I don't know (#8015)
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@ -3951,9 +3951,6 @@ static void TryDoEventsBeforeFirstTurn(void)
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for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
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gBattleCommunication[i] = 0;
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for (i = 0; i < gBattlersCount; i++)
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gBattleMons[i].volatiles.flinched = FALSE;
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gBattleStruct->eventBlockCounter = 0;
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gBattleStruct->turnEffectsBattlerId = 0;
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gBattleScripting.moveendState = 0;
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