diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index 2d71bb5559..bb9723443d 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -1240,7 +1240,7 @@ static void PlayerRun(u8 direction) void PlayerOnBikeCollide(u8 direction) { PlayCollisionSoundIfNotFacingWarp(direction); - PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_WALK); + PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_FACE); // Edge case: If the player stops at the top of a mud slide, but the NPC follower is still on a mud slide tile, // move the follower into the player and hide them. if (PlayerHasFollowerNPC()) @@ -1261,18 +1261,18 @@ void PlayerOnBikeCollide(u8 direction) void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction) { - PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_WALK); + PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), COPY_MOVE_FACE); } static void PlayerNotOnBikeCollide(u8 direction) { PlayCollisionSoundIfNotFacingWarp(direction); - PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_WALK); + PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_FACE); } static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8 direction) { - PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_WALK); + PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), COPY_MOVE_FACE); } void PlayerFaceDirection(u8 direction)