Documented usage of createsprite gSlideMonToOffsetSpriteTemplate (#6953)
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@ -106,7 +106,7 @@ gBattleAnimMove_HammerArm::
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monbg ANIM_TARGET
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setalpha 12, 8
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 3, 0, 4
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delay 1
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createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
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delay 3
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@ -132,12 +132,12 @@ gBattleAnimMove_GyroBall::
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waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
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waitforvisualfinish
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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delay 3
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waitforvisualfinish
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
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@ -856,12 +856,12 @@ gBattleAnimMove_LastResort::
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 16, 16, RGB_WHITE
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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delay 3
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waitforvisualfinish
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 132, -10, 0, ANIM_TARGET, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 1, -32, 0, 0, 3
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -32, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
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@ -896,7 +896,7 @@ gBattleAnimMove_WorrySeed::
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gBattleAnimMove_SuckerPunch::
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loadspritegfx ANIM_TAG_POISON_JAB
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loadspritegfx ANIM_TAG_IMPACT
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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createsprite gSuckerPunchSpriteTemplate, ANIM_TARGET, 2, -18, 5, 40, 8, 160, 0
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delay 4
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
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@ -1084,7 +1084,7 @@ gBattleAnimMove_FlareBlitz::
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waitforvisualfinish
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 4
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waitforvisualfinish
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 6
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waitforvisualfinish
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call SetImpactBackground
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
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@ -1784,12 +1784,12 @@ GigaImpactContinuity:
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createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
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waitforvisualfinish
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delay 11
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
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delay 6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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delay 1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -16, 0, 0, 4
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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@ -2331,7 +2331,7 @@ gBattleAnimMove_RockClimb::
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delay 1
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 1, -25, 16, 1, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -25, 16, 1, 4
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delay 4
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
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delay 30
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@ -3013,7 +3013,7 @@ gBattleAnimMove_StealthRock::
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gBattleAnimMove_GrassKnot::
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loadspritegfx ANIM_TAG_RAZOR_LEAF
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loadspritegfx ANIM_TAG_IMPACT
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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createsprite gGrassKnotSpriteTemplate, ANIM_TARGET, 2, -18, 19, 40, 8, 160, 0
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delay 4
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
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@ -4205,7 +4205,7 @@ gBattleAnimMove_StormThrow::
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call StormThorwAnim
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call StormThorwAnim
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call StormThorwAnim
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
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delay 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 10, 3072, ANIM_TARGET, 2
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@ -4217,7 +4217,7 @@ gBattleAnimMove_StormThrow::
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waitforvisualfinish
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end
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StormThorwAnim:
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
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delay 6
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
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@ -4298,12 +4298,12 @@ gBattleAnimMove_HeavySlam::
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createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
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waitforvisualfinish
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delay 11
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
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delay 6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
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loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
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delay 1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -28, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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@ -4433,7 +4433,7 @@ gBattleAnimMove_FlameCharge::
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delay 0x9
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call FlameChargeSwirl
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waitforvisualfinish
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x5
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 5
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delay 0x3
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
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@ -4472,7 +4472,7 @@ gBattleAnimMove_Coil::
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gBattleAnimMove_LowSweep::
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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loadspritegfx ANIM_TAG_IMPACT
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 14, 40, 8, 160, 0
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delay 4
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
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@ -4940,13 +4940,13 @@ gBattleAnimMove_CircleThrow::
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playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
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waitforvisualfinish
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x14, 0x0, 0x0, 0x4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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delay 0x2
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
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createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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delay 0x1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe8, 0x0, 0x0, 0x4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -24, 0, 0, 4
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createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
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waitforvisualfinish
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delay 0x3
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@ -5632,7 +5632,7 @@ gBattleAnimMove_FrostBreath::
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playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
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waitforvisualfinish
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xf, 0x0, 0x0, 0x4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER, 15, 0, 0, 4
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waitforvisualfinish
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createsprite gFrostBreathBlueBreathTemplate, ANIM_TARGET, 2, 0x1e, 0xf, 0x0, 0xa, 0xa
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waitforvisualfinish
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@ -5670,13 +5670,13 @@ gBattleAnimMove_DragonTail::
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waitforvisualfinish
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setalpha 12, 8
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x14, 0x3, 0x0, 0x4
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 3, 0, 4
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delay 0x1
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createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
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delay 0x3
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfff4, 0xa, 0x0, 0x3
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -12, 10, 0, 3
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
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call TailWhackDown
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delay 0x3
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@ -5772,7 +5772,7 @@ gBattleAnimMove_WildCharge::
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createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0
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waitforvisualfinish
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delay 0xb
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
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delay 0x6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 16, 1
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@ -5994,12 +5994,12 @@ gBattleAnimMove_Steamroller::
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
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delay 6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
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loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 6, 3
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delay 1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -28, 0, 0, 3
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 3, ANIM_TARGET, 0
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delay 1
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 10, 6, ANIM_TARGET, 0
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@ -6915,7 +6915,7 @@ gBattleAnimMove_BoltStrike::
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waitbgfadeout
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waitforvisualfinish
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monbg ANIM_TARGET
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
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delay 0x6
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x07FE
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@ -9671,8 +9671,8 @@ PrecipiceBladesContinue:
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createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -25, 40, 0x0
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createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0, -25, 40, 0x0
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delay 0x6
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -20, 0, 0x6, 0x1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, -20, 0, 0x6, 0x1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -20, 0, 6, 1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, -20, 0, 6, 1
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delay 0x22
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x6
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0x0, 0x6
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@ -9719,7 +9719,7 @@ gBattleAnimMove_DragonAscent::
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delay 1
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x1, -32, 0, 0, 3
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 6, 0, 12, 1
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 2, 16, 0, RGB(26, 31, 0)
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waitforvisualfinish
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@ -9859,7 +9859,7 @@ gBattleAnimMove_FirstImpression::
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createsprite gFirstImpressionPoundTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0
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loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 0xA 0x2
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delay 0x1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe4, 0x0, 0x0, 0x3
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -28, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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@ -10747,7 +10747,7 @@ gBattleAnimMove_FireLash::
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createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18
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playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
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waitforvisualfinish
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x6
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 6
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delay 0x4
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
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createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
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@ -11359,7 +11359,7 @@ gBattleAnimMove_DragonHammer::
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createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, -500, 0x0, 0xffff
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waitbgfadein
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setalpha 15, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
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delay 0x6
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playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
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createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
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@ -11400,7 +11400,7 @@ gBattleAnimMove_BrutalSwing::
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createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0
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waitforvisualfinish
|
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delay 0xb
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
|
||||
delay 0x6
|
||||
createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x1
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
||||
@ -13087,10 +13087,10 @@ gBattleAnimMove_DoubleIronBash::
|
||||
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0xffe7, 0x0, 0x0, 0x0, 0x0 @wing attack
|
||||
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0x19, 0x0, 0x0, 0x0, 0x0 @wing attack
|
||||
delay 0x18
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x9
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 9
|
||||
delay 0x11
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe0, 0x0, 0x0, 0x3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
waitforvisualfinish
|
||||
@ -13610,7 +13610,7 @@ gBattleAnimMove_AuraWheel::
|
||||
createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18
|
||||
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0x0, 0x0, 0x6
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 6
|
||||
delay 0x4
|
||||
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 23, 1
|
||||
@ -13742,7 +13742,7 @@ gBattleAnimMove_GravApple::
|
||||
createsprite gGravAppleLargeApple, ANIM_TARGET, 2, 0x0, 0x3c, 4, ANIM_TARGET
|
||||
delay 0x7
|
||||
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 0x15, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 21, 0, 4
|
||||
delay 0x30
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
|
||||
waitforvisualfinish
|
||||
@ -14253,12 +14253,12 @@ gBattleAnimMove_ShellSideArmPhysical:: @ Modified Body Slam, placeholder
|
||||
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
||||
waitforvisualfinish
|
||||
delay 11
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
|
||||
delay 6
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
|
||||
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
|
||||
delay 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -28, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
||||
waitforvisualfinish
|
||||
@ -14312,7 +14312,7 @@ gBattleAnimMove_GrassyGlide::
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(12, 29, 0)
|
||||
delay 0x2
|
||||
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 10 @;Slide off off, screen
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -120, 0, 0, 10 @;Slide off off, screen
|
||||
waitforvisualfinish
|
||||
call GrassPledgeMiddleFountain
|
||||
waitforvisualfinish
|
||||
@ -14600,7 +14600,7 @@ gBattleAnimMove_LashOut::
|
||||
delay 0x8
|
||||
createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, 10, 0x0, ANIM_TARGET, 0x1
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfff4, 0xa, 0x0, 0x3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -12, 10, 0, 3
|
||||
delay 0x8
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5
|
||||
delay 0x8
|
||||
@ -14609,7 +14609,7 @@ gBattleAnimMove_LashOut::
|
||||
delay 0x8
|
||||
createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, -10, 0x0, ANIM_TARGET, 0x1
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xC, 0xa, 0x0, 0x3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 12, 10, 0, 3
|
||||
delay 0x8
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5
|
||||
@ -14827,7 +14827,7 @@ gBattleAnimMove_ScorchingSands::
|
||||
splitbgprio ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x0, 0x0, 0x3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -10, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2
|
||||
call SandAttackDirt
|
||||
@ -14936,7 +14936,7 @@ gBattleAnimMove_WickedBlow::
|
||||
fadetobg BG_DARK
|
||||
waitbgfadeout
|
||||
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1c, 0x0, 0x0, 0x5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 28, 0, 0, 5
|
||||
delay 0x5
|
||||
createsprite gSpriteTemplate_WickedBlowFist, ANIM_TARGET, 4, ANIM_TARGET, 0, 0, 16, 32
|
||||
delay 6
|
||||
@ -15074,7 +15074,7 @@ gBattleAnimMove_DragonEnergy::
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x10, 0x0, 0x2C5E @;Regidrago Reddish Reddish, Purple
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 1 @;Slide off off, screen
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -120, 0, 0, 1 @;Slide off off, screen
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_TARGET
|
||||
call DragonEnergyShot
|
||||
@ -15244,7 +15244,7 @@ gBattleAnimMove_ThunderousKick::
|
||||
delay 0xA
|
||||
call ZingZapSparks2
|
||||
delay 0x3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x30, 0x3, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 48, 3, 0, 4
|
||||
delay 0x7
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
||||
@ -15404,7 +15404,7 @@ gBattleAnimMove_PsyshieldBash::
|
||||
createsprite gSpriteTemplate_PsyshieldBashHit, ANIM_ATTACKER, 4, -10, 0x0, 0x1, 0x0
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
delay 0x1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x0, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -16, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
||||
waitforvisualfinish
|
||||
@ -15732,7 +15732,7 @@ gBattleAnimMove_HeadlongRush::
|
||||
call PulverizingPancakeDiggingRun
|
||||
call PulverizingPancakeDiggingRun
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2a, 0x0, 0x0, 0x5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 42, 0, 0, 5
|
||||
createsprite gSpriteTemplate_HeadlongRushImpact, ANIM_TARGET, 4, 0xfff6, 0x0, 0x1, 0x0
|
||||
delay 0x5
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 44, 1
|
||||
@ -16002,7 +16002,7 @@ InfernalFlames:
|
||||
gBattleAnimMove_CeaselessEdge::
|
||||
loadspritegfx ANIM_TAG_SLASH
|
||||
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2C, 0x0, 0x0, 0x5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 44, 0, 0, 5
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x10, 0x1F @;Fully to to, Red
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_TARGET), 0x0, 0x10, 0x10, 0x0 @;Fully to to, Black
|
||||
@ -16652,12 +16652,12 @@ RagingBullNormal:
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
||||
call SetImpactBackground
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
delay 3
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
|
||||
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
|
||||
@ -16688,13 +16688,13 @@ RagingBullShatteredWall:
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
||||
call SetImpactBackground
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
delay 3
|
||||
waitforvisualfinish
|
||||
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
|
||||
delay 20
|
||||
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
|
||||
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
|
||||
@ -16867,7 +16867,7 @@ gBattleAnimMove_Trailblaze::
|
||||
call TrailblazeVortex
|
||||
call TrailblazeVortex
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 5
|
||||
delay 0x3
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
|
||||
@ -17469,7 +17469,7 @@ gBattleAnimMove_AxeKick::
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
delay 7
|
||||
createsprite gAxeKickSpriteTemplate, ANIM_TARGET, 3
|
||||
delay 2
|
||||
@ -18465,12 +18465,12 @@ gBattleAnimMove_BodySlam::
|
||||
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
||||
waitforvisualfinish
|
||||
delay 11
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5
|
||||
delay 6
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
|
||||
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
|
||||
delay 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -28, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
||||
waitforvisualfinish
|
||||
@ -18545,7 +18545,7 @@ gBattleAnimMove_FlameWheel::
|
||||
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
|
||||
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 6
|
||||
delay 4
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
|
||||
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
|
||||
@ -18630,7 +18630,7 @@ gBattleAnimMove_TakeDown::
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
delay 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -16, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
||||
waitforvisualfinish
|
||||
@ -18654,12 +18654,12 @@ gBattleAnimMove_DoubleEdge::
|
||||
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 16, 16, RGB_WHITE
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
delay 3
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
|
||||
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
|
||||
@ -19356,13 +19356,13 @@ gBattleAnimMove_Slam::
|
||||
monbg ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 3, 0, 4
|
||||
delay 1
|
||||
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
|
||||
delay 3
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -12, 10, 0, 3
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
||||
delay 3
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
|
||||
@ -20260,7 +20260,7 @@ gBattleAnimMove_RollingKick::
|
||||
delay 6
|
||||
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
|
||||
delay 5
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
@ -20454,7 +20454,7 @@ gBattleAnimMove_Sing::
|
||||
gBattleAnimMove_LowKick::
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
|
||||
delay 4
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
|
||||
@ -23057,7 +23057,7 @@ gBattleAnimMove_SandAttack::
|
||||
splitbgprio ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -10, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
|
||||
call SandAttackDirt
|
||||
@ -23082,7 +23082,7 @@ SandAttackDirt:
|
||||
gBattleAnimMove_MudSlap::
|
||||
loadspritegfx ANIM_TAG_MUD_SAND
|
||||
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -10, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
|
||||
call MudSlapMud
|
||||
@ -23108,7 +23108,7 @@ gBattleAnimMove_DragonRage::
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER, 15, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
|
||||
waitforvisualfinish
|
||||
@ -23971,13 +23971,13 @@ MegahornContinue:
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
|
||||
waitforvisualfinish
|
||||
delay 10
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 6
|
||||
delay 3
|
||||
createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
|
||||
delay 4
|
||||
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -16, 4, 1, 4
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
|
||||
@ -24029,7 +24029,7 @@ gBattleAnimMove_WingAttack::
|
||||
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
|
||||
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
|
||||
delay 24
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 9
|
||||
delay 17
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
|
||||
@ -24123,7 +24123,7 @@ gBattleAnimMove_Crabhammer::
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
delay 1
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(13, 21, 31), 10, RGB_BLACK, 0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -24, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
delay 8
|
||||
waitforvisualfinish
|
||||
@ -24356,7 +24356,7 @@ gBattleAnimMove_HighJumpKick::
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_DEF_PARTNER
|
||||
setalpha 12, 8
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 8
|
||||
waitforvisualfinish
|
||||
delay 10
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
|
||||
@ -24366,7 +24366,7 @@ gBattleAnimMove_HighJumpKick::
|
||||
waitforvisualfinish
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -28, 0, 0, 3
|
||||
delay 3
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1
|
||||
waitforvisualfinish
|
||||
@ -24465,7 +24465,7 @@ gBattleAnimMove_Counter::
|
||||
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
|
||||
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
delay 4
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
@ -24496,12 +24496,12 @@ gBattleAnimMove_VitalThrow::
|
||||
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
|
||||
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
|
||||
delay 2
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
delay 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -24, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
delay 3
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
|
||||
@ -24666,7 +24666,7 @@ gBattleAnimMove_PetalDance::
|
||||
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80
|
||||
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 5
|
||||
delay 3
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
|
||||
@ -24743,7 +24743,7 @@ gBattleAnimMove_AncientPower::
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
|
||||
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 16, 0, 0, 4
|
||||
delay 3
|
||||
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
||||
@ -25090,7 +25090,7 @@ gBattleAnimMove_SteelWing::
|
||||
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
|
||||
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
|
||||
delay 24
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 9
|
||||
delay 17
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
|
||||
@ -25262,7 +25262,7 @@ BideUnleash:
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB_RED
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
|
||||
@ -27429,7 +27429,7 @@ gBattleAnimMove_KnockOff::
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
|
||||
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -12, 10, 0, 3
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
||||
delay 3
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
|
||||
@ -27469,7 +27469,7 @@ gBattleAnimMove_SkyUppercut::
|
||||
waitbgfadein
|
||||
setalpha 12, 8
|
||||
delay 38
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 28, 0, 0, 5
|
||||
delay 4
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
@ -27487,7 +27487,7 @@ gBattleAnimMove_SkyUppercut::
|
||||
delay 1
|
||||
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4
|
||||
delay 4
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
|
||||
delay 30
|
||||
@ -29377,7 +29377,7 @@ gBattleAnimMove_BreakneckBlitz::
|
||||
delay 0x1
|
||||
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
||||
createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x19, 0xffe7, 0x1, 0x1 @ +25, -25
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -512, ANIM_TARGET, 0
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
|
||||
@ -29474,7 +29474,7 @@ gBattleAnimMove_AllOutPummeling::
|
||||
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
||||
delay 0xc
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffd0, 0x0, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -48, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
delay 0x30
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7
|
||||
@ -29544,7 +29544,7 @@ FinishSupersonicSkystrike:
|
||||
delay 0x10
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 21, 0, 4
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, -24, -16, 24 @ 12, -48, -16, 24
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 16, -38, -10, 24 @ 16, -16, -10, 24
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 14, -20, -18, 24 @ 14, -52, -18, 24
|
||||
@ -29606,7 +29606,7 @@ FinishAcidDownpour:
|
||||
call AcidDownpourFlare
|
||||
call AcidDownpourFlare
|
||||
delay 0x15
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0x0, 0x2a
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -768, 21, 0, 42
|
||||
delay 0x2c
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x7, 0x0, 0xd87c
|
||||
invisible ANIM_TARGET
|
||||
@ -29672,7 +29672,7 @@ gBattleAnimMove_TectonicRage::
|
||||
monbg ANIM_TARGET
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
|
||||
delay 0x1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 21, 0, 4
|
||||
delay 0xa
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_TARGET
|
||||
@ -29852,7 +29852,7 @@ FinishContinentalCrush:
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x7, 0x0000
|
||||
delay 0x5
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 21, 0, 4
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 12, -24, -16, 24 @ 12, -48, -16, 24
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16, -38, -10, 24 @ 16, -16, -10, 24
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 14, -20, -18, 24 @ 14, -52, -18, 24
|
||||
@ -30309,7 +30309,7 @@ FinishCorkscrewCrash:
|
||||
stopsound
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0xf, 0x0, 0x4 @ shove target down a bit
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 15, 0, 4 @ shove target down a bit
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
|
||||
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
|
||||
@ -30512,7 +30512,7 @@ gBattleAnimMove_HydroVortex::
|
||||
call DiveSetUpWaterDroplets
|
||||
call DiveSetUpWaterDroplets
|
||||
call DiveSetUpWaterDroplets
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0x0, 0x1a
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -768, 21, 0, 26
|
||||
delay 0x1a
|
||||
invisible ANIM_TARGET
|
||||
waitforvisualfinish
|
||||
@ -31042,56 +31042,56 @@ ShatteredPsycheFinish:
|
||||
waitforvisualfinish
|
||||
end
|
||||
ShatteredPsycheFlingOpponent:
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26, +16
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4 @ -26, +16
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0xfff0, 0x1, 0x4 @ -26,-16
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 26, -16, 1, 4 @ -26,-16
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x20, 0x1, 0x4 @ 0,32
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 32, 1, 4 @ 0,32
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0x1, 0x1 @ 0, -32
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xffe0, 0x1, 0x4 @ 0,-32
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -32, 1, 4 @ 0,-32
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x20, 0x1, 0x1 @ 0, 32
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0x10, 0x1, 0x4 @ 26,16
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 26, 16, 1, 4 @ 26,16
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0xfff0, 0x1, 0x1 @ -26, -16
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0xffe0, 0x1, 0x4 @ 26,-16
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, -32, 1, 4 @ 26,-16
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0x10, 0x1, 0x1 @ 0, 32
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26, +16
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4 @ -26, +16
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0xfff0, 0x1, 0x4 @ -26,-16
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 26, -16, 1, 4 @ -26,-16
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
@ -31100,28 +31100,28 @@ ShatteredPsycheFlingOpponent:
|
||||
waitforvisualfinish
|
||||
return
|
||||
ShatteredPsycheFlingPlayer:
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26,-16
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4 @ -26,-16
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, 16
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x20, 0x0, 0x1, 0x4 @ 32,0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 32, 0, 1, 4 @ 32,0
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0x0, 0x1, 0x1 @
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe0, 0x0, 0x1, 0x4 @ -32,0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 1, 4 @ -32,0
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x0, 0x1, 0x1 @ 32, 0
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
delay 0x2
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
|
||||
waitforvisualfinish
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xa, 0x20, 0x1, 0x4 @ 10, -32
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 10, 32, 1, 4 @ 10, -32
|
||||
waitforvisualfinish
|
||||
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0x5, 0x1, 0x1 @ 10, -32
|
||||
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
||||
@ -31563,7 +31563,7 @@ gBattleAnimMove_BlackHoleEclipse::
|
||||
unloadspritegfx ANIM_TAG_WISP_ORB
|
||||
createsprite gBlackHoleEclipseHoleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 @ eclipse at target origin
|
||||
delay 0x10
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2 @ target down and left (instantaneously (last arg))
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 53, -19, 1, 2 @ target down and left (instantaneously (last arg))
|
||||
delay 0x2
|
||||
visible ANIM_TARGET
|
||||
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x5
|
||||
@ -31939,7 +31939,7 @@ CatastropikaFinish:
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
|
||||
delay 0xd
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 21, 0, 4
|
||||
loadspritegfx ANIM_TAG_MUD_SAND
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, -24, -16, 24 @ 12, -48, -16, 24
|
||||
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 16, -38, -10, 24 @ 16, -16, -10, 24
|
||||
@ -33163,7 +33163,7 @@ gBattleAnimMove_MaliciousMoonsault::
|
||||
createsprite gMaliciousMoonsaultRedBounceSpriteTemplate, ANIM_TARGET, 3
|
||||
delay 0x7
|
||||
createsprite gMaliciousMoonsaultRedImpactSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 21, 0, 4
|
||||
call MaliciousMoonsaultExplosion
|
||||
delay 0x6
|
||||
call MaliciousMoonsaultExplosion
|
||||
@ -33838,7 +33838,7 @@ gBattleAnimMove_ClangorousSoulblaze::
|
||||
createsprite gClangoorousSoulblazeWhiteFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
|
||||
delay 0x2
|
||||
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFFE0, 0x1, 0xffff
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0xa, 0x0, 0x2a
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -768, 10, 0, 42
|
||||
createsprite gSlideMonToOffsetPartnerSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0xa, 0x0, 0x2a
|
||||
delay 0x20
|
||||
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x20, 0x1, 0xffff
|
||||
@ -34103,7 +34103,7 @@ gBattleAnimMove_GuardianOfAlola::
|
||||
waitforvisualfinish
|
||||
unloadspritegfx ANIM_TAG_THIN_RING
|
||||
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xff00, 0xf, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -256, 15, 0, 4
|
||||
call GuardianOfAlolaRocksPlayer
|
||||
delay 0xa
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10
|
||||
@ -34111,7 +34111,7 @@ gBattleAnimMove_GuardianOfAlola::
|
||||
waitforvisualfinish
|
||||
delay 0xa
|
||||
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xff00, 0xf, 0x0, 0x4
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -256, 15, 0, 4
|
||||
call GuardianOfAlolaRocksPlayer
|
||||
delay 0xa
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10
|
||||
@ -34216,7 +34216,7 @@ gBattleAnimMove_SearingSunrazeSmash::
|
||||
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
|
||||
createsprite gSearingSunrazeSmashGrowWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0
|
||||
delay 0x10
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 53, -19, 1, 2
|
||||
delay 0x2
|
||||
loadspritegfx ANIM_TAG_METEOR @superpower
|
||||
visible ANIM_TARGET
|
||||
@ -34445,7 +34445,7 @@ gBattleAnimMove_MenacingMoonrazeMaelstrom::
|
||||
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
|
||||
createsprite gMoonrazeMaelstromWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0
|
||||
delay 0x10
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2 @ target down and left (instantaneously (last arg))
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 53, -19, 1, 2 @ target down and left (instantaneously (last arg))
|
||||
delay 0x2
|
||||
loadspritegfx ANIM_TAG_METEOR @superpower
|
||||
visible ANIM_TARGET
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user