diff --git a/src/field_effect.c b/src/field_effect.c index 70075d2496..93ac5dbab0 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -4158,7 +4158,7 @@ static void TryAttachFollowerToPlayer(void) if (PlayerHasFollower()) { //Keep the follow close by while its hidden to prevent it from going too far out of view - struct ObjectEvent* player = &gObjectEvents[gPlayerAvatar.eventObjectId]; + struct ObjectEvent* player = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent* follower = &gObjectEvents[GetFollowerMapObjId()]; MoveObjectEventToMapCoords(follower, player->currentCoords.x, player->currentCoords.y); }