Clear Destiny Bond/Grudge bits when not activated (#8334)
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@ -4982,6 +4982,8 @@ static void MoveValuesCleanUp(void)
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gBattleScripting.moveEffect = MOVE_EFFECT_NONE;
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gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_NONE;
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gBattleCommunication[MISS_TYPE] = 0;
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gBattleStruct->tryDestinyBond = FALSE;
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gBattleStruct->tryGrudge = FALSE;
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}
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static void Cmd_movevaluescleanup(void)
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@ -7059,6 +7061,8 @@ static void Cmd_moveend(void)
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gBattleStruct->additionalEffectsCounter = 0;
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gBattleStruct->poisonPuppeteerConfusion = FALSE;
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gBattleStruct->fickleBeamBoosted = FALSE;
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gBattleStruct->tryDestinyBond = FALSE;
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gBattleStruct->tryGrudge = FALSE;
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gBattleStruct->battlerState[gBattlerAttacker].usedMicleBerry = FALSE;
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gBattleStruct->noTargetPresent = FALSE;
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gBattleStruct->toxicChainPriority = FALSE;
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