Use battler turn damaged
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@ -773,7 +773,7 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
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#define BATTLER_MAX_HP(battlerId)(gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0) || (gBattleStruct->enduredDamage & gBitTable[gBattlerTarget]))
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#define BATTLER_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0))
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#define BATTLER_TURN_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0) || (gBattleStruct->enduredDamage & gBitTable[battler]))
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#define IS_BATTLER_OF_TYPE(battlerId, type)((GetBattlerType(battlerId, 0) == type || GetBattlerType(battlerId, 1) == type || (GetBattlerType(battlerId, 2) != TYPE_MYSTERY && GetBattlerType(battlerId, 2) == type)))
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@ -5853,8 +5853,7 @@ static void Cmd_moveend(void)
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if (IsBattlerAlive(battler)
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&& gBattlerAttacker != battler
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&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_EJECT_BUTTON
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&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
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&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0 || gBattleStruct->enduredDamage & gBitTable[battler])
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&& BATTLER_TURN_DAMAGED(battler)
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&& CountUsablePartyMons(battler) > 0) // Has mon to switch into
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{
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gBattleScripting.battler = battler;
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@ -5889,7 +5888,7 @@ static void Cmd_moveend(void)
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&& IsBattlerAlive(battler)
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&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
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&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RED_CARD
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&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
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&& BATTLER_TURN_DAMAGED(battler)
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&& CanBattlerSwitch(gBattlerAttacker))
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{
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gLastUsedItem = gBattleMons[battler].item;
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@ -5953,7 +5952,7 @@ static void Cmd_moveend(void)
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// Attacker is mon who made contact, battler is mon with pickpocket
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if (battler != gBattlerAttacker // Cannot pickpocket yourself
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&& GetBattlerAbility(battler) == ABILITY_PICKPOCKET // Target must have pickpocket ability
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&& BATTLER_DAMAGED(battler) // Target needs to have been damaged
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&& BATTLER_TURN_DAMAGED(battler) // Target needs to have been damaged
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&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) // Subsitute unaffected
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&& IsBattlerAlive(battler) // Battler must be alive to pickpocket
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&& gBattleMons[battler].item == ITEM_NONE // Pickpocketer can't have an item already
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