From bdd0195fe01963e81dfe09c5b8e2368a1d12f0be Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Mon, 1 May 2023 17:00:37 -0400 Subject: [PATCH] add mirror herb tests --- test/hold_effect_mirror_herb.c | 51 ++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 test/hold_effect_mirror_herb.c diff --git a/test/hold_effect_mirror_herb.c b/test/hold_effect_mirror_herb.c new file mode 100644 index 0000000000..68ea5614b4 --- /dev/null +++ b/test/hold_effect_mirror_herb.c @@ -0,0 +1,51 @@ +#include "global.h" +#include "test_battle.h" + +ASSUMPTIONS +{ + gItems[ITEM_MIRROR_HERB].holdEffect == HOLD_EFFECT_MIRROR_HERB; +}; + +SINGLE_BATTLE_TEST("Mirror Herb copies all of foe's stat changes in a turn", s16 damage) +{ + u32 item; + PARAMETRIZE{ item = ITEM_NONE; } + PARAMETRIZE{ item = ITEM_MIRROR_HERB; } + GIVEN { + ASSUME(gItems[ITEM_MIRROR_HERB].holdEffect == HOLD_EFFECT_MIRROR_HERB); + PLAYER(SPECIES_WOBBUFFET) { Speed(4); } + OPPONENT(SPECIES_WOBBUFFET) { Speed(5); Item(item); } + } WHEN { + TURN { MOVE(player, MOVE_DRAGON_DANCE); } + TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); } + } SCENE { + if (item == ITEM_NONE) { + ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); + ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); + HP_BAR(player, captureDamage: &results[i].damage); + } else { + ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); + HP_BAR(player, captureDamage: &results[i].damage); + ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); + } + } FINALLY { + EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); + EXPECT_EQ(player->statStages[STAT_ATK], opponent->statStages[STAT_ATK]); + EXPECT_EQ(player->statStages[STAT_SPEED], opponent->statStages[STAT_SPEED]); + } +} + +SINGLE_BATTLE_TEST("Mirror Herb copies all of of Stuff Cheeks", s16 damage) +{ + GIVEN { + ASSUME(gItems[ITEM_MIRROR_HERB].holdEffect == HOLD_EFFECT_MIRROR_HERB); + ASSUME(gItems[ITEM_LIECHI_BERRY].holdEffect == HOLD_EFFECT_ATTACK_UP); + PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); } + OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_MIRROR_HERB); } + } WHEN { + TURN { MOVE(player, MOVE_STUFF_CHEEKS); } + } THEN { + EXPECT_EQ(player->statStages[STAT_ATK], opponent->statStages[STAT_ATK]); + EXPECT_EQ(player->statStages[STAT_DEF], opponent->statStages[STAT_DEF]); + } +}