Fixes Charge effect not boosting and tests (#6102)
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@ -6774,7 +6774,7 @@ static void Cmd_moveend(void)
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gBattleStruct->pledgeMove = FALSE;
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if (GetActiveGimmick(gBattlerAttacker) == GIMMICK_Z_MOVE)
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SetActiveGimmick(gBattlerAttacker, GIMMICK_NONE);
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if (B_CHARGE <= GEN_8 || moveType == TYPE_ELECTRIC)
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if (B_CHARGE >= GEN_9 && moveType == TYPE_ELECTRIC && (TARGET_TURN_DAMAGED || gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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gStatuses3[gBattlerAttacker] &= ~(STATUS3_CHARGED_UP);
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memset(gQueuedStatBoosts, 0, sizeof(gQueuedStatBoosts));
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@ -9,9 +9,7 @@ ASSUMPTIONS
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SINGLE_BATTLE_TEST("Charge doubles the damage of the next Electric move of the user")
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{
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s16 normalDamage = 0;
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s16 chargedUpDamage = 0;
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s16 damage[2] = {0};
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -21,20 +19,18 @@ SINGLE_BATTLE_TEST("Charge doubles the damage of the next Electric move of the u
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TURN { MOVE(player, MOVE_THUNDERBOLT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &normalDamage);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARGE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &chargedUpDamage);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_MUL_EQ(normalDamage, Q_4_12(2.0), chargedUpDamage);
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EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Charge's effect is kept until the user uses an Electric move (Gen 9+)")
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{
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s16 normalDamage = 0;
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s16 chargedUpDamage = 0;
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s16 damage[2] = {0};
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -45,20 +41,19 @@ SINGLE_BATTLE_TEST("Charge's effect is kept until the user uses an Electric move
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TURN { MOVE(player, MOVE_THUNDERBOLT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &normalDamage);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARGE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &chargedUpDamage);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_MUL_EQ(normalDamage, Q_4_12(2.0), chargedUpDamage);
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EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Charge's effect is removed if the user fails using an Electric move (Gen 9+)")
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{
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s16 damage[2];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -81,8 +76,7 @@ SINGLE_BATTLE_TEST("Charge's effect is removed if the user fails using an Electr
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SINGLE_BATTLE_TEST("Charge's effect does not stack with Electromorphosis or Wind Power")
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{
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u32 species, ability;
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s16 normalDamage = 0;
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s16 chargedUpDamage = 0;
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s16 damage[2];
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PARAMETRIZE { species = SPECIES_WATTREL; ability = ABILITY_WIND_POWER; }
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PARAMETRIZE { species = SPECIES_TADBULB; ability = ABILITY_ELECTROMORPHOSIS; }
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@ -97,22 +91,20 @@ SINGLE_BATTLE_TEST("Charge's effect does not stack with Electromorphosis or Wind
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TURN { MOVE(player, MOVE_THUNDERBOLT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &normalDamage);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARGE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_AIR_CUTTER, opponent);
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ABILITY_POPUP(player, ability);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &chargedUpDamage);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_MUL_EQ(normalDamage, Q_4_12(2.0), chargedUpDamage);
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EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Charge's effect is removed regardless if the next move is Electric or not (Gen 3-8)")
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{
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s16 normalDamage = 0;
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s16 chargedUpDamage = 0;
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s16 damage[2];
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TACKLE].type != TYPE_ELECTRIC);
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ASSUME(!IS_MOVE_STATUS(MOVE_TACKLE));
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@ -125,26 +117,25 @@ SINGLE_BATTLE_TEST("Charge's effect is removed regardless if the next move is El
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TURN { MOVE(player, MOVE_THUNDERBOLT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &normalDamage);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARGE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &chargedUpDamage);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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if (B_CHARGE < GEN_9)
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EXPECT_EQ(normalDamage, chargedUpDamage);
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EXPECT_EQ(damage[0], damage[1]);
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else
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EXPECT_MUL_EQ(normalDamage, Q_4_12(2.0), chargedUpDamage);
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EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Charge will not expire if it flinches twice in a row")
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{
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s16 normalDamage = 0;
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s16 chargedUpDamage = 0;
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s16 damage[2];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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ASSUME(gMovesInfo[MOVE_IRON_HEAD].additionalEffects[0].moveEffect == MOVE_EFFECT_FLINCH);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LUM_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_THUNDERBOLT); }
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@ -154,14 +145,14 @@ SINGLE_BATTLE_TEST("Charge will not expire if it flinches twice in a row")
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TURN { MOVE(player, MOVE_THUNDERBOLT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &normalDamage);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARGE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &chargedUpDamage);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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if (B_CHARGE < GEN_9)
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EXPECT_EQ(normalDamage, chargedUpDamage);
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EXPECT_EQ(damage[0], damage[1]);
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else
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EXPECT_MUL_EQ(normalDamage, Q_4_12(2.0), chargedUpDamage);
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EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
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}
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}
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