From d12a24aef2f41d82288422fa3a41b18cbc2cecd4 Mon Sep 17 00:00:00 2001 From: Ariel A <24759293+aarant@users.noreply.github.com> Date: Sat, 14 Dec 2024 23:07:02 -0500 Subject: [PATCH] fix: gave MOVEMENT_TYPE_FOLLOW_PLAYER an initial facing direction --- src/event_object_movement.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 26127caab9..acecd5d61d 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -362,7 +362,7 @@ static const bool8 sMovementTypeHasRange[NUM_MOVEMENT_TYPES] = { [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE, }; -const u8 gInitialMovementTypeFacingDirections[] = { +const u8 gInitialMovementTypeFacingDirections[NUM_MOVEMENT_TYPES] = { [MOVEMENT_TYPE_NONE] = DIR_SOUTH, [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH, [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH, @@ -444,6 +444,7 @@ const u8 gInitialMovementTypeFacingDirections[] = { [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST, [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST, + [MOVEMENT_TYPE_FOLLOW_PLAYER] = DIR_SOUTH, }; #define OBJ_EVENT_PAL_TAG_BRENDAN 0x1100