From c4d83f0640b3cdae7698bdf14800f61b80a8ef34 Mon Sep 17 00:00:00 2001 From: Aaron B-D Date: Fri, 25 Sep 2020 17:40:38 -0400 Subject: [PATCH] Fixed 2v1 Multi battles stalling indefinitely at the battle's intro Fixes Issue #492 --- src/battle_controller_opponent.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index f244377aa5..78765a3867 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -299,7 +299,7 @@ static void sub_805F560(void) TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) + && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive