Fixes Disguise + Counter/Mirror Coat/Metal Burst + Disguise tests (#8495)

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PhallenTree 2025-12-10 17:28:02 +00:00 committed by GitHub
parent 8ae810fdc8
commit c7db424265
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8 changed files with 279 additions and 31 deletions

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@ -2089,6 +2089,11 @@ static inline bool32 TryTeraShellDistortTypeMatchups(u32 battlerDef)
// It doesn't have any impact on gameplay and is only a visual thing which can be adjusted later.
static inline bool32 TryActivateWeaknessBerry(u32 battlerDef)
{
if (DoesDisguiseBlockMove(battlerDef, gCurrentMove))
{
gSpecialStatuses[battlerDef].berryReduced = FALSE;
return FALSE;
}
if (gSpecialStatuses[battlerDef].berryReduced && gBattleMons[battlerDef].item != ITEM_NONE)
{
gBattleScripting.battler = battlerDef;
@ -2354,6 +2359,7 @@ static void MoveDamageDataHpUpdate(u32 battler, u32 scriptBattler, const u8 *nex
if (gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr = nextInstr;
return;
}
else if (DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) && gDisableStructs[battler].substituteHP)
{
@ -2371,18 +2377,19 @@ static void MoveDamageDataHpUpdate(u32 battler, u32 scriptBattler, const u8 *nex
{
gBattlescriptCurrInstr = nextInstr;
BattleScriptCall(BattleScript_SubstituteFade);
return;
}
else
{
gBattlescriptCurrInstr = nextInstr;
return;
}
return;
}
else if (DoesDisguiseBlockMove(battler, gCurrentMove))
{
// TODO: Convert this to a proper FORM_CHANGE type.
gBattleScripting.battler = battler;
gBattleStruct->moveDamage[battler] = 0;
gBattleStruct->moveResultFlags[battler] &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE);
if (GetBattlerPartyState(battler)->changedSpecies == SPECIES_NONE)
GetBattlerPartyState(battler)->changedSpecies = gBattleMons[battler].species;
if (gBattleMons[battler].species == SPECIES_MIMIKYU_TOTEM_DISGUISED)
@ -2421,28 +2428,6 @@ static void MoveDamageDataHpUpdate(u32 battler, u32 scriptBattler, const u8 *nex
gBattleStruct->moveDamage[battler] = gBattleMons[battler].hp;
gBattleMons[battler].hp = 0;
}
// Note: While physicalDmg/specialDmg below are only distinguished between for Counter/Mirror Coat, they are
// used in combination as general damage trackers for other purposes. specialDmg is additionally used
// to help determine if a fire move should defrost the target.
if (IsBattleMovePhysical(gCurrentMove))
{
gProtectStructs[battler].physicalDmg = gBattleStruct->moveDamage[battler];
gSpecialStatuses[battler].physicalDmg = gBattleStruct->moveDamage[battler];
if (scriptBattler == BS_TARGET) // What's the point of this??? It will be always target
gProtectStructs[battler].physicalBattlerId = gBattlerAttacker;
else
gProtectStructs[battler].physicalBattlerId = gBattlerTarget;
}
else // Physical move
{
gProtectStructs[battler].specialDmg = gBattleStruct->moveDamage[battler];
gSpecialStatuses[battler].specialDmg = gBattleStruct->moveDamage[battler];
if (scriptBattler == BS_TARGET) // What's the point of this??? It will be always target
gProtectStructs[battler].specialBattlerId = gBattlerAttacker;
else
gProtectStructs[battler].specialBattlerId = gBattlerTarget;
}
gProtectStructs[battler].assuranceDoubled = TRUE;
gProtectStructs[battler].revengeDoubled |= 1u << gBattlerAttacker;
@ -2453,6 +2438,21 @@ static void MoveDamageDataHpUpdate(u32 battler, u32 scriptBattler, const u8 *nex
gBattlescriptCurrInstr = nextInstr;
}
// Note: While physicalDmg/specialDmg below are only distinguished between for Counter/Mirror Coat,
// they are used in combination as general damage trackers for other purposes.
if (IsBattleMovePhysical(gCurrentMove))
{
gProtectStructs[battler].physicalDmg = gBattleStruct->moveDamage[battler] + 1;
gSpecialStatuses[battler].physicalDmg = gBattleStruct->moveDamage[battler] + 1;
gProtectStructs[battler].physicalBattlerId = gBattlerAttacker;
}
else // Special move
{
gProtectStructs[battler].specialDmg = gBattleStruct->moveDamage[battler] + 1;
gSpecialStatuses[battler].specialDmg = gBattleStruct->moveDamage[battler] + 1;
gProtectStructs[battler].specialBattlerId = gBattlerAttacker;
}
if (IsBattlerTurnDamaged(gBattlerTarget) && GetMoveCategory(gCurrentMove) != DAMAGE_CATEGORY_STATUS)
GetBattlerPartyState(battler)->timesGotHit++;
}
@ -5918,7 +5918,7 @@ static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
}
break;
case EFFECT_RECOIL:
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker) && gBattleStruct->moveDamage[gBattlerTarget] > 0)
{
enum Ability ability = GetBattlerAbility(gBattlerAttacker);
if (IsAbilityAndRecord(gBattlerAttacker, ability, ABILITY_ROCK_HEAD)
@ -11346,6 +11346,13 @@ static void Cmd_unused_0xA0(void)
{
}
static void CalcReflectBackDamage(u32 baseDamage, u32 percentMult)
{
s32 damage = (baseDamage - 1) * percentMult / 100;
damage = max(damage, 1);
gBattleStruct->moveDamage[gBattlerTarget] = damage;
}
static void Cmd_counterdamagecalculator(void)
{
CMD_ARGS(const u8 *failInstr);
@ -11362,7 +11369,7 @@ static void Cmd_counterdamagecalculator(void)
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
CalcReflectBackDamage(gProtectStructs[gBattlerAttacker].physicalDmg, 200);
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
@ -11389,7 +11396,7 @@ static void Cmd_mirrorcoatdamagecalculator(void)
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].specialDmg * 2;
CalcReflectBackDamage(gProtectStructs[gBattlerAttacker].specialDmg, 200);
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
@ -14522,7 +14529,7 @@ void BS_CalcMetalBurstDmg(void)
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].physicalDmg * 150 / 100;
CalcReflectBackDamage(gProtectStructs[gBattlerAttacker].physicalDmg, 150);
gBattlescriptCurrInstr = cmd->nextInstr;
}
else if (gProtectStructs[gBattlerAttacker].specialDmg
@ -14535,7 +14542,7 @@ void BS_CalcMetalBurstDmg(void)
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].specialDmg * 150 / 100;
CalcReflectBackDamage(gProtectStructs[gBattlerAttacker].specialDmg, 150);
gBattlescriptCurrInstr = cmd->nextInstr;
}
else

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@ -124,3 +124,22 @@ SINGLE_BATTLE_TEST("Weakness berries do not decrease the power of Struggle", s16
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Weakness berries do not activate if Disguise blocks the damage")
{
GIVEN {
ASSUME(GetItemHoldEffect(ITEM_BABIRI_BERRY) == HOLD_EFFECT_RESIST_BERRY);
ASSUME(GetItemHoldEffectParam(ITEM_BABIRI_BERRY) == TYPE_STEEL);
ASSUME(GetMoveType(MOVE_METAL_CLAW) == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MIMIKYU) { Item(ITEM_BABIRI_BERRY); Ability(ABILITY_DISGUISE); }
} WHEN {
TURN { MOVE(player, MOVE_METAL_CLAW); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
MESSAGE("The Babiri Berry weakened the damage to the opposing Mimikyu!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_METAL_CLAW, player);
}
}

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@ -1,4 +1,25 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetItemHoldEffect(ITEM_ROCKY_HELMET) == HOLD_EFFECT_ROCKY_HELMET);
ASSUME(MoveMakesContact(MOVE_SCRATCH));
ASSUME(MoveMakesContact(MOVE_SHADOW_SNEAK));
}
SINGLE_BATTLE_TEST("Rocky Helmet damages attacker even if damage is blocked by Disguise")
{
GIVEN {
PLAYER(SPECIES_MIMIKYU) { Item(ITEM_ROCKY_HELMET); Ability(ABILITY_DISGUISE); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SHADOW_SNEAK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHADOW_SNEAK, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
HP_BAR(opponent);
}
}
TO_DO_BATTLE_TEST("TODO: Write Rocky Helmet (Hold Effect) test titles")

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@ -1,4 +1,31 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetItemHoldEffect(ITEM_WEAKNESS_POLICY) == HOLD_EFFECT_WEAKNESS_POLICY);
}
SINGLE_BATTLE_TEST("Weakness Policy does not activate if Disguise blocks the damage")
{
u32 species;
PARAMETRIZE { species = SPECIES_MIMIKYU_BUSTED; }
PARAMETRIZE { species = SPECIES_MIMIKYU_DISGUISED; }
GIVEN {
ASSUME(GetMoveType(MOVE_METAL_CLAW) == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species) { Item(ITEM_WEAKNESS_POLICY); Ability(ABILITY_DISGUISE); }
} WHEN {
TURN { MOVE(player, MOVE_METAL_CLAW); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_METAL_CLAW, player);
if (species == SPECIES_MIMIKYU_BUSTED)
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
else
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
}
}
TO_DO_BATTLE_TEST("TODO: Write Weakness Policy (Hold Effect) test titles")

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@ -118,3 +118,17 @@ SINGLE_BATTLE_TEST("Absorb does not drain any HP if user does 0 damage")
NOT MESSAGE("The opposing Wobbuffet had its energy drained!");
}
}
SINGLE_BATTLE_TEST("Absorb does not drain any HP if the move is blocked by Disguise")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_MIMIKYU) { Ability(ABILITY_DISGUISE); }
} WHEN {
TURN { MOVE(player, MOVE_ABSORB); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
} THEN {
EXPECT_EQ(player->hp, 1);
}
}

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@ -129,7 +129,7 @@ DOUBLE_BATTLE_TEST("Counter respects Follow me")
}
}
DOUBLE_BATTLE_TEST("Counter fails if mon that damaged counter user is no longer on the field")
DOUBLE_BATTLE_TEST("Counter fails if mon that damaged Counter user is no longer on the field (Gen 1-4)")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
@ -149,6 +149,24 @@ DOUBLE_BATTLE_TEST("Counter fails if mon that damaged counter user is no longer
}
}
SINGLE_BATTLE_TEST("Counter deals 1 damage when the attack received is blocked by Disguise")
{
s16 counterDmg;
GIVEN {
ASSUME(GetMoveCategory(MOVE_SHADOW_SNEAK) == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_MIMIKYU) { Ability(ABILITY_DISGUISE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SHADOW_SNEAK); MOVE(player, MOVE_COUNTER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHADOW_SNEAK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, player);
HP_BAR(opponent, captureDamage: &counterDmg);
} THEN {
EXPECT_EQ(counterDmg, 1);
}
}
// Gen 1
TO_DO_BATTLE_TEST("Counter can only counter Normal and Fighting-type moves (Gen 1)");
TO_DO_BATTLE_TEST("Counter can hit ghost-type Pokémon (Gen 1)");

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@ -1,4 +1,131 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Mirror Coat (Move Effect) test titles")
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_MIRROR_COAT) == EFFECT_MIRROR_COAT);
ASSUME(GetMoveCategory(MOVE_ROUND) == DAMAGE_CATEGORY_SPECIAL);
}
SINGLE_BATTLE_TEST("Mirror Coat will do twice as much damage received from the opponent")
{
s16 normalDmg;
s16 mirrorCoatDmg;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_ROUND); MOVE(player, MOVE_MIRROR_COAT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, opponent);
HP_BAR(player, captureDamage: &normalDmg);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, player);
HP_BAR(opponent, captureDamage: &mirrorCoatDmg);
} THEN {
EXPECT_MUL_EQ(normalDmg, Q_4_12(2.0), mirrorCoatDmg);
}
}
DOUBLE_BATTLE_TEST("Mirror Coat cannot affect ally Pokémon")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(playerLeft, MOVE_ROUND, target: playerRight);
MOVE(playerRight, MOVE_MIRROR_COAT, target: playerLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, playerLeft);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, playerRight);
}
}
DOUBLE_BATTLE_TEST("Mirror Coat hits the last opponent that hit the user")
{
s16 normalDmg;
s16 mirrorCoatDmg;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_ROUND, target: playerLeft);
MOVE(opponentRight, MOVE_ROUND, target: playerLeft);
MOVE(playerLeft, MOVE_MIRROR_COAT);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, opponentRight);
HP_BAR(playerLeft, captureDamage: &normalDmg);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, playerLeft);
HP_BAR(opponentRight, captureDamage: &mirrorCoatDmg);
} THEN {
EXPECT_MUL_EQ(normalDmg, Q_4_12(2.0), mirrorCoatDmg);
}
}
DOUBLE_BATTLE_TEST("Mirror Coat respects Follow Me")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentRight, MOVE_FOLLOW_ME);
MOVE(opponentLeft, MOVE_ROUND, target: playerLeft);
MOVE(playerLeft, MOVE_MIRROR_COAT, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOLLOW_ME, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Mirror Coat fails if mon that damaged Mirror Coat user is no longer on the field (Gen 1-4)")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_ROUND, target: playerLeft);
MOVE(playerRight, MOVE_ROUND, target: opponentLeft);
MOVE(playerLeft, MOVE_MIRROR_COAT, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, playerRight);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, playerLeft);
}
}
SINGLE_BATTLE_TEST("Mirror Coat deals 1 damage when the attack received is blocked by Disguise")
{
s16 mirrorCoatDmg;
GIVEN {
ASSUME(GetMoveCategory(MOVE_HEX) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_MIMIKYU) { Ability(ABILITY_DISGUISE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HEX); MOVE(player, MOVE_MIRROR_COAT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEX, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIRROR_COAT, player);
HP_BAR(opponent, captureDamage: &mirrorCoatDmg);
} THEN {
EXPECT_EQ(mirrorCoatDmg, 1);
}
}

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@ -122,3 +122,18 @@ SINGLE_BATTLE_TEST("Recoil: The correct amount of recoil damage is dealt after t
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.25), recoilDamage);
}
}
SINGLE_BATTLE_TEST("Recoil: No recoil is taken if the move is blocked by Disguise")
{
GIVEN {
ASSUME(GetMoveRecoil(MOVE_FLARE_BLITZ) > 0);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MIMIKYU) { Ability(ABILITY_DISGUISE); }
} WHEN {
TURN { MOVE(player, MOVE_FLARE_BLITZ); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLARE_BLITZ, player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}