Wrote missing Fling tests (#8383)
This commit is contained in:
parent
0611cbe274
commit
cbcb720286
@ -80,8 +80,35 @@ SINGLE_BATTLE_TEST("Fling fails for Pokémon with Klutz ability")
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("Fling fails if the item changes the Pokémon's form")
|
||||
TO_DO_BATTLE_TEST("Fling works if the item changes a Pokémon's form but not the one holding it") //Eg. non-matching Mega Stones
|
||||
SINGLE_BATTLE_TEST("Fling fails if the item changes the Pokémon's form")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_GIRATINA_ORIGIN) { Item(ITEM_GRISEOUS_CORE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_FLING); }
|
||||
} SCENE {
|
||||
MESSAGE("But it failed!");
|
||||
} THEN {
|
||||
EXPECT(player->item == ITEM_GRISEOUS_CORE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Fling works if the item changes a Pokémon's form but not the one holding it")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_BLASTOISINITE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_FLING); }
|
||||
} SCENE {
|
||||
NOT MESSAGE("But it failed!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
|
||||
HP_BAR(opponent);
|
||||
} THEN {
|
||||
EXPECT(player->item == ITEM_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Fling's thrown item can be regained with Recycle")
|
||||
{
|
||||
@ -461,4 +488,24 @@ SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("Fling deals damage based on a TM's move power")
|
||||
SINGLE_BATTLE_TEST("Fling deals damage based on a TM's move power")
|
||||
{
|
||||
s16 damage[2];
|
||||
|
||||
GIVEN {
|
||||
ASSUME(GetMovePower(MOVE_EARTHQUAKE) == GetMovePower(MOVE_EGG_BOMB));
|
||||
ASSUME(!IsSpeciesOfType(SPECIES_WOBBUFFET, TYPE_DARK));
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_TM_EARTHQUAKE); }
|
||||
OPPONENT(SPECIES_HIPPOWDON);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_FLING); }
|
||||
TURN { MOVE(player, MOVE_EGG_BOMB); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_EGG_BOMB, player);
|
||||
HP_BAR(opponent, captureDamage: &damage[1]);
|
||||
} THEN {
|
||||
EXPECT_EQ(damage[0], damage[1]);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user