Reverted orb effect shadow change

This commit is contained in:
Eduardo Quezada 2025-01-19 22:13:08 -03:00
parent 070f9ce4e1
commit d1fc3d7009

View File

@ -1156,7 +1156,7 @@ static void Task_OrbEffect(u8 taskId)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
SetGpuRegBits(REG_OFFSET_BLDCNT, gOrbEffectBackgroundLayerFlags[0]);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 7));
UpdateShadowColor(RGB_GRAY);
UpdateShadowColor(RGB(9, 8, 8));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
SetBgTilemapPalette(0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT, 0xF);
@ -1224,7 +1224,7 @@ static void Task_OrbEffect(u8 taskId)
SetGpuReg(REG_OFFSET_DISPCNT, tDispCnt);
SetGpuReg(REG_OFFSET_BLDCNT, tBldCnt);
SetGpuReg(REG_OFFSET_BLDALPHA, tBldAlpha);
UpdateShadowColor(RGB_GRAY);
UpdateShadowColor(RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, tWinIn);
SetGpuReg(REG_OFFSET_WINOUT, tWinOut);
ScriptContext_Enable();