Fixed Ice Fang frostbite and freeze text. The frostbite and freeze texts were swapped. (#5273)
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@ -10596,9 +10596,9 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] =
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.description = COMPOUND_STRING(
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"May cause flinching or\n"
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#if B_USE_FROSTBITE == TRUE
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"leave the foe frozen."),
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#else
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"leave the foe with frostbite."),
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#else
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"leave the foe frozen."),
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#endif
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.effect = EFFECT_HIT,
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.power = 65,
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