diff --git a/test/item_effect_revive.c b/test/item_effect_revive.c new file mode 100644 index 0000000000..9ced527f4e --- /dev/null +++ b/test/item_effect_revive.c @@ -0,0 +1,96 @@ +#include "global.h" +#include "test_battle.h" + +#define MAX_HP 200 + +SINGLE_BATTLE_TEST("Revive: Super Potion restores a fainted battler's HP to half") +{ + GIVEN { + ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); + PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); } + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); } + TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); } + TURN { SWITCH(player, 0); } + } SCENE { + MESSAGE("Super Potion restored Wynaut's health!"); + } FINALLY { + EXPECT_EQ(player->hp, 60); + } +} + +SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half") +{ + GIVEN { + ASSUME(gItems[ITEM_REVIVE].battleUsage == EFFECT_ITEM_REVIVE); + PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); } + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); } + TURN { USE_ITEM(player, ITEM_REVIVE, partyIndex: 0); } + TURN { SWITCH(player, 0); } + } SCENE { + MESSAGE("Revive restored Wynaut's health!"); + } FINALLY { + EXPECT_EQ(player->hp, MAX_HP/2); + } +} + +SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully") +{ + GIVEN { + ASSUME(gItems[ITEM_MAX_REVIVE].battleUsage == EFFECT_ITEM_REVIVE); + PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); } + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); } + TURN { USE_ITEM(player, ITEM_MAX_REVIVE, partyIndex: 0); } + TURN { SWITCH(player, 0); } + } SCENE { + MESSAGE("Max Revive restored Wynaut's health!"); + } FINALLY { + EXPECT_EQ(player->hp, MAX_HP); + } +} + +SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully") +{ + GIVEN { + ASSUME(gItems[ITEM_REVIVAL_HERB].battleUsage == EFFECT_ITEM_REVIVE); + PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); } + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); } + TURN { USE_ITEM(player, ITEM_REVIVAL_HERB, partyIndex: 0); } + TURN { SWITCH(player, 0); } + } SCENE { + MESSAGE("Revival Herb restored Wynaut's health!"); + } FINALLY { + EXPECT_EQ(player->hp, MAX_HP); + } +} + +SINGLE_BATTLE_TEST("Revive: Max Honey restores a fainted battler's HP fully") +{ + GIVEN { + ASSUME(gItems[ITEM_MAX_HONEY].battleUsage == EFFECT_ITEM_REVIVE); + PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); } + PLAYER(SPECIES_WOBBUFFET); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); } + TURN { USE_ITEM(player, ITEM_MAX_HONEY, partyIndex: 0); } + TURN { SWITCH(player, 0); } + } SCENE { + MESSAGE("Max Honey restored Wynaut's health!"); + } FINALLY { + EXPECT_EQ(player->hp, MAX_HP); + } +} + +#undef MAX_HP