From c66b03e0832be9ef0ad2521a28f07f251018eb82 Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 25 Oct 2020 09:52:17 -0600 Subject: [PATCH] fix player avatar element --- src/field_effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/field_effect.c b/src/field_effect.c index 70075d2496..93ac5dbab0 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -4158,7 +4158,7 @@ static void TryAttachFollowerToPlayer(void) if (PlayerHasFollower()) { //Keep the follow close by while its hidden to prevent it from going too far out of view - struct ObjectEvent* player = &gObjectEvents[gPlayerAvatar.eventObjectId]; + struct ObjectEvent* player = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent* follower = &gObjectEvents[GetFollowerMapObjId()]; MoveObjectEventToMapCoords(follower, player->currentCoords.x, player->currentCoords.y); }