Updated primary/secondary macros

Makes things just a little easier to keep track of where move effects are being set and run
This commit is contained in:
Nephrite 2023-12-30 19:41:03 +09:00
parent b6da1a1e1d
commit be2e3cf056
2 changed files with 38 additions and 69 deletions

View File

@ -98,11 +98,17 @@
jumpifhalfword CMP_EQUAL, sMOVE_EFFECT, MOVE_EFFECT_CONTINUE, 1b
.endm
.macro seteffectprimary
.macro seteffectprimary moveEffect=0
.if \moveEffect != 0
setmoveeffect \moveEffect
.endif
.byte 0x16
.endm
.macro seteffectsecondary
.macro seteffectsecondary moveEffect=0
.if \moveEffect != 0
setmoveeffect \moveEffect
.endif
.byte 0x17
.endm

View File

@ -910,13 +910,11 @@ BattleScript_FirstChargingTurnMeteorBeam::
attackanimation
waitanimation
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
seteffectprimary MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
printfromtable gFirstTurnOfTwoStringIds
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
seteffectsecondary
seteffectsecondary MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
return
BattleScript_EffectSkyDrop:
@ -967,8 +965,7 @@ BattleScript_SkyDropChangedTarget:
goto BattleScript_MoveEnd
BattleScript_SkyDropFlyingConfuseLock:
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
seteffectprimary MOVE_EFFECT_CONFUSION
BattleScript_SkyDropFlyingAlreadyConfused:
setmoveeffect MOVE_EFFECT_THRASH
clearstatusfromeffect BS_TARGET
@ -1028,16 +1025,13 @@ BattleScript_FlingFailConsumeItem::
goto BattleScript_FailedFromAtkString
BattleScript_FlingFlameOrb:
setmoveeffect MOVE_EFFECT_BURN | MOVE_EFFECT_CERTAIN
seteffectprimary
seteffectprimary MOVE_EFFECT_BURN
goto BattleScript_FlingEnd
BattleScript_FlingFlinch:
setmoveeffect MOVE_EFFECT_FLINCH | MOVE_EFFECT_CERTAIN
seteffectprimary
seteffectprimary MOVE_EFFECT_FLINCH
goto BattleScript_FlingEnd
BattleScript_FlingLightBall:
setmoveeffect MOVE_EFFECT_PARALYSIS | MOVE_EFFECT_CERTAIN
seteffectprimary
seteffectprimary MOVE_EFFECT_PARALYSIS
goto BattleScript_FlingEnd
BattleScript_FlingMentalHerb:
curecertainstatuses BS_TARGET
@ -1050,12 +1044,10 @@ BattleScript_FlingMentalHerb:
restoretarget
goto BattleScript_FlingEnd
BattleScript_FlingPoisonBarb:
setmoveeffect MOVE_EFFECT_POISON | MOVE_EFFECT_CERTAIN
seteffectprimary
seteffectprimary MOVE_EFFECT_POISON
goto BattleScript_FlingEnd
BattleScript_FlingToxicOrb:
setmoveeffect MOVE_EFFECT_TOXIC | MOVE_EFFECT_CERTAIN
seteffectprimary
seteffectprimary MOVE_EFFECT_TOXIC
goto BattleScript_FlingEnd
BattleScript_FlingWhiteHerb:
tryresetnegativestatstages BS_TARGET
@ -1173,8 +1165,7 @@ BattleScript_EffectNoRetreat:
waitanimation
call BattleScript_AllStatsUp
jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_MoveEnd
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
seteffectprimary MOVE_EFFECT_PREVENT_ESCAPE | MOVE_EFFECT_AFFECTS_USER
printstring STRINGID_CANTESCAPEDUETOUSEDMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -1195,8 +1186,7 @@ BattleScript_EffectHyperspaceFuryUnbound::
attackstring
pause B_WAIT_TIME_LONG
ppreduce
setmoveeffect MOVE_EFFECT_FEINT
seteffectprimary
seteffectprimary MOVE_EFFECT_FEINT
goto BattleScript_HitFromCritCalc
BattleScript_ButHoopaCantUseIt:
@ -1375,10 +1365,6 @@ BattleScript_JungleHealingTryRestoreAlly:
setallytonexttarget JungleHealing_RestoreTargetHealth
goto BattleScript_MoveEnd
BattleScript_NoMoveEffect:
setmoveeffect 0
goto BattleScript_EffectHit
BattleScript_EffectRelicSong:
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
@ -2119,8 +2105,7 @@ BattleScript_ToxicThreadPrintString::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ToxicThreadTryPsn::
setmoveeffect MOVE_EFFECT_POISON
seteffectprimary
seteffectprimary MOVE_EFFECT_POISON
goto BattleScript_MoveEnd
BattleScript_EffectVenomDrench:
@ -3145,8 +3130,7 @@ BattleScript_EffectSleep::
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_SLEEP
seteffectprimary
seteffectprimary MOVE_EFFECT_SLEEP
goto BattleScript_MoveEnd
BattleScript_TerrainPreventsEnd2::
@ -3702,8 +3686,7 @@ BattleScript_EffectToxic::
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_TOXIC
seteffectprimary
seteffectprimary MOVE_EFFECT_TOXIC
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -3813,8 +3796,7 @@ BattleScriptFirstChargingTurnAfterAttackString:
attackanimation
waitanimation
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
seteffectprimary MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
return
BattleScript_EffectSuperFang::
@ -3908,8 +3890,7 @@ BattleScript_EffectConfuse:
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
seteffectprimary MOVE_EFFECT_CONFUSION
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -4032,8 +4013,7 @@ BattleScript_EffectPoison::
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_POISON
seteffectprimary
seteffectprimary MOVE_EFFECT_POISON
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -4062,8 +4042,7 @@ BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_PARALYSIS
seteffectprimary
seteffectprimary MOVE_EFFECT_PARALYSIS
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -4195,9 +4174,7 @@ BattleScript_MoveUsedMustRecharge::
BattleScript_EffectRage::
attackcanceler
accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_RAGE
seteffectprimary
setmoveeffect 0
seteffectprimary MOVE_EFFECT_RAGE
goto BattleScript_HitFromAtkString
BattleScript_RageMiss::
setmoveeffect MOVE_EFFECT_RAGE
@ -4266,8 +4243,7 @@ BattleScript_EffectCelebrate:
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHappyHour:
setmoveeffect MOVE_EFFECT_HAPPY_HOUR
seteffectprimary
seteffectprimary MOVE_EFFECT_HAPPY_HOUR
goto BattleScript_MoveEnd
BattleScript_EffectDisable::
@ -4520,8 +4496,7 @@ BattleScript_EffectMeanLook::
.endif
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
seteffectprimary
seteffectprimary MOVE_EFFECT_PREVENT_ESCAPE
printstring STRINGID_TARGETCANTESCAPENOW
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -4538,8 +4513,7 @@ BattleScript_EffectNightmare::
BattleScript_NightmareWorked::
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_NIGHTMARE
seteffectprimary
seteffectprimary MOVE_EFFECT_NIGHTMARE
printstring STRINGID_PKMNFELLINTONIGHTMARE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -4714,8 +4688,7 @@ BattleScript_EffectSwagger::
BattleScript_SwaggerTryConfuse:
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsafeguard BattleScript_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
seteffectprimary MOVE_EFFECT_CONFUSION
goto BattleScript_MoveEnd
BattleScript_EffectFuryCutter:
@ -5015,8 +4988,7 @@ BattleScript_SolarBeamDecideTurn::
goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_SolarBeamOnFirstTurn::
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
seteffectprimary MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
ppreduce
goto BattleScript_TwoTurnMovesSecondTurn
@ -5332,8 +5304,7 @@ BattleScript_EffectFlatter::
BattleScript_FlatterTryConfuse::
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsafeguard BattleScript_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
seteffectprimary MOVE_EFFECT_CONFUSION
goto BattleScript_MoveEnd
BattleScript_EffectWillOWisp::
@ -5356,8 +5327,7 @@ BattleScript_EffectWillOWisp::
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_BURN
seteffectprimary
seteffectprimary MOVE_EFFECT_BURN
goto BattleScript_MoveEnd
BattleScript_WaterVeilPrevents::
@ -6866,8 +6836,7 @@ BattleScript_GulpMissileNoDmgGorging:
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
swapattackerwithtarget
setmoveeffect MOVE_EFFECT_PARALYSIS
seteffectprimary
seteffectprimary MOVE_EFFECT_PARALYSIS
swapattackerwithtarget
return
BattleScript_GulpMissileNoSecondEffectGorging:
@ -8976,7 +8945,6 @@ BattleScript_KingsShieldEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerTarget, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
@ -8987,7 +8955,6 @@ BattleScript_BanefulBunkerEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
@ -9095,8 +9062,7 @@ BattleScript_TruantLoafingAround::
BattleScript_IgnoresAndFallsAsleep::
printstring STRINGID_PKMNBEGANTONAP
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
seteffectprimary MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
moveendto MOVEEND_NEXT_TARGET
end
@ -9393,8 +9359,7 @@ BattleScript_BerryConfuseHealEnd2_Anim:
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
seteffectprimary MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
removeitem BS_SCRIPTING
end2
@ -9412,8 +9377,7 @@ BattleScript_BerryConfuseHealRet_Anim:
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN
seteffectprimary
seteffectprimary MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN
removeitem BS_TARGET
return
@ -10364,8 +10328,7 @@ BattleScript_BerserkGeneRet_Anim:
BattleScript_BerserkGeneRet_TryConfuse:
jumpifability BS_SCRIPTING, ABILITY_OWN_TEMPO, BattleScript_BerserkGeneRet_OwnTempoPrevents
jumpifsafeguard BattleScript_BerserkGeneRet_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
seteffectprimary MOVE_EFFECT_CONFUSION
goto BattleScript_BerserkGeneRet_End
BattleScript_BerserkGeneRet_SafeguardProtected::
pause B_WAIT_TIME_SHORT