diff --git a/data/scripts/berry_tree.inc b/data/scripts/berry_tree.inc index fc9abe960d..5a4cda3622 100644 --- a/data/scripts/berry_tree.inc +++ b/data/scripts/berry_tree.inc @@ -257,91 +257,89 @@ BerryTree_EventScript_PlantBerry:: return BerryTree_Text_ItsSoftLoamySoil: - .string "It's soft, loamy soil.$" + .string "这是柔软的土壤。$" BerryTree_Text_WantToPlant: - .string "It's soft, loamy soil.\n" - .string "Want to plant a BERRY?$" + .string "这是柔软的土壤。\n" + .string "想要种植一个树果吗?$" BerryTree_Text_PlantedOneBerry: - .string "{PLAYER} planted one {STR_VAR_1} in\n" - .string "the soft, loamy soil.$" + .string "{PLAYER}在柔软的土壤里种下了\n一个{STR_VAR_1}。$" BerryTree_Text_BerryGrowthStage1: .if OW_BERRY_SIX_STAGES == TRUE - .string "This is where you planted the\n{STR_VAR_1}!$" + .string "这里是你种下{STR_VAR_1}的地方\n!$" .else - .string "One {STR_VAR_1} was planted here.$" + .string "这里种植了一个{STR_VAR_1}。$" .endif BerryTree_Text_BerryGrowthStage2: .if OW_BERRY_SIX_STAGES == TRUE - .string "The {STR_VAR_1} is sprouting!$" + .string "{STR_VAR_1}正在发芽中!$" .else - .string "{STR_VAR_1} has sprouted.$" + .string "{STR_VAR_1}已经发芽了。$" .endif BerryTree_Text_BerryGrowthStage3: .if OW_BERRY_SIX_STAGES == TRUE - .string "The {STR_VAR_1}'s seedling is growing well!$" + .string "{STR_VAR_1}的幼苗长得很漂亮!$" .else - .string "This {STR_VAR_1} plant is growing taller.$" + .string "{STR_VAR_1}正在变得更高。$" .endif BerryTree_Text_BerryGrowthStageTrunk: - .string "The {STR_VAR_1}'s trunk is getting bigger!$" + .string "{STR_VAR_1}的树干越来越粗了!$" BerryTree_Text_BerryGrowthStageBudding: - .string "The {STR_VAR_1} tree has buds!$" + .string "{STR_VAR_1}的树干上发芽了!$" BerryTree_Text_BerryGrowthStage4: .if OW_BERRY_SIX_STAGES == TRUE - .string "The {STR_VAR_1} tree is in bloom!$" + .string "{STR_VAR_1}的树开花了!$" .else - .string "These {STR_VAR_1} flowers are blooming\n" - .string "{STR_VAR_2}.$" + .string "{STR_VAR_1}的花正在{STR_VAR_2}盛开\n。" .endif BerryTree_Text_CareAdverbGreat: - .string "very beautifully$" + .string "非常美丽地$" BerryTree_Text_CareAdverbPoor: - .string "cutely$" + .string "可爱地$" BerryTree_Text_CareAdverbGood: - .string "prettily$" + .string "漂亮地$" BerryTree_Text_WantToPick: - .string "You found {STR_VAR_2} {STR_VAR_1}!\p" - .string "Do you want to pick the\n" - .string "{STR_VAR_1}?$" + .string "你发现了{STR_VAR_2}个{STR_VAR_1}!\p" + .string "你想要摘取\n" + .string "{STR_VAR_1}吗?$" BerryTree_Text_PickedTheBerry: - .string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$" + .string "{PLAYER}摘取了{STR_VAR_2}个{STR_VAR_1}。$" BerryTree_Text_PutAwayBerry: - .string "{PLAYER} put away the {STR_VAR_1}\n" - .string "in the BAG's BERRIES POCKET.\p" - .string "The soil returned to its soft and\n" - .string "loamy state.$" + .string "{PLAYER}将{STR_VAR_1}\n" + .string "放入背包的树果口袋中。\p" + .string "土壤恢复到了柔软\n" + .string "的状态。$" BerryTree_Text_BerryPocketFull: - .string "The BAG's BERRIES POCKET is full.\p" - .string "The {STR_VAR_1} couldn't be taken.$" + .string "背包的树果口袋已满。\p" + .string "{STR_VAR_1}无法被摘取。$" BerryTree_Text_BerryLeftUnpicked: - .string "{PLAYER} left the {STR_VAR_1}\n" - .string "unpicked.$" + .string "{PLAYER}没有摘取\n" + .string "{STR_VAR_1}。$" BerryTree_Text_WantToWater: - .string "Want to water the {STR_VAR_1} with the\n" - .string "WAILMER PAIL?$" + .string "想要用吼吼鲸喷壶给{STR_VAR_1}\n" + .string "浇水吗?$" BerryTree_Text_WateredTheBerry: - .string "{PLAYER} watered the {STR_VAR_1}.$" + .string "{PLAYER}给{STR_VAR_1}浇了水。$" BerryTree_Text_PlantIsDelighted: - .string "The plant seems to be delighted.$" + .string "植物似乎感到很高兴。$" BerryTree_Text_ExclamationPoint: .string "!$" @@ -381,29 +379,28 @@ BerryTree_EventScript_PickBerry_Mutation:: end BerryTree_Text_WantToPick_Mutation: - .string "You found {STR_VAR_2} {STR_VAR_1}\n" - .string "and 1 {STR_VAR_3}!\p" - .string "Do you want to pick them?$" + .string "你找到了{STR_VAR_2} ,{STR_VAR_1}\n" + .string "与一个 {STR_VAR_3}!\p" + .string "你想要摘下它们吗??$" BerryTree_Text_BerryLeftUnpicked_Mutation: - .string "{PLAYER} left the {STR_VAR_1}\n" - .string "and the {STR_VAR_3} unpicked.$" + .string "{PLAYER} 离开了 {STR_VAR_1}\n" + .string "并且 {STR_VAR_3} 没有被采摘。$" BerryTree_Text_BerryPocketFull_Mutation: - .string "The BAG's BERRIES POCKET is full.\p" - .string "The {STR_VAR_1} and the\n" - .string "{STR_VAR_3} couldn't be taken.$" + .string "背包的果实袋已满。\p" + .string "{STR_VAR_1} 和 {STR_VAR_3} 无法\n" + .string "被采摘。$" BerryTree_Text_PickedTheBerry_Mutation: - .string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}\n" - .string "and the {STR_VAR_3}.$" + .string "{PLAYER} 采摘了 {STR_VAR_2} 个 {STR_VAR_1}\n" + .string "和 {STR_VAR_3}。$" BerryTree_Text_PutAwayBerry_Mutation: - .string "{PLAYER} put away the {STR_VAR_1}\n" - .string "and the {STR_VAR_3} in the BAG's\l" - .string "BERRIES POCKET.\p" - .string "The soil returned to its soft and\n" - .string "loamy state.$" + .string "{PLAYER} 将 {STR_VAR_1}\n" + .string "和 {STR_VAR_3} 放入背包的\n" + .string "果实袋中。土壤恢复了其\n" + .string "柔软和肥沃的状态。$" .endif .if OW_BERRY_MULCH_USAGE == TRUE @@ -415,12 +412,12 @@ BerryTree_EventScript_UseMulch:: return BerryTree_Text_WantToMulch: - .string "It's soft, loamy soil.\n" - .string "Put down some fertilizer?$" + .string "这是松软的土壤。\n" + .string "要撒些肥料吗?$" BerryTree_Text_ScatteredMulch: - .string "{PLAYER} scattered the {STR_VAR_1}\n" - .string "on the soft, loamy soil.$" + .string "{PLAYER} 撒下了 {STR_VAR_1}的种子\n" + .string "在松软的壤土上。$" .endif .if OW_BERRY_WEEDS == TRUE @@ -442,11 +439,11 @@ BerryTree_EventScript_PullOutWeed:: return BerryTree_Text_WeedIsGrowing: - .string "A weed is growing here.\n" - .string "Do you want to pull it out?$" + .string "这里长了杂草。\n" + .string "要拔掉它吗?$" BerryTree_Text_PulledOutTheWeed: - .string "{PLAYER} pulled out the weed!$" + .string "{PLAYER} 拔掉了杂草!$" .endif .if OW_BERRY_PESTS == TRUE @@ -463,5 +460,5 @@ BerryTree_EventScript_EncounterPests:: return BerryTree_Text_APokemonAppeared: - .string "A Pokémon appeared!$" + .string "一只精灵跳出来了!$" .endif diff --git a/data/scripts/debug.inc b/data/scripts/debug.inc index 29640b2d2e..b678b832f1 100644 --- a/data/scripts/debug.inc +++ b/data/scripts/debug.inc @@ -74,8 +74,8 @@ Debug_FlagsNotSetOverworldConfigMessage:: goto Debug_MessageEnd Debug_FlagsNotSetOverworldConfigMessage_Text: - .string "Feature unavailable!\n" - .string "Please define a usable flag in:\l" + .string "功能不可用!\n" + .string "请在这里定义该标志:\l" .string "'include/config/overworld.h'!$" Debug_FlagsNotSetBattleConfigMessage:: @@ -83,8 +83,8 @@ Debug_FlagsNotSetBattleConfigMessage:: goto Debug_MessageEnd Debug_FlagsNotSetBattleConfigMessage_Text: - .string "Feature unavailable!\n" - .string "Please define a usable flag in:\l" + .string "功能不可用!\n" + .string "请在这里定义一个可用标志:\l" .string "'include/config/battle.h'!$" Debug_BoxFilledMessage:: @@ -181,20 +181,20 @@ Debug_CheckSaveBlock:: end Debug_SaveBlock1Size:: - .string "SaveBlock1 size: {STR_VAR_1}b/{STR_VAR_2}b.\n" - .string "Free space: {STR_VAR_3}b.$" + .string "SaveBlock1 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n" + .string "剩余空间: {STR_VAR_3}b.$" Debug_SaveBlock2Size:: - .string "SaveBlock2 size: {STR_VAR_1}b/{STR_VAR_2}b.\n" - .string "Free space: {STR_VAR_3}b.$" + .string "SaveBlock2 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n" + .string "剩余空间: {STR_VAR_3}b.$" Debug_SaveBlock3Size:: - .string "SaveBlock3 size: {STR_VAR_1}b/{STR_VAR_2}b.\n" - .string "Free space: {STR_VAR_3}b.$" + .string "SaveBlock3 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n" + .string "剩余空间: {STR_VAR_3}b.$" Debug_PokemonStorageSize:: - .string "{PKMN}Storage size: {STR_VAR_1}b/{STR_VAR_2}b.\n" - .string "Free space: {STR_VAR_3}b.$" + .string "{PKMN}Storage 大小: {STR_VAR_1}b/{STR_VAR_2}b.\n" + .string "剩余空间: {STR_VAR_3}b.$" Debug_CheckROMSpace:: callnative CheckROMSize @@ -203,8 +203,8 @@ Debug_CheckROMSpace:: end Debug_ROMSize:: - .string "ROM size: {STR_VAR_1}MB/32MB.\n" - .string "Free space: {STR_VAR_2}MB.$" + .string "ROM 大小: {STR_VAR_1}MB/32MB.\n" + .string "剩余空间: {STR_VAR_2}MB.$" Debug_HatchAnEgg:: lockall @@ -232,10 +232,10 @@ DebugScript_HatchAnEgg_CantForceHatch:: end DebugScript_Text_EmptyParty:: - .string "You have no Pokémon nor Eggs.$" + .string "你既没有宝可梦也没有宝可梦的蛋。$" DebugScript_HatchAnEgg_Text_NotAnEgg:: - .string "That's not a Pokémon Egg.$" + .string "那不是一个宝可梦的蛋。$" DebugScript_ZeroDaycareMons:: msgbox DebugText_DaycareNoPokemon, MSGBOX_DEFAULT @@ -253,13 +253,13 @@ DebugScript_DaycareMonsNotCompatible:: end DebugText_DaycareNoPokemon: - .string "You have no Pokémon at Daycare.$" + .string "你没有在培育屋的宝可梦$" DebugText_DaycareOnePokemon: - .string "You have only one Pokémon at Daycare.$" + .string "你仅有一个在培育屋的宝可梦$" DebugText_DaycarePokemonNotCompatible: - .string "Your Pokémon at Daycare can't\nhave babies together!$" + .string "你在培育屋的宝可梦不能生育幼年宝可梦!$" Debug_ShowExpansionVersion:: callnative BufferExpansionVersion @@ -417,31 +417,31 @@ Debug_EventScript_InflictStatus1_Party_Frostbite: end Debug_EventScript_InflictStatus1_Text_Single: - .string "Single$" + .string "单体$" Debug_EventScript_InflictStatus1_Text_PartyWide: - .string "Party-wide$" + .string "全队$" Debug_EventScript_InflictStatus1_Text_Close: - .string "Close$" + .string "近战$" Debug_EventScript_InflictStatus1_Text_Poison: - .string "Poison$" + .string "中毒$" Debug_EventScript_InflictStatus1_Text_Paralysis: - .string "Paralysis$" + .string "麻痹$" Debug_EventScript_InflictStatus1_Text_Sleep: - .string "Sleep$" + .string "睡眠$" Debug_EventScript_InflictStatus1_Text_Burn: - .string "Burn$" + .string "灼伤$" Debug_EventScript_InflictStatus1_Text_Freeze: - .string "Freeze$" + .string "冰冻$" Debug_EventScript_InflictStatus1_Text_Frostbite: - .string "Frostbite$" + .string "冻伤$" Debug_EventScript_EWRAMCounters:: callnative CheckEWRAMCounters @@ -450,111 +450,108 @@ Debug_EventScript_EWRAMCounters:: end Debug_EventScript_EWRAMCounters_Text:: - .string "Follower Steps: {STR_VAR_1}.\n" - .string "Fishing Chain: {STR_VAR_2}.$" + .string "跟随步数: {STR_VAR_1}.\n" + .string "钓鱼次数: {STR_VAR_2}.$" -Debug_EventScript_FontTest_Text_1:: - .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Angel Adept Blind Bodice Clique\n" - .string "Coast Dunce Docile Enact Eosin\l" - .string "Furlong Focal Gnome Gondola Human\l" - .string "Hoist Inlet Iodine Justin Jocose\l" - .string "Knoll Koala Linden Loads Milliner\l" - .string "Modal Number Nodule Onset Oddball\l" - .string "Pneumo Poncho Quanta Qophs Rhone\l" - .string "Roman Snout Sodium Tundra Tocsin\l" - .string "Uncle Udder Vulcan Vocal Whale\l" - .string "Woman Xmas Xenon Yunnan Young\l" - .string "Zloty Zodiac.$" +Debug_EventScript_FontTest_Text_1:: @ Edit this to test your font + .string "{FONT_SMALL_NARROWER}" + .string "安静 暗影 白云 不语 城堡\n" + .string "大地 儿童 飞鸟 风铃 光辉\l" + .string "海洋 火焰 高楼 古道 花园\l" + .string "欢乐 记忆 静谧 角落 敬仰\l" + .string "快乐 狐狸 梨花 旅人 梦境\l" + .string "茉莉 宁静 暖阳 欧阳 漂流\l" + .string "奇遇 清风 日出 热情 山林\l" + .string "世界 希望 小雨 羊群 烟霞\l" + .string "永恒 云端 原野 月亮 早晨。$" Debug_EventScript_FontTest_Text_2:: .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Angel angel adept for the nuance loads\n" - .string "of the arena cocoa and quaalude. Blind\l" - .string "blind bodice for the submit oboe of the\l" - .string "club snob and abbot. Clique clique\l" - .string "coast for the pouch loco of the franc\l" - .string "assoc and accede. Dunce dunce docile\l" - .string "for the loudness mastodon of the\l" - .string "loud statehood and huddle.$" + .string "安静的世界充满细语\n" + .string "城堡中的精灵追逐梦想。\l" + .string "飞鸟飞鸟掠过蓝天白云,\l" + .string "风铃响起,带来午后微光。\l" + .string "欢乐的旅人走过古道幽径,\l" + .string "梦境与现实在交界相融。\l" + .string "光辉之地记录回忆点滴,\l" + .string "盛开的梨花低语着春意。$" Debug_EventScript_FontTest_Text_3:: .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Enact enact eosin for the quench coed\n" - .string "of the pique canoe and bleep. Furlong\l" - .string "furlong focal for the genuflect\l" - .string "profound of the motif aloof and offers.\l" - .string "Gnome gnome gondola for the impugn\l" - .string "logos of the unplug analog and smuggle.\l" - .string "Human human hoist for the buddhist\l" - .string "alcohol of the riyadh caliph and\l" - .string "bathhouse.$" + .string "故事讲述了遥远时光\n" + .string "高楼大厦隐藏着诗与远方。\l" + .string "古道古道通向静谧森林,\l" + .string "记忆如溪水缓缓流淌。\l" + .string "狐狸在梦中跳跃云端,\l" + .string "火焰温暖了夜晚月光。\l" + .string "旅人静听风吹草动,\l" + .string "世界因此而悄然流转。$" Debug_EventScript_FontTest_Text_4:: .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Inlet inlet iodine for the quince\n" - .string "champion of the ennui scampi and shiite.\l" - .string "Justin justin jocose for the djibouti\l" - .string "sojourn of the oranj raj and hajjis.\l" - .string "Knoll knoll koala for the banknote\l" - .string "lookout of the dybbuk outlook and\l" - .string "trekked. Linden linden loads for the\l" - .string "ulna monolog of the consul menthol and\l" - .string "shallot.$" + .string "角落藏着心灵秘密\n" + .string "宁静时光流淌如泉水。\l" + .string "欧阳问道山水之间,\l" + .string "清风吹过花影婆娑。\l" + .string "日出时刻照亮希望,\l" + .string "热情燃烧在心房之中。\l" + .string "山林深处回荡回音,\l" + .string "烟霞朦胧化作梦境。$" Debug_EventScript_FontTest_Text_5:: .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Milliner milliner modal for the alumna\n" - .string "solomon of the album custom and summon.\l" - .string "Number number nodule for the unmade\l" - .string "economic of the shotgun bison and\l" - .string "tunnel. Onset onset oddball for the\l" - .string "abandon podium of the antiquo tempo\l" - .string "and moonlit. Pneumo pneumo poncho for\l" - .string "the dauphin opossum of the holdup\l" - .string "bishop and supplies.$" + .string "世界如此多彩缤纷\n" + .string "希望藏在点点星光中。\l" + .string "小雨滋润干涸心田,\l" + .string "羊群悠闲走在绿坡。\l" + .string "永恒只在瞬间流转,\l" + .string "云端之上藏着诗篇。\l" + .string "原野广阔无边无际,\l" + .string "早晨曙光带来新生。$" Debug_EventScript_FontTest_Text_6:: .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Quanta quanta qophs for the inquest\n" - .string "sheqel of the cinq coq and suqqu. Rhone\l" - .string "rhone roman for the burnt porous of the\l" - .string "lemur clamor and carrot. Snout snout\l" - .string "sodium for the ensnare bosom of the\l" - .string "genus pathos and missing. Tundra\l" - .string "tundra tocsin for the nutmeg isotope\l" - .string "of the peasant ingot and ottoman.$" + .string "风起时叶随梦飘摇\n" + .string "泉水清清流过岁月。\l" + .string "山峰巍峨如岁月沉淀,\l" + .string "月色温柔照亮心房。\l" + .string "星辰之间闪烁故事,\l" + .string "长夜不再孤单徘徊。\l" + .string "梦境醒来仍有诗意,\l" + .string "新的一天缓缓到来。$" Debug_EventScript_FontTest_Text_7:: .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Uncle uncle udder for the dunes cloud\n" - .string "of the hindu thou and continuum. Vulcan\l" - .string "vulcan vocal for the alluvial ovoid of\l" - .string "the yugoslav chekhov and revved. Whale\l" - .string "whale woman for the meanwhile blowout\l" - .string "of the forepaw meadow and glowworm.\l" - .string "Xmas xmas xenon for the bauxite\l" - .string "doxology of the tableaux equinox and\l" - .string "exxon.$" + .string "风吹过的麦田泛金光\n" + .string "心中的愿望悄然生长。\l" + .string "在每个黄昏的边界,\l" + .string "都藏着故事的篇章。\l" + .string "花开的声音令人动容,\l" + .string "回忆如流水一去不返。\l" + .string "希望如火把燃烧,\l" + .string "点亮你我心灵深处。$" Debug_EventScript_FontTest_Text_8:: .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "Yunnan yunnan young for the dynamo\n" - .string "coyote of the obloquy employ and\l" - .string "sayyid. Zloty zloty zodiac for the gizmo\l" - .string "ozone of the franz laissez and buzzing.$" + .string "云南古老神秘土地\n" + .string "年轻梦想在此启程。\l" + .string "风中回荡过往旋律,\l" + .string "遥远旅途逐梦不停。$" Debug_EventScript_FontTest_Text_9:: @ Special thanks to Nintendo for this nice pangram to test other glyphs .string "{FONT_SMALL_NARROWER}" @ Edit this to test your font - .string "42 × 138 = 5796.\n" - .string "Mr Jock, TV quiz PhD: bags 20% fewer\l" - .string "lynx at a café; voilà, they're “worth”\l" - .string "♂1/♀1 = ¥1. That's 10 + 9 - 8 = 11\l" - .string "Nintendo GBA can connect to a Nintendo\l" - .string "GameCube console! He claimed-though I don't\l" - .string "believe him-to have done so in an eyes-shut\l" - .string "state…?$" + .string "42 × 138 = 5796。\n" + .string "小山博士,电视答题赢\l" + .string "得了折扣20%优惠券的\l" + .string "山猫说:小丽,\l" + .string "他们“出名”了。\l" + .string "♂1/♀1 = ¥1。也就是\l" + .string "10 + 9 - 8 = 11。\l + .string "任天堂GBA可以连接到\l" + .string "NGC主机!虽然我不信\l" + .string "他闭着眼睛完成的。\l" + .string "你信吗…?$" Debug_PrintFontTest:: msgbox Debug_EventScript_FontTest_Text_1, MSGBOX_DEFAULT diff --git a/data/scripts/field_move_scripts.inc b/data/scripts/field_move_scripts.inc index 30393b771d..43828440f2 100644 --- a/data/scripts/field_move_scripts.inc +++ b/data/scripts/field_move_scripts.inc @@ -45,16 +45,16 @@ EventScript_CancelCut:: end Text_WantToCut: - .string "This tree looks like it can be\n" - .string "CUT down!\p" - .string "Would you like to CUT it?$" + .string "这棵树看起来\n" + .string "能被砍倒!\p" + .string "想把它砍了吗?$" Text_MonUsedFieldMove: - .string "{STR_VAR_1} used {STR_VAR_2}!$" + .string "{STR_VAR_1}使用了{STR_VAR_2}!$" Text_CantCut: - .string "This tree looks like it can be\n" - .string "CUT down!$" + .string "这棵树看起来\n" + .string "能被砍倒!$" @ Use rock smash from party menu EventScript_UseRockSmash:: @@ -216,12 +216,12 @@ EventScript_CancelSmash:: end Text_WantToSmash: - .string "This rock appears to be breakable.\n" - .string "Would you like to use ROCK SMASH?$" + .string "这块石头看起来不是很结实。\n" + .string "想使用碎岩吗?$" Text_CantSmash: - .string "It's a rugged rock, but a POKéMON\n" - .string "may be able to smash it.$" + .string "这是一块奇形怪状的石头,\n" + .string "但是看起来宝可梦可以破坏掉它。$" EventScript_StrengthBoulder:: lockall @@ -267,22 +267,22 @@ EventScript_CancelStrength:: end Text_WantToStrength: - .string "It's a big boulder, but a POKéMON\n" - .string "may be able to push it aside.\p" - .string "Would you like to use STRENGTH?$" + .string "这是一块大石头,但是宝可梦\n" + .string "应该还是能把它推到一边的。\p" + .string "想使用怪力吗?$" Text_MonUsedStrength: - .string "{STR_VAR_1} used STRENGTH!\p" - .string "{STR_VAR_1}'s STRENGTH made it\n" - .string "possible to move boulders around!$" + .string "{STR_VAR_1}使用了怪力!\p" + .string "{STR_VAR_1}的怪力让他\n" + .string "有力量把大石头推开了!$" Text_CantStrength: - .string "It's a big boulder, but a POKéMON\n" - .string "may be able to push it aside.$" + .string "这是一块大石头,但是宝可梦\n" + .string "应该还是能把它推到一边的。$" Text_StrengthActivated: - .string "STRENGTH made it possible to move\n" - .string "boulders around.$" + .string "怪力让它有力量\n" + .string "推开大石头了。$" EventScript_UseWaterfall:: lockall @@ -307,15 +307,15 @@ EventScript_EndWaterfall:: end Text_CantWaterfall: - .string "A wall of water is crashing down with\n" - .string "a mighty roar.$" + .string "随着震耳欲聋的巨响,\n" + .string "一道水墙气势非凡的横在眼前。$" Text_WantToWaterfall: - .string "It's a large waterfall.\n" - .string "Would you like to use WATERFALL?$" + .string "很大的一面水墙。\n" + .string "想使用攀瀑吗?$" Text_MonUsedWaterfall: - .string "{STR_VAR_1} used WATERFALL.$" + .string "{STR_VAR_1}使用了攀瀑。$" EventScript_UseDive:: lockall @@ -394,27 +394,27 @@ EventScript_UseCutGrass:: goto EventScript_CutGrassCommon Text_CantDive: - .string "The sea is deep here. A POKéMON\n" - .string "may be able to go underwater.$" + .string "这里的水很深。宝可梦\n" + .string "可以潜下去。$" Text_WantToDive: - .string "The sea is deep here.\n" - .string "Would you like to use DIVE?$" + .string "这里的水很深。\n" + .string "想使用潜水吗?$" Text_MonUsedDive: - .string "{STR_VAR_1} used DIVE.$" + .string "{STR_VAR_1}使用了潜水。$" Text_CantSurface: - .string "Light is filtering down from above.\n" - .string "A POKéMON may be able to surface.$" + .string "上方有明亮的光芒。\n" + .string "宝可梦应该可以从这里浮出水面。$" Text_WantToSurface: - .string "Light is filtering down from above.\n" - .string "Would you like to use DIVE?$" + .string "上方有明亮的光芒。\n" + .string "要使用潜水吗?$" EventScript_FailSweetScent:: msgbox Text_FailSweetScent, MSGBOX_SIGN end Text_FailSweetScent: - .string "Looks like there's nothing here…$" + .string "看起来这里什么也没有…$"