
||||
objectEvent->singleMovementActive = TRUE;
|
||||
sprite->sTypeFuncId = 2; // movement action sets state to 0
|
||||
return TRUE;
|
||||
}
|
||||
@ -5476,7 +5474,8 @@ bool8 MovementType_FollowPlayer_Moving(struct ObjectEvent *objectEvent, struct S
|
||||
#else
|
||||
if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) {
|
||||
#endif
|
||||
objectEvent->singleMovementActive = 0;
|
||||
objectEvent->singleMovementActive = FALSE;
|
||||
objectEvent->facingDirectionLocked = FALSE;
|
||||
if (sprite->sTypeFuncId) // restore nonzero state
|
||||
sprite->sTypeFuncId = 1;
|
||||
} else if (objectEvent->movementActionId < MOVEMENT_ACTION_EXIT_POKEBALL) {
|
||||
@ -5487,19 +5486,27 @@ bool8 MovementType_FollowPlayer_Moving(struct ObjectEvent *objectEvent, struct S
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 FollowablePlayerMovement_Idle(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||||
{
|
||||
// single function for updating an OW mon's walk-in-place movements
|
||||
static bool32 UpdateMonMoveInPlace(struct ObjectEvent *objectEvent, struct Sprite *sprite) {
|
||||
if (!objectEvent->singleMovementActive) {
|
||||
// walk in place
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection));
|
||||
sprite->sTypeFuncId = 1;
|
||||
objectEvent->singleMovementActive = 1;
|
||||
return TRUE;
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection));
|
||||
objectEvent->singleMovementActive = TRUE;
|
||||
return TRUE;
|
||||
} else if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) {
|
||||
// finish movement action
|
||||
objectEvent->singleMovementActive = 0;
|
||||
objectEvent->singleMovementActive = FALSE;
|
||||
} else if (OW_MON_BOBBING == TRUE && (sprite->data[3] & 7) == 2)
|
||||
sprite->y2 ^= -1;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 FollowablePlayerMovement_Idle(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
|
||||
{
|
||||
if (UpdateMonMoveInPlace(objectEvent, sprite)) {
|
||||
sprite->sTypeFuncId = 1;
|
||||
return TRUE;
|
||||
}
|
||||
UpdateFollowerTransformEffect(objectEvent, sprite);
|
||||
return FALSE;
|
||||
}
|
||||
@ -5511,9 +5518,7 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
|
||||
s16 y;
|
||||
s16 targetX;
|
||||
s16 targetY;
|
||||
#ifdef MB_SIDEWAYS_STAIRS_RIGHT_SIDE
|
||||
u32 playerAction = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId;
|
||||
#endif
|
||||
|
||||
targetX = gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.x;
|
||||
targetY = gObjectEvents[gPlayerAvatar.objectEventId].previousCoords.y;
|
||||
@ -5529,14 +5534,14 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
|
||||
|
||||
if (objectEvent->invisible) {
|
||||
// Animate exiting pokeball
|
||||
// Player is jumping, but follower is invisible
|
||||
if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2) {
|
||||
// don't emerge if player is jumping or moving via script
|
||||
if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2 || ArePlayerFieldControlsLocked()) {
|
||||
sprite->sTypeFuncId = 0; // return to shadowing state
|
||||
return FALSE;
|
||||
}
|
||||
MoveObjectEventToMapCoords(objectEvent, targetX, targetY);
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_EXIT_POKEBALL);
|
||||
objectEvent->singleMovementActive = 1;
|
||||
objectEvent->singleMovementActive = TRUE;
|
||||
sprite->sTypeFuncId = 2;
|
||||
if (OW_MON_BOBBING == TRUE)
|
||||
sprite->y2 = 0;
|
||||
@ -5548,47 +5553,38 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
|
||||
|
||||
// Follow player
|
||||
direction = GetDirectionToFace(x, y, targetX, targetY);
|
||||
// During a script, if player sidesteps or backsteps,
|
||||
// mirror player's direction instead
|
||||
if (ArePlayerFieldControlsLocked()
|
||||
&& gObjectEvents[gPlayerAvatar.objectEventId].facingDirection != gObjectEvents[gPlayerAvatar.objectEventId].movementDirection
|
||||
) {
|
||||
direction = gObjectEvents[gPlayerAvatar.objectEventId].movementDirection;
|
||||
objectEvent->facingDirectionLocked = TRUE;
|
||||
}
|
||||
|
||||
MoveCoords(direction, &x, &y);
|
||||
#ifdef MB_SIDEWAYS_STAIRS_RIGHT_SIDE // https://github.com/ghoulslash/pokeemerald/tree/sideways_stairs
|
||||
GetCollisionAtCoords(objectEvent, x, y, direction); // Sets directionOverwrite for stairs
|
||||
if (GetLedgeJumpDirection(x, y, direction) != DIR_NONE) {
|
||||
#endif
|
||||
if (GetLedgeJumpDirection(x, y, direction) != DIR_NONE)
|
||||
// InitJumpRegular will set the proper speed
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetJump2MovementAction(direction));
|
||||
} else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) {
|
||||
// Set follow speed according to player's speed
|
||||
if (playerAction >= MOVEMENT_ACTION_RUN_DOWN_SLOW && playerAction <= MOVEMENT_ACTION_RUN_RIGHT_SLOW)
|
||||
else if (playerAction >= MOVEMENT_ACTION_WALK_SLOW_DOWN && playerAction <= MOVEMENT_ACTION_WALK_SLOW_RIGHT) {
|
||||
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) // on sideways stairs
|
||||
objectEvent->movementActionId = GetWalkNormalMovementAction(direction);
|
||||
else
|
||||
objectEvent->movementActionId = GetWalkFastMovementAction(direction);
|
||||
} else if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2) {
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowMovementAction(direction));
|
||||
} else {
|
||||
if (playerAction >= MOVEMENT_ACTION_WALK_SLOW_DOWN && playerAction <= MOVEMENT_ACTION_WALK_SLOW_RIGHT) {
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowMovementAction(direction));
|
||||
} else {
|
||||
objectEvent->movementActionId = GetWalkNormalMovementAction(direction);
|
||||
if (OW_MON_BOBBING == TRUE)
|
||||
sprite->y2 = -1;
|
||||
}
|
||||
}
|
||||
sprite->sActionFuncId = 0;
|
||||
#else
|
||||
if (GetLedgeJumpDirection(x, y, direction) != DIR_NONE) {
|
||||
// InitJumpRegular will set the proper speed
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetJump2MovementAction(direction));
|
||||
} else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) {
|
||||
// Set follow speed according to player's speed
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastMovementAction(direction));
|
||||
} else if (PlayerGetCopyableMovement() == COPY_MOVE_JUMP2) {
|
||||
// If *player* jumps, make step take twice as long
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowMovementAction(direction));
|
||||
} else if (gSprites[gPlayerAvatar.spriteId].data[4] == MOVE_SPEED_FAST_1) {
|
||||
objectEvent->movementActionId = GetWalkFastMovementAction(direction);
|
||||
} else {
|
||||
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(direction));
|
||||
objectEvent->movementActionId = GetWalkNormalMovementAction(direction);
|
||||
if (OW_MON_BOBBING == TRUE)
|
||||
sprite->y2 = -1;
|
||||
}
|
||||
#endif
|
||||
objectEvent->singleMovementActive = 1;
|
||||
sprite->sActionFuncId = 0;
|
||||
objectEvent->singleMovementActive = TRUE;
|
||||
sprite->sTypeFuncId = 2;
|
||||
return TRUE;
|
||||
}
|
||||
@ -5770,6 +5766,14 @@ bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Spr
|
||||
{
|
||||
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
|
||||
sprite->sTypeFuncId = 0;
|
||||
// similar to UpdateMonMoveInPlace
|
||||
else if (
|
||||
OW_MON_BOBBING == TRUE
|
||||
&& IS_OW_MON_OBJ(objectEvent)
|
||||
&& (sprite->data[3] & 7) == 2)
|
||||
{
|
||||
sprite->y2 ^= 1;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -6112,13 +6116,17 @@ static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *objectEvent,
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||||
{
|
||||
u32 GetObjectObjectCollidesWith(struct ObjectEvent *objectEvent, s16 x, s16 y, bool32 addCoords) {
|
||||
u8 i;
|
||||
struct ObjectEvent *curObject;
|
||||
|
||||
if (objectEvent->localId == OBJ_EVENT_ID_FOLLOWER)
|
||||
return FALSE; // follower cannot collide with other objects, but they can collide with it
|
||||
return OBJECT_EVENTS_COUNT; // follower cannot collide with other objects, but they can collide with it
|
||||
|
||||
if (addCoords) {
|
||||
x += objectEvent->currentCoords.x;
|
||||
y += objectEvent->currentCoords.y;
|
||||
}
|
||||
|
||||
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
{
|
||||
@ -6128,11 +6136,16 @@ static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16
|
||||
if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
|
||||
{
|
||||
if (AreElevationsCompatible(objectEvent->currentElevation, curObject->currentElevation))
|
||||
return TRUE;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
return OBJECT_EVENTS_COUNT;
|
||||
}
|
||||
|
||||
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16 x, s16 y)
|
||||
{
|
||||
return (GetObjectObjectCollidesWith(objectEvent, x, y, FALSE) < OBJECT_EVENTS_COUNT);
|
||||
}
|
||||
|
||||
bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
@ -6261,6 +6274,19 @@ bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static const u8 sActionIdToCopyableMovement[] = {
|
||||
[MOVEMENT_ACTION_FACE_DOWN ... MOVEMENT_ACTION_FACE_RIGHT] = COPY_MOVE_FACE,
|
||||
[MOVEMENT_ACTION_WALK_SLOW_DOWN ... MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = COPY_MOVE_WALK,
|
||||
[MOVEMENT_ACTION_JUMP_2_DOWN ... MOVEMENT_ACTION_JUMP_2_RIGHT] = COPY_MOVE_JUMP2,
|
||||
[MOVEMENT_ACTION_WALK_FAST_DOWN ... MOVEMENT_ACTION_WALK_FAST_RIGHT] = COPY_MOVE_WALK,
|
||||
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN ... MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = COPY_MOVE_WALK,
|
||||
// Not a typo; follower needs to take an action with a duration == JUMP's,
|
||||
// and JUMP2 here will lead to WALK_SLOW later
|
||||
[MOVEMENT_ACTION_JUMP_DOWN ... MOVEMENT_ACTION_JUMP_RIGHT] = COPY_MOVE_JUMP2,
|
||||
|
||||
[MOVEMENT_ACTION_NONE] = COPY_MOVE_NONE,
|
||||
};
|
||||
|
||||
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId)
|
||||
{
|
||||
if (ObjectEventIsMovementOverridden(objectEvent))
|
||||
@ -6271,6 +6297,16 @@ bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementAct
|
||||
objectEvent->heldMovementActive = TRUE;
|
||||
objectEvent->heldMovementFinished = FALSE;
|
||||
gSprites[objectEvent->spriteId].sActionFuncId = 0;
|
||||
|
||||
// When player is moved via script, set copyable movement
|
||||
// for any followers via a lookup table
|
||||
if (ArePlayerFieldControlsLocked() &&
|
||||
objectEvent->isPlayer &&
|
||||
FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT))
|
||||
{
|
||||
objectEvent->playerCopyableMovement = sActionIdToCopyableMovement[objectEvent->movementActionId];
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -6293,6 +6329,15 @@ void ObjectEventClearHeldMovement(struct ObjectEvent *objectEvent)
|
||||
objectEvent->heldMovementFinished = FALSE;
|
||||
gSprites[objectEvent->spriteId].sTypeFuncId = 0;
|
||||
gSprites[objectEvent->spriteId].sActionFuncId = 0;
|
||||
|
||||
// When player is moved via script, set copyable movement
|
||||
// for any followers via a lookup table
|
||||
if (ArePlayerFieldControlsLocked() &&
|
||||
objectEvent->isPlayer &&
|
||||
FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT))
|
||||
{
|
||||
objectEvent->playerCopyableMovement = sActionIdToCopyableMovement[objectEvent->movementActionId];
|
||||
}
|
||||
}
|
||||
|
||||
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent)
|
||||
@ -9583,10 +9628,10 @@ static void DoTracksGroundEffect_SlitherTracks(struct ObjectEvent *objEvent, str
|
||||
// each byte in that row is for the next direction of the bike in the order
|
||||
// of down, up, left, right.
|
||||
static const u8 slitherTracks_Transitions[4][4] = {
|
||||
1, 2, 7, 8,
|
||||
1, 2, 6, 5,
|
||||
5, 8, 3, 4,
|
||||
6, 7, 3, 4,
|
||||
{1, 2, 7, 8},
|
||||
{1, 2, 6, 5},
|
||||
{5, 8, 3, 4},
|
||||
{6, 7, 3, 4},
|
||||
};
|
||||
|
||||
if (objEvent->currentCoords.x != objEvent->previousCoords.x || objEvent->currentCoords.y != objEvent->previousCoords.y)
|
||||
@ -10210,14 +10255,16 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
|
||||
|
||||
static void SetMovementDelay(struct Sprite *sprite, s16 timer)
|
||||
{
|
||||
sprite->data[3] = timer;
|
||||
sprite->data[3] = timer; // kept for legacy reasons
|
||||
sprite->data[7] = timer; // actual timer
|
||||
}
|
||||
|
||||
static bool8 WaitForMovementDelay(struct Sprite *sprite)
|
||||
{
|
||||
if (--sprite->data[3] == 0)
|
||||
if (--sprite->data[7] == 0) {
|
||||
sprite->data[3] = 0; // reset animation timer
|
||||
return TRUE;
|
||||
else
|
||||
} else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
@ -1,11 +1,13 @@
|
||||
#include "global.h"
|
||||
#include "braille_puzzles.h"
|
||||
#include "event_scripts.h"
|
||||
#include "field_effect.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "fldeff.h"
|
||||
#include "item_use.h"
|
||||
#include "overworld.h"
|
||||
#include "party_menu.h"
|
||||
#include "script.h"
|
||||
#include "sprite.h"
|
||||
#include "constants/field_effects.h"
|
||||
|
||||
@ -31,8 +33,8 @@ bool8 SetUpFieldMove_Dig(void)
|
||||
static void FieldCallback_Dig(void)
|
||||
{
|
||||
Overworld_ResetStateAfterDigEscRope();
|
||||
FieldEffectStart(FLDEFF_USE_DIG);
|
||||
gFieldEffectArguments[0] = GetCursorSelectionMonId();
|
||||
ScriptContext_SetupScript(EventScript_UseDig);
|
||||
}
|
||||
|
||||
bool8 FldEff_UseDig(void)
|
||||
@ -53,7 +55,8 @@ static void StartDigFieldEffect(void)
|
||||
FieldEffectActiveListRemove(FLDEFF_USE_DIG);
|
||||
if (ShouldDoBrailleDigEffect())
|
||||
{
|
||||
DoBrailleDigEffect();
|
||||
// EventScript_DigSealedChamber handles DoBrailleDigEffect call
|
||||
ScriptContext_Enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
51
src/scrcmd.c
51
src/scrcmd.c
@ -1006,6 +1006,20 @@ bool8 ScrCmd_fadeinbgm(struct ScriptContext *ctx)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
struct ObjectEvent * ScriptHideFollower(void) {
|
||||
struct ObjectEvent *obj = GetFollowerObject();
|
||||
|
||||
if (obj == NULL || obj->invisible)
|
||||
return NULL;
|
||||
|
||||
ClearObjectEventMovement(obj, &gSprites[obj->spriteId]);
|
||||
gSprites[obj->spriteId].animCmdIndex = 0; // Reset start frame of animation
|
||||
// Note: ScriptMovement_ returns TRUE on error
|
||||
if (ScriptMovement_StartObjectMovementScript(obj->localId, obj->mapGroup, obj->mapNum, EnterPokeballMovement))
|
||||
return NULL;
|
||||
return obj;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_applymovement(struct ScriptContext *ctx)
|
||||
{
|
||||
u16 localId = VarGet(ScriptReadHalfword(ctx));
|
||||
@ -1019,17 +1033,11 @@ bool8 ScrCmd_applymovement(struct ScriptContext *ctx)
|
||||
}
|
||||
ScriptMovement_StartObjectMovementScript(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, movementScript);
|
||||
sMovingNpcId = localId;
|
||||
objEvent = GetFollowerObject();
|
||||
// Force follower into pokeball
|
||||
if (localId != OBJ_EVENT_ID_FOLLOWER
|
||||
&& !FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT)
|
||||
&& (movementScript < Common_Movement_FollowerSafeStart || movementScript > Common_Movement_FollowerSafeEnd)
|
||||
&& (objEvent = GetFollowerObject())
|
||||
&& !objEvent->invisible)
|
||||
if (localId != OBJ_EVENT_ID_FOLLOWER &&
|
||||
!FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT)
|
||||
&& (movementScript < Common_Movement_FollowerSafeStart || movementScript > Common_Movement_FollowerSafeEnd))
|
||||
{
|
||||
ClearObjectEventMovement(objEvent, &gSprites[objEvent->spriteId]);
|
||||
gSprites[objEvent->spriteId].animCmdIndex = 0; // Reset start frame of animation
|
||||
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_FOLLOWER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, EnterPokeballMovement);
|
||||
ScriptHideFollower();
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
@ -1249,8 +1257,11 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
|
||||
}
|
||||
else
|
||||
{
|
||||
struct ObjectEvent *followerObj = GetFollowerObject();
|
||||
FreezeObjects_WaitForPlayer();
|
||||
SetupNativeScript(ctx, IsFreezePlayerFinished);
|
||||
if (FlagGet(FLAG_SAFE_FOLLOWER_MOVEMENT) && followerObj) // Unfreeze follower object (conditionally)
|
||||
UnfreezeObjectEvent(followerObj);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -2378,3 +2389,23 @@ bool8 ScrCmd_warpwhitefade(struct ScriptContext *ctx)
|
||||
ResetInitialPlayerAvatarState();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 ScrFunc_hidefollower(struct ScriptContext *ctx) {
|
||||
bool16 wait = VarGet(ScriptReadHalfword(ctx));
|
||||
struct ObjectEvent *obj;
|
||||
|
||||
if ((obj = ScriptHideFollower()) != NULL && wait) {
|
||||
sMovingNpcId = obj->localId;
|
||||
sMovingNpcMapGroup = obj->mapGroup;
|
||||
sMovingNpcMapNum = obj->mapNum;
|
||||
SetupNativeScript(ctx, WaitForMovementFinish);
|
||||
}
|
||||
|
||||
// Just in case, prevent `applymovement`
|
||||
// from hiding the follower again
|
||||
if (obj)
|
||||
FlagSet(FLAG_SAFE_FOLLOWER_MOVEMENT);
|
||||
|
||||
// execute next script command with no delay
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
#include "mystery_gift.h"
|
||||
#include "util.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/flags.h"
|
||||
#include "constants/map_scripts.h"
|
||||
|
||||
#define RAM_SCRIPT_MAGIC 51
|
||||
@ -243,6 +244,8 @@ void ScriptContext_SetupScript(const u8 *ptr)
|
||||
InitScriptContext(&sGlobalScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
|
||||
SetupBytecodeScript(&sGlobalScriptContext, ptr);
|
||||
LockPlayerFieldControls();
|
||||
if (OW_MON_SCRIPT_MOVEMENT)
|
||||
FlagSet(FLAG_SAFE_FOLLOWER_MOVEMENT);
|
||||
sGlobalScriptContextStatus = CONTEXT_RUNNING;
|
||||
}
|
||||
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "script_movement.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "event_scripts.h"
|
||||
#include "task.h"
|
||||
#include "util.h"
|
||||
#include "constants/event_objects.h"
|
||||
@ -205,13 +206,34 @@ static void ScriptMovement_MoveObjects(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
// from event_object_movement
|
||||
#define sTypeFuncId data[1]
|
||||
#define sTimer data[5]
|
||||
|
||||
static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, const u8 *movementScript)
|
||||
{
|
||||
u8 nextMoveActionId;
|
||||
struct ObjectEvent *obj = &gObjectEvents[objEventId];
|
||||
|
||||
if (ObjectEventIsHeldMovementActive(&gObjectEvents[objEventId])
|
||||
&& !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]))
|
||||
if (ObjectEventIsHeldMovementActive(obj) &&
|
||||
!ObjectEventClearHeldMovementIfFinished(obj))
|
||||
{
|
||||
// If, while undergoing scripted movement,
|
||||
// a non-player object collides with an active follower pokemon,
|
||||
// put that follower into a pokeball
|
||||
// (sTimer helps limit this expensive check to once per step)
|
||||
if (OW_MON_SCRIPT_MOVEMENT &&
|
||||
gSprites[obj->spriteId].sTimer == 1 &&
|
||||
(objEventId = GetObjectObjectCollidesWith(obj, 0, 0, TRUE)) < OBJECT_EVENTS_COUNT &&
|
||||
// switch `obj` to follower
|
||||
((obj = &gObjectEvents[objEventId])->movementType == MOVEMENT_TYPE_FOLLOW_PLAYER) &&
|
||||
gSprites[obj->spriteId].sTypeFuncId != 0)
|
||||
{
|
||||
ClearObjectEventMovement(obj, &gSprites[obj->spriteId]);
|
||||
ScriptMovement_StartObjectMovementScript(obj->localId, obj->mapNum, obj->mapGroup, EnterPokeballMovement);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
nextMoveActionId = *movementScript;
|
||||
if (nextMoveActionId == MOVEMENT_ACTION_STEP_END)
|
||||
@ -229,3 +251,5 @@ static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, cons
|
||||
}
|
||||
}
|
||||
|
||||
#undef sTypeFuncId
|
||||
#undef sTimer
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user