diff --git a/test/battle/ai/ai_doubles.c b/test/battle/ai/ai_doubles.c index ff880fb2e2..444f065a94 100644 --- a/test/battle/ai/ai_doubles.c +++ b/test/battle/ai/ai_doubles.c @@ -69,11 +69,11 @@ AI_DOUBLE_BATTLE_TEST("AI will not use a status move if partner already chose He } GIVEN { - AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); - PLAYER(SPECIES_WOBBUFFET); - PLAYER(SPECIES_WOBBUFFET); + AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT); + PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_SCRATCH, statusMove, MOVE_WATER_GUN); } + PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_SCRATCH, statusMove, MOVE_WATER_GUN); } OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HELPING_HAND); } - OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, statusMove); } + OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_SCRATCH, statusMove, MOVE_WATER_GUN); } } WHEN { TURN { NOT_EXPECT_MOVE(opponentRight, statusMove); SCORE_LT_VAL(opponentRight, statusMove, AI_SCORE_DEFAULT, target:playerLeft);