update
This commit is contained in:
parent
7a3ce02f8a
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138
src/strings.c
138
src/strings.c
@ -20,22 +20,22 @@ const u8 gText_ExpandedPlaceholder_Brendan[] = _("小悠")
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const u8 gText_ExpandedPlaceholder_May[] = _("小遥")
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const u8 gText_EggNickname[] = _("蛋")
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const u8 gText_Pokemon[] = _("宝可梦")
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const u8 gText_Player[] = _("玩家 // Unused") // Unused
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const u8 gText_Pokedex[] = _("图鉴 // Unused") // Unused
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const u8 gText_Player[] = _("玩家 ) // Unused
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const u8 gText_Pokedex[] = _("图鉴 ) // Unused
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const u8 gText_Time[] = _("时间")
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const u8 gText_Badges[] = _("徽章 // Unused") // Unused
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const u8 gText_AButton[] = _("A键 // Unused") // Unused
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const u8 gText_BButton[] = _("B键 // Unused") // Unused
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const u8 gText_RButton[] = _("R键 // Unused") // Unused
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const u8 gText_LButton[] = _("L键 // Unused") // Unused
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const u8 gText_Start[] = _("START // Unused") // Unused
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const u8 gText_Select[] = _("SELECT // Unused") // Unused
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const u8 gText_ControlPad[] = _("+ 十字键 // Unused") // Unused
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const u8 gText_LButtonRButton[] = _("L键 R键 // Unused") // Unused
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const u8 gText_Controls[] = _("控制器 // Unused") // Unused
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ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}选择 {A_BUTTON}好 // Unused") // Unused
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ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}下个 // Unused") // Unused
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ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}下个 {B_BUTTON}返回 // Unused") // Unused
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const u8 gText_Badges[] = _("徽章 ) // Unused
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const u8 gText_AButton[] = _("A键 ) // Unused
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const u8 gText_BButton[] = _("B键 ) // Unused
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const u8 gText_RButton[] = _("R键 ) // Unused
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const u8 gText_LButton[] = _("L键 ) // Unused
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const u8 gText_Start[] = _("START ) // Unused
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const u8 gText_Select[] = _("SELECT ) // Unused
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const u8 gText_ControlPad[] = _("+ 十字键 ) // Unused
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const u8 gText_LButtonRButton[] = _("L键 R键 ) // Unused
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const u8 gText_Controls[] = _("控制器 ) // Unused
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ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}选择 {A_BUTTON}好 ) // Unused
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ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}下个 ) // Unused
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ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}下个 {B_BUTTON}返回 ) // Unused
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ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}选择 {A_BUTTON}下个 {B_BUTTON}取消")
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ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}选择 {A_BUTTON}{B_BUTTON}取消")
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ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}退出")
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@ -45,12 +45,12 @@ const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??.?m")
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const u8 gText_UnkHeightMetric[] = _("")
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const u8 gText_UnkWeight[] = _("???.?kg")
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const u8 gText_UnkWeightMetric[] = _("")
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const u8 gText_EmptyPkmnCategory[] = _("宝可梦 // Unused") // Unused
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const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} . m // Unused") // Unused
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const u8 gText_EmptyWeight[] = _(". kg // Unused") // Unused
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const u8 gText_EmptyPokedexInfo1[] = _("// Unused") // Unused
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const u8 gText_EmptyPkmnCategory[] = _("宝可梦 ) // Unused
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const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} . m ) // Unused
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const u8 gText_EmptyWeight[] = _(". kg ) // Unused
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const u8 gText_EmptyPokedexInfo1[] = _(") // Unused
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const u8 gText_CryOf[] = _("声音")
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const u8 gText_EmptyPokedexInfo2[] = _("// Unused") // Unused
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const u8 gText_EmptyPokedexInfo2[] = _(") // Unused
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const u8 gText_SizeComparedTo[] = _("体型相对于")
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const u8 gText_PokedexRegistration[] = _("图鉴登记完毕。")
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const u8 gText_HTHeight[] = _("高")
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@ -106,7 +106,7 @@ const u8 gText_DexEmptyString[] = _("")
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const u8 gText_DexSearchDontSpecify[] = _("没有指定")
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const u8 gText_DexSearchTypeNone[] = _("无")
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const u8 gText_SelectorArrow[] = _("▶")
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const u8 gText_EmptySpace[] = _("// Unused") // Unused
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const u8 gText_EmptySpace[] = _(") // Unused
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const u8 gText_WelcomeToHOF[] = _("欢迎进入殿堂!")
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const u8 gText_HOFDexRating[] = _("已发现的宝可梦:{STR_VAR_1}!\n已抓到的宝可梦:{STR_VAR_2}!\p小田卷博士的图鉴评价!\p小田卷博士:让我看看……\p")
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const u8 gText_HOFDexSaving[] = _("保存中…\n不要关闭电源。")
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@ -115,12 +115,12 @@ const u8 gText_HOFNumber[] = _("荣誉殿堂 No.{STR_VAR_1}")
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const u8 gText_LeagueChamp[] = _("联盟冠军!\n热烈祝贺!")
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const u8 gText_Number[] = _("No.")
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const u8 gText_Level[] = _("Lv.")
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const u8 gText_IdNumberSlash[] = _("IDNo. / // Unused") // Unused
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const u8 gText_IdNumberSlash[] = _("IDNo. / ) // Unused
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const u8 gText_Name[] = _("名字")
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const u8 gText_IDNumber[] = _("IDNo.")
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const u8 gText_BirchInTrouble[] = _("小田卷博士遇到麻烦了!\n请拿出宝可梦去救助他吧!")
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const u8 gText_ConfirmStarterChoice[] = _("确定选择这个宝可梦?")
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const u8 gText_Pokemon4[] = _("宝可梦 // Unused") // Unused
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const u8 gText_Pokemon4[] = _("宝可梦 ) // Unused
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const u8 gText_FlyToWhere[] = _("要飞到哪里?")
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const u8 gMenuText_Use[] = _("USE");
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const u8 gMenuText_Toss[] = _("TOSS");
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@ -140,7 +140,7 @@ const u8 gText_MaleSymbol[] = _("♂")
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const u8 gText_FemaleSymbol[] = _("♀")
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const u8 gText_LevelSymbol[] = _("{LV}")
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const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}")
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const u8 gText_RightArrow[] = _("{RIGHT_ARROW} // Unused") // Unused
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const u8 gText_RightArrow[] = _("{RIGHT_ARROW} ) // Unused
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const u8 gText_IDNumber2[] = _("IDNo.")
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const u8 gText_Space[] = _(" ")
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const u8 gText_SelectorArrow2[] = _("▶")
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@ -148,7 +148,7 @@ const u8 gText_GoBackPrevMenu[] = _("返回\n上一级菜单。")
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const u8 gText_WhatWouldYouLike[] = _("请选择。")
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const u8 gMenuText_Give2[] = _("GIVE");
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const u8 gText_xVar1[] = _("×{STR_VAR_1}")
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const u8 gText_Berry2[] = _("树果 // Unused") // Unused
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const u8 gText_Berry2[] = _("树果 ) // Unused
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const u8 gText_Coins[] = _("{STR_VAR_1}枚代币")
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const u8 gText_CloseBag[] = _("合上背包")
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const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} \n要做什么?")
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@ -280,7 +280,7 @@ const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}的灼伤治愈了!{PAUSE_UNTI
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const u8 gText_PkmnFrostbiteHealed[] = _("{STR_VAR_1}的冻伤治愈了!{PAUSE_UNTIL_PRESS}")
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const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1}身体的冰融化了!{PAUSE_UNTIL_PRESS}")
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const u8 gText_PPWasRestored[] = _("回复PP了!{PAUSE_UNTIL_PRESS}")
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const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1}回复体力了!{PAUSE_UNTIL_PRESS} // Unused") // Unused
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const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1}回复体力了!{PAUSE_UNTIL_PRESS} ) // Unused
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const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1}变得健康了!{PAUSE_UNTIL_PRESS}")
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const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}的PP上升了!{PAUSE_UNTIL_PRESS}")
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const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1}的等级升到了\nLv.{STR_VAR_2}!")
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@ -295,7 +295,7 @@ const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1}的\n着迷解除了!{
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const u8 gText_PkmnTransformed[] = _("{STR_VAR_1}变身了!{PAUSE_UNTIL_PRESS}")
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const u8 gText_ThrowAwayItem[] = _("丢弃这个\n{STR_VAR_1}吗?")
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const u8 gText_ItemThrownAway[] = _("{STR_VAR_1}\n被丢掉了。{PAUSE_UNTIL_PRESS}")
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const u8 gText_TeachWhichPokemon2[] = _("让哪个宝可梦学会? // Unused") // Unused
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const u8 gText_TeachWhichPokemon2[] = _("让哪个宝可梦学会? ) // Unused
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const u8 gText_ChoosePokemon[] = _("请选择一个宝可梦。")
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const u8 gText_MoveToWhere[] = _("移动到哪里?")
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const u8 gText_TeachWhichPokemon[] = _("让哪个宝可梦学会?")
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@ -362,7 +362,7 @@ const u8 gText_SpAtk4[] = _("特攻")
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const u8 gText_SpDef4[] = _("特防")
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const u8 gText_Speed2[] = _("速度")
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const u8 gText_HP4[] = _("HP")
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const u8 gText_EmptyString8[] = _("// Unused") // Unused
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const u8 gText_EmptyString8[] = _(") // Unused
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const u8 gText_OTSlash[] = _("初训家")
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const u8 gText_RentalPkmn[] = _("租借宝可梦")
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const u8 gText_TypeSlash[] = _("属性")
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@ -375,7 +375,7 @@ const u8 gText_ExpPoints[] = _("经验值")
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const u8 gText_NextLv[] = _("再升级需")
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const u8 gText_RibbonsVar1[] = _("缎带数:{STR_VAR_1}")
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const u8 gText_EmptyString5[] = _("")
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const u8 gText_Events[] = _("事件 // Unused") // Unused
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const u8 gText_Events[] = _("事件 ) // Unused
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const u8 gText_Switch[] = _("换位")
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const u8 gText_PkmnInfo[] = _("宝可梦情报")
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const u8 gText_PkmnSkills[] = _("宝可梦能力")
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@ -405,7 +405,7 @@ const u8 gText_OkayToDeleteFromRegistry[] = _("是否可以从注册簿\n删除{
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const u8 gText_RegisteredDataDeleted[] = _("注册记录已被删除。{PAUSE_UNTIL_PRESS}")
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const u8 gText_NoRegistry[] = _("没有任何的注册条目。{PAUSE_UNTIL_PRESS}")
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const u8 gText_DelRegist[] = _("删除注册项。")
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const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2} // Unused") // Unused
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const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2} ) // Unused
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const u8 gText_Decorate[] = _("装饰")
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const u8 gText_PutAway[] = _("收好")
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const u8 gText_Toss2[] = _("扔掉")
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@ -430,7 +430,7 @@ const u8 gText_CancelDecorating[] = _("停止装饰?")
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const u8 gText_InUseAlready[] = _("这个已经在使用了。")
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const u8 gText_NoMoreDecorations[] = _("不能再摆放装饰物品了!\n最多可以摆放{STR_VAR_1}个。")
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const u8 gText_NoMoreDecorations2[] = _("不能再摆放装饰物品了!\n最多可以摆放{STR_VAR_1}个。")
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const u8 gText_MustBePlacedOnDesk[] = _("不能放在这里。\n这里只能放桌子。 // Unused") // Unused
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const u8 gText_MustBePlacedOnDesk[] = _("不能放在这里。\n这里只能放桌子。 ) // Unused
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const u8 gText_CantPlaceInRoom[] = _("这个装饰物品不能\n放在你的个人房间。")
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const u8 gText_CantThrowAwayInUse[] = _("这个装饰物品已经在使用了。\n现在不能丢弃!")
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const u8 gText_DecorationWillBeDiscarded[] = _("{STR_VAR_1}将被丢弃,\n确定吗?")
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@ -573,12 +573,12 @@ const u8 gText_Exit[] = _("退出")
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const u8 gText_YourPartysFull[] = _("持有精灵满了!{PAUSE_UNTIL_PRESS}")
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const u8 gText_NatureSlash[] = _("性格/")
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const u8 gText_InParty[] = _("同行中")
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const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1} // Unused") // Unused
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const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1} // Unused") // Unused
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const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1} // Unused") // Unused
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const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2} // Unused") // Unused
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const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2} // Unused") // Unused
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const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2} // Unused") // Unused
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const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1} ) // Unused
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const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1} ) // Unused
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const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1} ) // Unused
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const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2} ) // Unused
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const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2} ) // Unused
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const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2} ) // Unused
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const u8 gText_CombineFourWordsOrPhrases[] = _("请组合四个词语或者短语")
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const u8 gText_AndMakeYourProfile[] = _("构成你的个人简介")
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const u8 gText_CombineSixWordsOrPhrases[] = _("请组合六个词语或者短语")
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@ -717,11 +717,11 @@ const u8 gText_Marco[] = _("浩二")
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const u8 gText_TrainerCardName[] = _("名字:")
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const u8 gText_TrainerCardIDNo[] = _("IDNo.")
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const u8 gText_TrainerCardMoney[] = _("金钱")
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const u8 gText_PokeDollar[] = _("$ // Unused") // Unused
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const u8 gText_PokeDollar[] = _("$ ) // Unused
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const u8 gText_TrainerCardPokedex[] = _("图鉴")
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const u8 gText_EmptyString6[] = _("")
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const u8 gText_Colon2[] = _(":")
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const u8 gText_Points[] = _("点数 // Unused") // Unused
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const u8 gText_Points[] = _("点数 ) // Unused
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const u8 gText_TrainerCardTime[] = _("时间")
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const u8 gJPText_BattlePoints[] = _("ゲ-ムポイント"); // Unused. Name presumed, translation is Game Points
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const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}的训练家卡片")
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@ -767,9 +767,9 @@ const u8 gText_Round2Results[] = _("第2轮结果!")
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const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}的{STR_VAR_2}赢了!")
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const u8 gText_CommunicationStandby[] = _("通信等待中……")
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const u8 gText_ColorDarkGray[] = _("{COLOR DARK_GRAY}")
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const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5} // Unused") // Unused
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const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5} ) // Unused
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const u8 gText_HealthboxNickname[] = _("")
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const u8 gText_EmptySpace2[] = _("// Unused") // Unused
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const u8 gText_EmptySpace2[] = _(") // Unused
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const u8 gText_HealthboxGender_Male[] = _("{COLOR 14}♂")
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const u8 gText_HealthboxGender_Female[] = _("{COLOR 6}♀")
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const u8 gText_HealthboxGender_None[] = _("")
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@ -843,7 +843,7 @@ const u8 gText_Var1Players[] = _("{STR_VAR_1}个玩家")
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const u8 gText_SymbolsEarned[] = _("已获得的象征")
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const u8 gText_BattleRecord[] = _("战斗记录")
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const u8 gText_BattlePoints[] = _("战斗点数")
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const u8 gText_UnusedCancel[] = _("取消 // Unused") // Unused
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const u8 gText_UnusedCancel[] = _("取消 ) // Unused
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const u8 gText_EmptyString7[] = _("")
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const u8 gText_CheckFrontierMap[] = _("查看对战开拓区地图。")
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const u8 gText_CheckTrainerCard[] = _("查看训练家卡片。")
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@ -912,7 +912,7 @@ const u8 gText_2nd[] = _("2nd")
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const u8 gText_3rd[] = _("3rd")
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const u8 gText_4th[] = _("4th")
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const u8 gText_Friend[] = _("好友")
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const u8 gText_Pokemon3[] = _("宝可梦 // Unused") // Unused
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const u8 gText_Pokemon3[] = _("宝可梦 ) // Unused
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const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの");
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const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる");
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const u8 gJPText_ReceiveMysteryGiftWithEReader[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます");
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@ -1009,11 +1009,11 @@ const u8 gText_GoldCard[] = _("金")
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const u8 gText_Day[] = _("天")
|
||||
const u8 gText_Colon3[] = _(":")
|
||||
const u8 gText_Confirm2[] = _("确定")
|
||||
const u8 gText_Days[] = _("天 // Unused") // Unused
|
||||
const u8 gText_TimeColon2[] = _("时间: // Unused") // Unused
|
||||
const u8 gText_GameTime[] = _("游戏时间 // Unused") // Unused
|
||||
const u8 gText_RTCTime[] = _("时钟时间 // Unused") // Unused
|
||||
const u8 gText_UpdatedTime[] = _("更新时间 // Unused") // Unused
|
||||
const u8 gText_Days[] = _("天 ) // Unused
|
||||
const u8 gText_TimeColon2[] = _("时间: ) // Unused
|
||||
const u8 gText_GameTime[] = _("游戏时间 ) // Unused
|
||||
const u8 gText_RTCTime[] = _("时钟时间 ) // Unused
|
||||
const u8 gText_UpdatedTime[] = _("更新时间 ) // Unused
|
||||
const u8 gText_MenuPokedex[] = _("{POKE_DEX_ICON}图鉴")
|
||||
const u8 gText_MenuPokemon[] = _("{POKEMON_ICON}宝可梦")
|
||||
const u8 gText_MenuBag[] = _("{BAG_ICON_ICON}背包")
|
||||
@ -1047,7 +1047,7 @@ const u8 gText_DexHoenn[] = _("丰缘")
|
||||
const u8 gText_DexNational[] = _("全国")
|
||||
const u8 gText_PokedexDiploma[] = _("玩家:{CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}\n\n此证书证明\n你已经成功完成了\n你的{STR_VAR_1}口袋领航员\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK")
|
||||
const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused
|
||||
const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED} // Unused") // Unused
|
||||
const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED} ) // Unused
|
||||
const u8 gText_Hoenn[] = _("丰缘")
|
||||
const u8 gText_OhABite[] = _("啊!咬钩了!")
|
||||
const u8 gText_PokemonOnHook[] = _("有宝可梦上钩了!{PAUSE_UNTIL_PRESS}")
|
||||
@ -1122,10 +1122,10 @@ const u8 gText_Yes3[] = _("是")
|
||||
const u8 gText_No3[] = _("否")
|
||||
const u8 gText_PkmnForSwap[] = _("要换的宝可梦取消")
|
||||
const u8 gText_Cancel3[] = _("取消选择")
|
||||
const u8 gText_Swap2[] = _("交换 // Unused") // Unused
|
||||
const u8 gText_Accept[] = _("接受 // Unused") // Unused
|
||||
const u8 gText_Swap2[] = _("交换 ) // Unused
|
||||
const u8 gText_Accept[] = _("接受 ) // Unused
|
||||
const u8 gText_AcceptThisPkmn[] = _("接受这个宝可梦?")
|
||||
const u8 gText_4Spaces[] = _("// Unused") // Unused
|
||||
const u8 gText_4Spaces[] = _(") // Unused
|
||||
const u8 gText_SamePkmnInPartyAlready[] = _("同样的宝可梦已在队伍中。")
|
||||
const u8 gText_DecimalPoint[] = _(".")
|
||||
const u8 gText_SavingPlayer[] = _("玩家")
|
||||
@ -1165,7 +1165,7 @@ ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("你现在没有神秘
|
||||
ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("你没有任何神秘新闻,\n所以你将会收到新的新闻。")
|
||||
ALIGNED(4) const u8 gText_WhereShouldCardBeAccessed[] = _("你希望从哪里获取\n神秘卡片?")
|
||||
ALIGNED(4) const u8 gText_WhereShouldNewsBeAccessed[] = _("你希望在哪里察看\n神秘新闻?")
|
||||
ALIGNED(4) const u8 gText_CommunicationStandbyBButtonCancel[] = _("通信待机中……\nB键:取消 // Unused") // Unused
|
||||
ALIGNED(4) const u8 gText_CommunicationStandbyBButtonCancel[] = _("通信待机中……\nB键:取消 ) // Unused
|
||||
ALIGNED(4) const u8 gText_Communicating[] = _("通信中……")
|
||||
ALIGNED(4) const u8 gText_CommunicationCompleted[] = _("通信完成。")
|
||||
ALIGNED(4) const u8 gText_CommunicationError[] = _("通信错误。")
|
||||
@ -1239,7 +1239,7 @@ const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1}想要学习
|
||||
const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("放弃学习{STR_VAR_2}吗?")
|
||||
const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}空!\p")
|
||||
const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1}忘记了{STR_VAR_3}!\p并且学会了{STR_VAR_2}!")
|
||||
const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1}没有学习{STR_VAR_2}。 // Unused") // Unused
|
||||
const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1}没有学习{STR_VAR_2}。 ) // Unused
|
||||
const u8 gText_MoveRelearnerGiveUp[] = _("要放弃让{STR_VAR_1}学习新招式吗?")
|
||||
const u8 gText_MoveRelearnerWhichMoveToForget[] = _("要忘记哪个招式呢?\p")
|
||||
const u8 gText_MoveRelearnerBattleMoves[] = _("战斗招式")
|
||||
@ -1264,21 +1264,21 @@ const u8 gText_Cancel4[] = _("取消")
|
||||
const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("通信待机中……\n等待其他玩家选择。")
|
||||
const u8 gText_BattleWasRefused[] = _("对战要求被拒绝。{PAUSE 60}!")
|
||||
const u8 gText_RefusedBattle[] = _("拒绝对战。{PAUSE 60}!")
|
||||
const u8 gText_NoWeather[] = _("天气正常 // Below are unused debug names for weather types") // Below are unused debug names for weather types
|
||||
const u8 gText_Sunny[] = _("晴天 // Unused") // Unused
|
||||
const u8 gText_Sunny2[] = _("晴天2 // Unused") // Unused
|
||||
const u8 gText_Rain[] = _("下雨 // Unused") // Unused
|
||||
const u8 gText_Snow[] = _("下雪 // Unused") // Unused
|
||||
const u8 gText_Lightning[] = _("闪电 // Unused") // Unused
|
||||
const u8 gText_Fog[] = _("雾 // Unused") // Unused
|
||||
const u8 gText_VolcanoAsh[] = _("火山灰 // Unused") // Unused
|
||||
const u8 gText_Sandstorm[] = _("沙尘暴 // Unused") // Unused
|
||||
const u8 gText_Fog2[] = _("雾2 // Unused") // Unused
|
||||
const u8 gText_Seafloor[] = _("海底 // Unused") // Unused
|
||||
const u8 gText_Cloudy[] = _("多云 // Unused") // Unused
|
||||
const u8 gText_Sunny3[] = _("晴天3 // Unused") // Unused
|
||||
const u8 gText_HeavyRain[] = _("大雨 // Unused") // Unused
|
||||
const u8 gText_Seafloor2[] = _("海底2 // Unused") // Unused
|
||||
const u8 gText_NoWeather[] = _("天气正常 ) // Below are unused debug names for weather types
|
||||
const u8 gText_Sunny[] = _("晴天 ) // Unused
|
||||
const u8 gText_Sunny2[] = _("晴天2 ) // Unused
|
||||
const u8 gText_Rain[] = _("下雨 ) // Unused
|
||||
const u8 gText_Snow[] = _("下雪 ) // Unused
|
||||
const u8 gText_Lightning[] = _("闪电 ) // Unused
|
||||
const u8 gText_Fog[] = _("雾 ) // Unused
|
||||
const u8 gText_VolcanoAsh[] = _("火山灰 ) // Unused
|
||||
const u8 gText_Sandstorm[] = _("沙尘暴 ) // Unused
|
||||
const u8 gText_Fog2[] = _("雾2 ) // Unused
|
||||
const u8 gText_Seafloor[] = _("海底 ) // Unused
|
||||
const u8 gText_Cloudy[] = _("多云 ) // Unused
|
||||
const u8 gText_Sunny3[] = _("晴天3 ) // Unused
|
||||
const u8 gText_HeavyRain[] = _("大雨 ) // Unused
|
||||
const u8 gText_Seafloor2[] = _("海底2 ) // Unused
|
||||
const u8 gText_DelAll[] = _("全部清除")
|
||||
const u8 gText_Cancel5[] = _("取消")
|
||||
const u8 gText_Ok2[] = _("好")
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user