diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 8ba2c72096..dfc023676a 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -1,19 +1,6 @@ #ifndef GUARD_CONSTANTS_BATTLE_AI_H #define GUARD_CONSTANTS_BATTLE_AI_H -// battlers -#define AI_TARGET 0 -#define AI_USER 1 -#define AI_TARGET_PARTNER 2 -#define AI_USER_PARTNER 3 - -// get_type command -#define AI_TYPE1_TARGET 0 -#define AI_TYPE1_USER 1 -#define AI_TYPE2_TARGET 2 -#define AI_TYPE2_USER 3 -#define AI_TYPE_MOVE 4 - // AI Flags. Most run specific functions to update score, new flags are used for internal logic in other scripts // See docs/ai_flags.md for more details. #define AI_FLAG_CHECK_BAD_MOVE (1 << 0) // AI will avoid using moves that are likely to fail or be ineffective in the current situation.