diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h index f068e26270..6004c9ef2f 100644 --- a/src/data/pokemon/level_up_learnsets.h +++ b/src/data/pokemon/level_up_learnsets.h @@ -651,7 +651,7 @@ static const struct LevelUpMove sVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(18, MOVE_PAYBACK), LEVEL_UP_MOVE(20, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(26, MOVE_HEX), //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), @@ -932,7 +932,7 @@ static const struct LevelUpMove sMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(30, MOVE_PAY_DAY), LEVEL_UP_MOVE(33, MOVE_SLASH), @@ -957,7 +957,7 @@ static const struct LevelUpMove sPersianLevelUpLearnset[] = { LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(32, MOVE_POWER_GEM), LEVEL_UP_MOVE(37, MOVE_SLASH), @@ -1895,7 +1895,7 @@ static const struct LevelUpMove sHypnoLevelUpLearnset[] = { static const struct LevelUpMove sKrabbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), @@ -1915,9 +1915,9 @@ static const struct LevelUpMove sKinglerLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), @@ -2070,7 +2070,7 @@ static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = { LEVEL_UP_MOVE(17, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(25, MOVE_FEINT), - LEVEL_UP_MOVE(29, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(29, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(33, MOVE_MIND_READER), LEVEL_UP_MOVE(37, MOVE_FORESIGHT), //LEVEL_UP_MOVE(41, MOVE_WIDE_GUARD), @@ -2488,7 +2488,7 @@ static const struct LevelUpMove sMagmarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), @@ -2502,7 +2502,7 @@ static const struct LevelUpMove sMagmarLevelUpLearnset[] = { }; static const struct LevelUpMove sPinsirLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_BIND), LEVEL_UP_MOVE( 8, MOVE_SEISMIC_TOSS), @@ -3679,7 +3679,7 @@ static const struct LevelUpMove sSudowoodoLevelUpLearnset[] = { LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), LEVEL_UP_MOVE(15, MOVE_MIMIC), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(29, MOVE_BLOCK), @@ -3926,7 +3926,7 @@ static const struct LevelUpMove sUmbreonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_ASSURANCE), LEVEL_UP_MOVE(29, MOVE_SCREECH), LEVEL_UP_MOVE(33, MOVE_MOONLIGHT), @@ -3945,7 +3945,7 @@ static const struct LevelUpMove sMurkrowLevelUpLearnset[] = { LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), //LEVEL_UP_MOVE(25, MOVE_ASSURANCE), LEVEL_UP_MOVE(31, MOVE_TAUNT), - LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(41, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(50, MOVE_TAILWIND), @@ -4112,7 +4112,7 @@ static const struct LevelUpMove sGligarLevelUpLearnset[] = { LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_ACROBATICS), LEVEL_UP_MOVE(27, MOVE_SLASH), //LEVEL_UP_MOVE(30, MOVE_U_TURN), @@ -4294,7 +4294,7 @@ static const struct LevelUpMove sSneaselLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(20, MOVE_AGILITY), @@ -4317,7 +4317,7 @@ static const struct LevelUpMove sTeddiursaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), LEVEL_UP_MOVE(29, MOVE_SLASH), @@ -4337,7 +4337,7 @@ static const struct LevelUpMove sUrsaringLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), LEVEL_UP_MOVE(29, MOVE_SLASH), @@ -4561,7 +4561,7 @@ static const struct LevelUpMove sHoundourLevelUpLearnset[] = { LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(25, MOVE_BEAT_UP), //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), - LEVEL_UP_MOVE(32, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(32, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(37, MOVE_EMBARGO), //LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), @@ -4586,7 +4586,7 @@ static const struct LevelUpMove sHoundoomLevelUpLearnset[] = { LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(26, MOVE_BEAT_UP), //LEVEL_UP_MOVE(30, MOVE_FIRE_FANG), - LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(41, MOVE_EMBARGO), //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER), @@ -4788,7 +4788,7 @@ static const struct LevelUpMove sMagbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), @@ -5258,7 +5258,7 @@ static const struct LevelUpMove sBlazikenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), - LEVEL_UP_MOVE( 1, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE( 1, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), @@ -5550,7 +5550,7 @@ static const struct LevelUpMove sNuzleafLevelUpLearnset[] = { LEVEL_UP_MOVE(12, MOVE_FAKE_OUT), LEVEL_UP_MOVE(16, MOVE_NATURE_POWER), LEVEL_UP_MOVE(20, MOVE_RAZOR_WIND), - LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(32, MOVE_SWAGGER), LEVEL_UP_MOVE(36, MOVE_EXTRASENSORY), @@ -5559,7 +5559,7 @@ static const struct LevelUpMove sNuzleafLevelUpLearnset[] = { static const struct LevelUpMove sShiftryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(20, MOVE_LEAF_TORNADO), @@ -5706,7 +5706,7 @@ static const struct LevelUpMove sBreloomLevelUpLearnset[] = { static const struct LevelUpMove sSpindaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 5, MOVE_COPYCAT), - LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(23, MOVE_DIZZY_PUNCH), @@ -5862,7 +5862,7 @@ static const struct LevelUpMove sSkittyLevelUpLearnset[] = { //LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(16, MOVE_DOUBLE_SLAP), //LEVEL_UP_MOVE(19, MOVE_COPYCAT), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_CHARM), //LEVEL_UP_MOVE(28, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(31, MOVE_ASSIST), @@ -5892,7 +5892,7 @@ static const struct LevelUpMove sKecleonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 7, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE(10, MOVE_FEINT), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(18, MOVE_PSYBEAM), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(25, MOVE_SLASH), @@ -6004,7 +6004,7 @@ static const struct LevelUpMove sSableyeLevelUpLearnset[] = { LEVEL_UP_MOVE(11, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(14, MOVE_DETECT), //LEVEL_UP_MOVE(16, MOVE_SHADOW_SNEAK), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(24, MOVE_PUNISHMENT), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), @@ -6089,7 +6089,7 @@ static const struct LevelUpMove sLuvdiscLevelUpLearnset[] = { static const struct LevelUpMove sCorphishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP), LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_PROTECT), @@ -6110,10 +6110,10 @@ static const struct LevelUpMove sCrawdauntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP), LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_PROTECT), @@ -6207,7 +6207,7 @@ static const struct LevelUpMove sSharpedoLevelUpLearnset[] = { static const struct LevelUpMove sTrapinchLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), @@ -6230,7 +6230,7 @@ static const struct LevelUpMove sVibravaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), @@ -6255,7 +6255,7 @@ static const struct LevelUpMove sFlygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), @@ -6284,7 +6284,7 @@ static const struct LevelUpMove sMakuhitaLevelUpLearnset[] = { LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(25, MOVE_BELLY_DRUM), - LEVEL_UP_MOVE(28, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(28, MOVE_SMELLING_SALTS), LEVEL_UP_MOVE(31, MOVE_SEISMIC_TOSS), //LEVEL_UP_MOVE(34, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(37, MOVE_ENDURE), @@ -6308,7 +6308,7 @@ static const struct LevelUpMove sHariyamaLevelUpLearnset[] = { LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(26, MOVE_BELLY_DRUM), - LEVEL_UP_MOVE(30, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(30, MOVE_SMELLING_SALTS), LEVEL_UP_MOVE(34, MOVE_SEISMIC_TOSS), //LEVEL_UP_MOVE(38, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(42, MOVE_ENDURE), @@ -6474,7 +6474,7 @@ static const struct LevelUpMove sCacneaLevelUpLearnset[] = { LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_INGRAIN), //LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(30, MOVE_SPIKES), @@ -6501,7 +6501,7 @@ static const struct LevelUpMove sCacturneLevelUpLearnset[] = { LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_INGRAIN), //LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(30, MOVE_SPIKES), @@ -6716,8 +6716,8 @@ static const struct LevelUpMove sMawileLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(17, MOVE_VICE_GRIP), - LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_VISE_GRIP), + LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_BATON_PASS), LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), @@ -6741,7 +6741,7 @@ static const struct LevelUpMove sMedititeLevelUpLearnset[] = { LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(25, MOVE_MIND_READER), - LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), @@ -6769,7 +6769,7 @@ static const struct LevelUpMove sMedichamLevelUpLearnset[] = { LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(25, MOVE_MIND_READER), - LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), @@ -6913,7 +6913,7 @@ static const struct LevelUpMove sSlakothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), - LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(22, MOVE_COVET), //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), @@ -6953,7 +6953,7 @@ static const struct LevelUpMove sSlakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), - LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(23, MOVE_COVET), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), @@ -7116,7 +7116,7 @@ static const struct LevelUpMove sHuntailLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(11, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(11, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(16, MOVE_ICE_FANG), //LEVEL_UP_MOVE(19, MOVE_BRINE), @@ -7182,7 +7182,7 @@ static const struct LevelUpMove sShuppetLevelUpLearnset[] = { LEVEL_UP_MOVE(10, MOVE_SPITE), //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_HEX), LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), @@ -7206,7 +7206,7 @@ static const struct LevelUpMove sBanetteLevelUpLearnset[] = { LEVEL_UP_MOVE(10, MOVE_SPITE), //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_HEX), LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), @@ -8668,7 +8668,7 @@ static const struct LevelUpMove sLopunnyLevelUpLearnset[] = { //LEVEL_UP_MOVE(53, MOVE_ENTRAINMENT), LEVEL_UP_MOVE(56, MOVE_BOUNCE), //LEVEL_UP_MOVE(63, MOVE_HEALING_WISH), - LEVEL_UP_MOVE(66, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(66, MOVE_HIGH_JUMP_KICK), LEVEL_UP_END }; @@ -8706,7 +8706,7 @@ static const struct LevelUpMove sGlameowLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_GROWL), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(29, MOVE_ASSIST), @@ -8728,7 +8728,7 @@ static const struct LevelUpMove sPuruglyLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_GROWL), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(29, MOVE_ASSIST), @@ -8806,7 +8806,7 @@ static const struct LevelUpMove sBronzorLevelUpLearnset[] = { LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), @@ -8832,7 +8832,7 @@ static const struct LevelUpMove sBronzongLevelUpLearnset[] = { LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), @@ -8851,7 +8851,7 @@ static const struct LevelUpMove sBonslyLevelUpLearnset[] = { LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), LEVEL_UP_MOVE(15, MOVE_MIMIC), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(29, MOVE_BLOCK), @@ -8923,7 +8923,7 @@ static const struct LevelUpMove sSpiritombLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SPITE), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), - LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), LEVEL_UP_MOVE(19, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), @@ -9138,7 +9138,7 @@ static const struct LevelUpMove sCroagunkLevelUpLearnset[] = { LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_TAUNT), LEVEL_UP_MOVE(15, MOVE_PURSUIT), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(24, MOVE_SWAGGER), //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), @@ -9160,7 +9160,7 @@ static const struct LevelUpMove sToxicroakLevelUpLearnset[] = { LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_TAUNT), LEVEL_UP_MOVE(15, MOVE_PURSUIT), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(24, MOVE_SWAGGER), //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), @@ -9181,7 +9181,7 @@ static const struct LevelUpMove sCarnivineLevelUpLearnset[] = { LEVEL_UP_MOVE(11, MOVE_VINE_WHIP), LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(21, MOVE_INGRAIN), - LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(27, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(31, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(37, MOVE_STOCKPILE), LEVEL_UP_MOVE(37, MOVE_SPIT_UP), @@ -9295,7 +9295,7 @@ static const struct LevelUpMove sWeavileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(20, MOVE_NASTY_PLOT), @@ -9446,7 +9446,7 @@ static const struct LevelUpMove sMagmortarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), @@ -9549,7 +9549,7 @@ static const struct LevelUpMove sGliscorLevelUpLearnset[] = { LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_ACROBATICS), //LEVEL_UP_MOVE(27, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(30, MOVE_U_TURN), @@ -9947,7 +9947,7 @@ static const struct LevelUpMove sDarkraiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(29, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(38, MOVE_NIGHTMARE), LEVEL_UP_MOVE(47, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(57, MOVE_HAZE), @@ -11255,7 +11255,7 @@ static const struct LevelUpMove sDwebbleLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(13, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), @@ -11277,7 +11277,7 @@ static const struct LevelUpMove sCrustleLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(13, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), @@ -11295,13 +11295,13 @@ static const struct LevelUpMove sScraggyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(16, MOVE_LOW_KICK), //LEVEL_UP_MOVE(20, MOVE_PAYBACK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), - LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(31, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_CRUNCH), LEVEL_UP_MOVE(42, MOVE_FACADE), @@ -11315,15 +11315,15 @@ static const struct LevelUpMove sScraftyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(16, MOVE_LOW_KICK), //LEVEL_UP_MOVE(20, MOVE_PAYBACK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), - LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(31, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_FACADE), @@ -11536,7 +11536,7 @@ static const struct LevelUpMove sZoruaLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_PURSUIT), LEVEL_UP_MOVE( 9, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), @@ -11563,7 +11563,7 @@ static const struct LevelUpMove sZoroarkLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_PURSUIT), //LEVEL_UP_MOVE( 9, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), @@ -11617,7 +11617,7 @@ static const struct LevelUpMove sGothitaLevelUpLearnset[] = { LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), //LEVEL_UP_MOVE(19, MOVE_EMBARGO), - LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), @@ -11640,7 +11640,7 @@ static const struct LevelUpMove sGothoritaLevelUpLearnset[] = { LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), //LEVEL_UP_MOVE(19, MOVE_EMBARGO), - LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), @@ -11663,7 +11663,7 @@ static const struct LevelUpMove sGothitelleLevelUpLearnset[] = { LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), //LEVEL_UP_MOVE(19, MOVE_EMBARGO), - LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), @@ -11857,7 +11857,7 @@ static const struct LevelUpMove sDeerlingLevelUpLearnset[] = { LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), @@ -11881,7 +11881,7 @@ static const struct LevelUpMove sSawsbuckLevelUpLearnset[] = { LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), @@ -11964,7 +11964,7 @@ static const struct LevelUpMove sFoongusLevelUpLearnset[] = { LEVEL_UP_MOVE(12, MOVE_BIDE), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN), - LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(32, MOVE_TOXIC), @@ -11986,7 +11986,7 @@ static const struct LevelUpMove sAmoongussLevelUpLearnset[] = { LEVEL_UP_MOVE(12, MOVE_BIDE), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN), - LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(32, MOVE_TOXIC), @@ -12152,7 +12152,7 @@ static const struct LevelUpMove sFerrothornLevelUpLearnset[] = { }; static const struct LevelUpMove sKlinkLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 6, MOVE_CHARGE), LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), @@ -12171,7 +12171,7 @@ static const struct LevelUpMove sKlinkLevelUpLearnset[] = { }; static const struct LevelUpMove sKlangLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), @@ -12196,7 +12196,7 @@ static const struct LevelUpMove sKlinklangLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 1, MOVE_GEAR_UP), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), @@ -12585,7 +12585,7 @@ static const struct LevelUpMove sMienfooLevelUpLearnset[] = { //LEVEL_UP_MOVE(41, MOVE_U_TURN), //LEVEL_UP_MOVE(45, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(49, MOVE_BOUNCE), - LEVEL_UP_MOVE(50, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(50, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(57, MOVE_REVERSAL), //LEVEL_UP_MOVE(61, MOVE_AURA_SPHERE), LEVEL_UP_END @@ -12610,7 +12610,7 @@ static const struct LevelUpMove sMienshaoLevelUpLearnset[] = { //LEVEL_UP_MOVE(41, MOVE_U_TURN), //LEVEL_UP_MOVE(45, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(49, MOVE_BOUNCE), - LEVEL_UP_MOVE(56, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(56, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(63, MOVE_REVERSAL), //LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE), LEVEL_UP_END @@ -12686,7 +12686,7 @@ static const struct LevelUpMove sPawniardLevelUpLearnset[] = { LEVEL_UP_MOVE( 6, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_TORMENT), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(30, MOVE_SLASH), @@ -12712,7 +12712,7 @@ static const struct LevelUpMove sBisharpLevelUpLearnset[] = { LEVEL_UP_MOVE( 6, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_TORMENT), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(30, MOVE_SLASH), @@ -12799,7 +12799,7 @@ static const struct LevelUpMove sVullabyLevelUpLearnset[] = { //LEVEL_UP_MOVE(10, MOVE_PLUCK), //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(19, MOVE_FLATTER), - LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(37, MOVE_TAILWIND), @@ -12826,7 +12826,7 @@ static const struct LevelUpMove sMandibuzzLevelUpLearnset[] = { //LEVEL_UP_MOVE(10, MOVE_PLUCK), //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(19, MOVE_FLATTER), - LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(37, MOVE_TAILWIND), @@ -12866,7 +12866,7 @@ static const struct LevelUpMove sHeatmorLevelUpLearnset[] = { static const struct LevelUpMove sDurantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_BITE), @@ -13442,7 +13442,7 @@ static const struct LevelUpMove sGreninjaLevelUpLearnset[] = { LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(23, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(28, MOVE_SPIKES), - LEVEL_UP_MOVE(33, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(33, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(56, MOVE_DOUBLE_TEAM), @@ -14078,7 +14078,7 @@ static const struct LevelUpMove sSkrelpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_ACID), @@ -14101,8 +14101,8 @@ static const struct LevelUpMove sDragalgeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_ACID), @@ -14123,7 +14123,7 @@ static const struct LevelUpMove sClauncherLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), - LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 9, MOVE_VISE_GRIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(16, MOVE_FLAIL), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), @@ -14145,9 +14145,9 @@ static const struct LevelUpMove sClawitzerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), - LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 9, MOVE_VISE_GRIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(16, MOVE_FLAIL), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), @@ -14316,7 +14316,7 @@ static const struct LevelUpMove sHawluchaLevelUpLearnset[] = { LEVEL_UP_MOVE(32, MOVE_BOUNCE), LEVEL_UP_MOVE(36, MOVE_ENDEAVOR), LEVEL_UP_MOVE(40, MOVE_FEATHER_DANCE), - LEVEL_UP_MOVE(44, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(44, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(48, MOVE_SKY_ATTACK), //LEVEL_UP_MOVE(55, MOVE_SKY_DROP), LEVEL_UP_MOVE(60, MOVE_SWORDS_DANCE), @@ -14443,7 +14443,7 @@ static const struct LevelUpMove sPhantumpLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_INGRAIN), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), @@ -14466,7 +14466,7 @@ static const struct LevelUpMove sTrevenantLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_INGRAIN), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), @@ -15056,7 +15056,7 @@ static const struct LevelUpMove sGumshoosLevelUpLearnset[] = { }; static const struct LevelUpMove sGrubbinLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_BITE), @@ -15072,7 +15072,7 @@ static const struct LevelUpMove sGrubbinLevelUpLearnset[] = { static const struct LevelUpMove sCharjabugLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_CHARGE), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_BITE), @@ -15095,7 +15095,7 @@ static const struct LevelUpMove sVikavoltLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_CHARGE), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_BITE), @@ -15255,7 +15255,7 @@ static const struct LevelUpMove sWishiwashiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_HELPING_HAND), - LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(14, MOVE_BRINE), //LEVEL_UP_MOVE(17, MOVE_AQUA_RING), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), @@ -15598,7 +15598,7 @@ static const struct LevelUpMove sTsareenaLevelUpLearnset[] = { //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), - LEVEL_UP_MOVE(49, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(49, MOVE_HIGH_JUMP_KICK), //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), LEVEL_UP_END }; @@ -15633,7 +15633,7 @@ static const struct LevelUpMove sOranguruLevelUpLearnset[] = { //LEVEL_UP_MOVE(11, MOVE_QUASH), //LEVEL_UP_MOVE(15, MOVE_STORED_POWER), LEVEL_UP_MOVE(18, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(32, MOVE_INSTRUCT), @@ -15887,7 +15887,7 @@ static const struct LevelUpMove sMimikyuLevelUpLearnset[] = { //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(14, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(19, MOVE_MIMIC), - LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(28, MOVE_CHARM), LEVEL_UP_MOVE(32, MOVE_SLASH), //LEVEL_UP_MOVE(37, MOVE_SHADOW_CLAW), @@ -16234,7 +16234,7 @@ static const struct LevelUpMove sPheromosaLevelUpLearnset[] = { //LEVEL_UP_MOVE(47, MOVE_LUNGE), //LEVEL_UP_MOVE(53, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(59, MOVE_ME_FIRST), - LEVEL_UP_MOVE(67, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(67, MOVE_HIGH_JUMP_KICK), //LEVEL_UP_MOVE(73, MOVE_SPEED_SWAP), LEVEL_UP_END }; @@ -18016,7 +18016,7 @@ static const struct LevelUpMove sRegielekiLevelUpLearnset[] = { static const struct LevelUpMove sRegidragoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TWISTER), - LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), @@ -18181,7 +18181,7 @@ static const struct LevelUpMove sVulpixAlolanLevelUpLearnset[] = { LEVEL_UP_MOVE(15, MOVE_ICY_WIND), //LEVEL_UP_MOVE(18, MOVE_PAYBACK), LEVEL_UP_MOVE(20, MOVE_MIST), - LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK), //LEVEL_UP_MOVE(26, MOVE_HEX), LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), @@ -18256,7 +18256,7 @@ static const struct LevelUpMove sMeowthAlolanLevelUpLearnset[] = { LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(30, MOVE_PAY_DAY), LEVEL_UP_MOVE(33, MOVE_SLASH), @@ -18283,7 +18283,7 @@ static const struct LevelUpMove sPersianAlolanLevelUpLearnset[] = { LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(32, MOVE_POWER_GEM), LEVEL_UP_MOVE(37, MOVE_SLASH),