Shows 4 digits on the main Pokédex page
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@ -2890,6 +2890,12 @@ static void CreateInterfaceSprites(u8 page)
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else
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{
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u16 seenOwnedCount;
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// Changes sprite distance based on the seen count (owned count can't ever be bigger than it)
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u8 counterXDist = sPokedexView->seenCount > 999 ? 7 : 8;
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u8 counterX1s = sPokedexView->seenCount > 999 ? 57 : 56;
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u8 counterX10s = counterX1s - counterXDist;
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u8 counterX100s = counterX10s - counterXDist;
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u8 counterX1000s = counterX100s - counterXDist;
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// Seen text
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CreateSprite(&sSeenOwnTextSpriteTemplate, 32, 40, 1);
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@ -2914,7 +2920,7 @@ static void CreateInterfaceSprites(u8 page)
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// Hoenn seen value - 100s
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seenOwnedCount = GetHoennPokedexCount(FLAG_GET_SEEN);
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 40, 45, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 45, 1);
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digitNum = seenOwnedCount / 100;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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@ -2923,7 +2929,7 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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// Hoenn seen value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 48, 45, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 45, 1);
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digitNum = (seenOwnedCount % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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@ -2931,38 +2937,49 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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// Hoenn seen value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 56, 45, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 45, 1);
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digitNum = (seenOwnedCount % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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// National seen value - 100s
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// National seen value - 1000s
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 40, 55, 1);
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digitNum = sPokedexView->seenCount / 100;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1000s, 55, 1);
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digitNum = sPokedexView->seenCount / 1000;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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drawNextDigit = TRUE;
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else
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gSprites[spriteId].invisible = TRUE;
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// National seen value - 100s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 55, 1);
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digitNum = (sPokedexView->seenCount % 1000) / 100;
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if (digitNum != 0 || drawNextDigit)
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{
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drawNextDigit = TRUE;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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}
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else
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gSprites[spriteId].invisible = TRUE;
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// National seen value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 48, 55, 1);
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digitNum = (sPokedexView->seenCount % 100) / 10;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 55, 1);
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digitNum = ((sPokedexView->seenCount % 1000) % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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else
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gSprites[spriteId].invisible = TRUE;
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// National seen value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 56, 55, 1);
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digitNum = (sPokedexView->seenCount % 100) % 10;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 55, 1);
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digitNum = ((sPokedexView->seenCount % 1000) % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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seenOwnedCount = GetHoennPokedexCount(FLAG_GET_CAUGHT);
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// Hoenn owned value - 100s
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 40, 81, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 81, 1);
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digitNum = seenOwnedCount / 100;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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@ -2971,7 +2988,7 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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// Hoenn owned value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 48, 81, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 81, 1);
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digitNum = (seenOwnedCount % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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@ -2979,31 +2996,42 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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// Hoenn owned value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 56, 81, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 81, 1);
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digitNum = (seenOwnedCount % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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// National owned value - 100s
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// National owned value - 1000s
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 40, 91, 1);
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digitNum = sPokedexView->ownCount / 100;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1000s, 91, 1);
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digitNum = sPokedexView->ownCount / 1000;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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drawNextDigit = TRUE;
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else
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gSprites[spriteId].invisible = TRUE;
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// National owned value - 100s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 91, 1);
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digitNum = (sPokedexView->ownCount % 1000) / 100;
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if (digitNum != 0 || drawNextDigit)
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{
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drawNextDigit = TRUE;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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}
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else
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gSprites[spriteId].invisible = TRUE;
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// National owned value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 48, 91, 1);
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digitNum = (sPokedexView->ownCount % 100) / 10;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 91, 1);
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digitNum = ((sPokedexView->ownCount % 1000) % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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else
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gSprites[spriteId].invisible = TRUE;
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// National owned value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, 56, 91, 1);
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digitNum = (sPokedexView->ownCount % 100) % 10;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 91, 1);
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digitNum = ((sPokedexView->ownCount % 1000) % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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}
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spriteId = CreateSprite(&sDexListStartMenuCursorSpriteTemplate, 136, 96, 1);
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