From c9e9b4906a5fd4329ccfc8101bd93c7c60994392 Mon Sep 17 00:00:00 2001 From: ravepossum <145081120+ravepossum@users.noreply.github.com> Date: Fri, 22 Dec 2023 03:43:22 -0500 Subject: [PATCH] Make overworld weather-based terrain effects use B_MSG_TERRAIN_SET constants for intro text (#3793) Co-authored-by: ravepossum --- src/battle_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index cda38dc988..287c8e2c40 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -4276,7 +4276,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32 { // overworld weather started rain, so just do electric terrain anim gFieldStatuses = (STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT); - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_ELECTRIC; BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain); effect++; } @@ -4285,7 +4285,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32 && !(gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) { gFieldStatuses = (STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAIN_SET_MISTY; BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain); effect++; }