commit
d2803dd159
@ -288,7 +288,7 @@
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.byte 0x31
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.byte 0x31
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.4byte \template
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.4byte \template
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.if \anim_battler == ANIM_TARGET
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.if \anim_battler == ANIM_TARGET
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.byte 0x80 | (\subpriority_offset & 0x7F)
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.byte ANIMSPRITE_IS_TARGET | (\subpriority_offset & 0x7F)
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.else
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.else
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.byte (\subpriority_offset & 0x7F)
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.byte (\subpriority_offset & 0x7F)
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.endif
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.endif
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@ -304,7 +304,7 @@
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.byte 0x32
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.byte 0x32
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.4byte \template
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.4byte \template
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.if \anim_battler == ANIM_TARGET
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.if \anim_battler == ANIM_TARGET
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.byte 0x80 | (\subpriority_offset & 0x7F)
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.byte ANIMSPRITE_IS_TARGET | (\subpriority_offset & 0x7F)
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.else
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.else
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.byte (\subpriority_offset & 0x7F)
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.byte (\subpriority_offset & 0x7F)
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.endif
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.endif
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@ -10,7 +10,7 @@
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F(CONFUSION_SELF_DMG_CHANCE, confusionSelfDmgChance, (u32, GEN_COUNT - 1)) \
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F(CONFUSION_SELF_DMG_CHANCE, confusionSelfDmgChance, (u32, GEN_COUNT - 1)) \
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F(MULTI_HIT_CHANCE, multiHitChance, (u32, GEN_COUNT - 1)) \
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F(MULTI_HIT_CHANCE, multiHitChance, (u32, GEN_COUNT - 1)) \
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F(WHITEOUT_MONEY, whiteoutMoney, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(WHITEOUT_MONEY, whiteoutMoney, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(LIGHT_BALL_ATTACK_BOOST, lightBallAttackBoost, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(LIGHT_BALL_ATTACK_BOOST, lightBallAttackBoost, (u32, GEN_COUNT - 1)) \
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/* Experience settings */ \
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/* Experience settings */ \
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F(EXP_CATCH, expCatch, (u32, GEN_COUNT - 1)) \
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F(EXP_CATCH, expCatch, (u32, GEN_COUNT - 1)) \
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F(TRAINER_EXP_MULTIPLIER, trainerExpMultiplier, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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F(TRAINER_EXP_MULTIPLIER, trainerExpMultiplier, (u32, GEN_COUNT - 1)) /* TODO: use in tests */ \
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@ -2049,9 +2049,16 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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ADJUST_SCORE(-10);
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ADJUST_SCORE(-10);
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break;
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break;
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case EFFECT_FOLLOW_ME:
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case EFFECT_FOLLOW_ME:
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if (!hasPartner
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|| DoesPartnerHaveSameMoveEffect(BATTLE_PARTNER(battlerAtk), battlerDef, move, aiData->partnerMove)
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|| (aiData->partnerMove != MOVE_NONE && IsBattleMoveStatus(aiData->partnerMove))
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|| gBattleStruct->monToSwitchIntoId[BATTLE_PARTNER(battlerAtk)] != PARTY_SIZE)
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ADJUST_SCORE(-20);
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break;
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case EFFECT_HELPING_HAND:
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case EFFECT_HELPING_HAND:
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if (!hasPartner
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if (!hasPartner
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|| DoesPartnerHaveSameMoveEffect(BATTLE_PARTNER(battlerAtk), battlerDef, move, aiData->partnerMove)
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|| DoesPartnerHaveSameMoveEffect(BATTLE_PARTNER(battlerAtk), battlerDef, move, aiData->partnerMove)
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|| aiData->abilities[BATTLE_PARTNER(battlerAtk)] == ABILITY_GOOD_AS_GOLD
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|| (aiData->partnerMove != MOVE_NONE && IsBattleMoveStatus(aiData->partnerMove))
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|| (aiData->partnerMove != MOVE_NONE && IsBattleMoveStatus(aiData->partnerMove))
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|| gBattleStruct->monToSwitchIntoId[BATTLE_PARTNER(battlerAtk)] != PARTY_SIZE) //Partner is switching out.
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|| gBattleStruct->monToSwitchIntoId[BATTLE_PARTNER(battlerAtk)] != PARTY_SIZE) //Partner is switching out.
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ADJUST_SCORE(-20);
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ADJUST_SCORE(-20);
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@ -3152,6 +3159,7 @@ static s32 AI_DoubleBattle(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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case EFFECT_HELPING_HAND:
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case EFFECT_HELPING_HAND:
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if (!hasPartner
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if (!hasPartner
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|| !HasDamagingMove(battlerAtkPartner)
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|| !HasDamagingMove(battlerAtkPartner)
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|| aiData->abilities[battlerAtkPartner] == ABILITY_GOOD_AS_GOLD
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|| (aiData->partnerMove != MOVE_NONE && IsBattleMoveStatus(aiData->partnerMove)))
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|| (aiData->partnerMove != MOVE_NONE && IsBattleMoveStatus(aiData->partnerMove)))
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{
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{
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ADJUST_SCORE(WORST_EFFECT);
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ADJUST_SCORE(WORST_EFFECT);
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@ -5158,7 +5158,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
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typeMultiplier = CalcPartyMonTypeEffectivenessMultiplier(moves[i * 4 + j], targetSpecies, targetAbility);
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typeMultiplier = CalcPartyMonTypeEffectivenessMultiplier(moves[i * 4 + j], targetSpecies, targetAbility);
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if (typeMultiplier == UQ_4_12(0))
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if (typeMultiplier == UQ_4_12(0))
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moveScores[i * MAX_MON_MOVES + j] += 0;
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moveScores[i * MAX_MON_MOVES + j] += 0;
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else if (typeMultiplier >= UQ_4_12(2))
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else if (typeMultiplier >= UQ_4_12(2.0))
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moveScores[i * MAX_MON_MOVES + j] += movePower * 2;
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moveScores[i * MAX_MON_MOVES + j] += movePower * 2;
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else if (typeMultiplier <= UQ_4_12(0.5))
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else if (typeMultiplier <= UQ_4_12(0.5))
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moveScores[i * MAX_MON_MOVES + j] += movePower / 2;
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moveScores[i * MAX_MON_MOVES + j] += movePower / 2;
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@ -7876,7 +7876,7 @@ static inline u32 CalcAttackStat(struct DamageContext *ctx)
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modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(2.0));
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modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(2.0));
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break;
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break;
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case HOLD_EFFECT_LIGHT_BALL:
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case HOLD_EFFECT_LIGHT_BALL:
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if (atkBaseSpeciesId == SPECIES_PIKACHU && (B_LIGHT_BALL_ATTACK_BOOST >= GEN_4 || IsBattleMoveSpecial(move)))
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if (atkBaseSpeciesId == SPECIES_PIKACHU && (GetConfig(CONFIG_LIGHT_BALL_ATTACK_BOOST) >= GEN_4 || IsBattleMoveSpecial(move)))
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modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(2.0));
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modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(2.0));
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break;
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break;
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case HOLD_EFFECT_CHOICE_BAND:
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case HOLD_EFFECT_CHOICE_BAND:
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@ -237,7 +237,7 @@ static void CB2_ReshowBlankBattleScreenAfterMenu(void)
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gBattleScripting.reshowMainState--;
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gBattleScripting.reshowMainState--;
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break;
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break;
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case 10:
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case 10:
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if (gBattleScripting.monCaught)
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if (gBattleScripting.monCaught)
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CreateCaughtMonSprite(); // displays the caught mon for the switch into party feature
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CreateCaughtMonSprite(); // displays the caught mon for the switch into party feature
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break;
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break;
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default:
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default:
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@ -324,7 +324,7 @@ void CreateBattlerSprite(u32 battler)
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBacksprites[gSaveBlock2Ptr->playerGender].coordinates.size) * 4 + 80,
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(8 - gTrainerBacksprites[gSaveBlock2Ptr->playerGender].coordinates.size) * 4 + 80,
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GetBattlerSpriteSubpriority(0));
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GetBattlerSpriteSubpriority(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = (8 + battler / 2);
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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}
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}
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@ -334,7 +334,7 @@ void CreateBattlerSprite(u32 battler)
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBacksprites[TRAINER_BACK_PIC_WALLY].coordinates.size) * 4 + 80,
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(8 - gTrainerBacksprites[TRAINER_BACK_PIC_WALLY].coordinates.size) * 4 + 80,
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GetBattlerSpriteSubpriority(0));
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GetBattlerSpriteSubpriority(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = (8 + battler / 2);
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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}
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}
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@ -689,10 +689,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -772,10 +777,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -855,10 +865,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -938,10 +953,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -1021,10 +1041,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -1104,10 +1129,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -1187,10 +1217,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -1270,10 +1305,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -1354,10 +1394,15 @@ DOUBLE_BATTLE_TEST("Sheer Force only boosts the damage of moves it's supposed to
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HP_BAR(opponentRight, captureDamage: &damage1);
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HP_BAR(opponentRight, captureDamage: &damage1);
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}
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}
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} THEN {
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} THEN {
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if (IsMoveSheerForceBoosted(move))
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if (IsMoveSheerForceBoosted(move)) {
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if (!(damage1 > damage2))
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_GT(damage1, damage2);
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EXPECT_GT(damage1, damage2);
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else
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} else {
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if (damage1 != damage2)
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DebugPrintf("Move that failed: %S", gMovesInfo[move].name);
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EXPECT_EQ(damage2, damage1);
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EXPECT_EQ(damage2, damage1);
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}
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}
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}
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}
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}
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@ -796,6 +796,20 @@ AI_DOUBLE_BATTLE_TEST("AI uses Helping Hand if the ally does notably more damage
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}
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}
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}
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}
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AI_DOUBLE_BATTLE_TEST("AI does not use Helping Hand on Good as Gold ally")
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{
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||||||
|
GIVEN {
|
||||||
|
ASSUME(GetMoveEffect(MOVE_HELPING_HAND) == EFFECT_HELPING_HAND);
|
||||||
|
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_DOUBLE_BATTLE);
|
||||||
|
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_TACKLE, MOVE_CELEBRATE); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_TACKLE, MOVE_CELEBRATE); }
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HELPING_HAND, MOVE_MUD_SLAP); }
|
||||||
|
OPPONENT(SPECIES_GHOLDENGO) { Ability(ABILITY_GOOD_AS_GOLD); Moves(MOVE_MUDDY_WATER); }
|
||||||
|
} WHEN {
|
||||||
|
TURN { EXPECT_MOVE(opponentLeft, MOVE_MUD_SLAP); }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
AI_DOUBLE_BATTLE_TEST("AI uses Tailwind")
|
AI_DOUBLE_BATTLE_TEST("AI uses Tailwind")
|
||||||
{
|
{
|
||||||
u32 speed1, speed2, speed3, speed4;
|
u32 speed1, speed2, speed3, speed4;
|
||||||
|
|||||||
@ -1,4 +1,99 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "test/battle.h"
|
#include "test/battle.h"
|
||||||
|
|
||||||
TO_DO_BATTLE_TEST("TODO: Write Light Ball (Hold Effect) test titles")
|
ASSUMPTIONS
|
||||||
|
{
|
||||||
|
ASSUME(GetItemHoldEffect(ITEM_LIGHT_BALL) == HOLD_EFFECT_LIGHT_BALL);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const u32 speciesToCheck[] = {
|
||||||
|
SPECIES_PICHU,
|
||||||
|
SPECIES_PIKACHU,
|
||||||
|
SPECIES_PIKACHU_COSPLAY,
|
||||||
|
SPECIES_PIKACHU_ROCK_STAR,
|
||||||
|
SPECIES_PIKACHU_BELLE,
|
||||||
|
SPECIES_PIKACHU_POP_STAR,
|
||||||
|
SPECIES_PIKACHU_PHD,
|
||||||
|
SPECIES_PIKACHU_LIBRE,
|
||||||
|
SPECIES_PIKACHU_ORIGINAL,
|
||||||
|
SPECIES_PIKACHU_HOENN,
|
||||||
|
SPECIES_PIKACHU_SINNOH,
|
||||||
|
SPECIES_PIKACHU_UNOVA,
|
||||||
|
SPECIES_PIKACHU_KALOS,
|
||||||
|
SPECIES_PIKACHU_ALOLA,
|
||||||
|
SPECIES_PIKACHU_PARTNER,
|
||||||
|
SPECIES_PIKACHU_WORLD,
|
||||||
|
SPECIES_PIKACHU_GMAX,
|
||||||
|
};
|
||||||
|
|
||||||
|
SINGLE_BATTLE_TEST("Light Ball doubles Pikachu's Special Attack", s16 damage)
|
||||||
|
{
|
||||||
|
u32 species = 0, item = 0;
|
||||||
|
|
||||||
|
for (u32 j = 0; j < ARRAY_COUNT(speciesToCheck); j++) {
|
||||||
|
PARAMETRIZE { item = ITEM_NONE; species = speciesToCheck[j]; }
|
||||||
|
PARAMETRIZE { item = ITEM_LIGHT_BALL; species = speciesToCheck[j]; }
|
||||||
|
}
|
||||||
|
|
||||||
|
GIVEN {
|
||||||
|
ASSUME(GetMoveCategory(MOVE_THUNDERSHOCK) == DAMAGE_CATEGORY_SPECIAL);
|
||||||
|
if (species == SPECIES_PIKACHU_GMAX) {
|
||||||
|
PLAYER(SPECIES_PIKACHU) { Item(item); GigantamaxFactor(TRUE); }
|
||||||
|
} else {
|
||||||
|
PLAYER(species) { Item(item); }
|
||||||
|
}
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
} WHEN {
|
||||||
|
if (species == SPECIES_PIKACHU_GMAX) {
|
||||||
|
TURN { MOVE(player, MOVE_THUNDERSHOCK, gimmick: GIMMICK_DYNAMAX); }
|
||||||
|
} else {
|
||||||
|
TURN { MOVE(player, MOVE_THUNDERSHOCK); }
|
||||||
|
}
|
||||||
|
} SCENE {
|
||||||
|
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||||
|
} THEN {
|
||||||
|
if (i == 1) { // First check to avoid boosting other species
|
||||||
|
EXPECT_EQ(results[i - 1].damage, results[i].damage);
|
||||||
|
} else if (i % 2 == 1) { // Every 2nd test afterwards
|
||||||
|
EXPECT_MUL_EQ(results[i - 1].damage, Q_4_12(2.0), results[i].damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SINGLE_BATTLE_TEST("Light Ball doubles Pikachu's Attack (Gen4+)", s16 damage)
|
||||||
|
{
|
||||||
|
u32 species = 0, item = 0, config = 0;
|
||||||
|
|
||||||
|
for (u32 j = 0; j < ARRAY_COUNT(speciesToCheck); j++) {
|
||||||
|
PARAMETRIZE { item = ITEM_NONE; config = GEN_3; species = speciesToCheck[j]; }
|
||||||
|
PARAMETRIZE { item = ITEM_LIGHT_BALL; config = GEN_3; species = speciesToCheck[j]; }
|
||||||
|
PARAMETRIZE { item = ITEM_LIGHT_BALL; config = GEN_4; species = speciesToCheck[j]; }
|
||||||
|
}
|
||||||
|
|
||||||
|
GIVEN {
|
||||||
|
WITH_CONFIG(CONFIG_LIGHT_BALL_ATTACK_BOOST, config);
|
||||||
|
ASSUME(GetMoveCategory(MOVE_SPARK) == DAMAGE_CATEGORY_PHYSICAL);
|
||||||
|
if (species == SPECIES_PIKACHU_GMAX) {
|
||||||
|
PLAYER(SPECIES_PIKACHU) { Item(item); GigantamaxFactor(TRUE); }
|
||||||
|
} else {
|
||||||
|
PLAYER(species) { Item(item); }
|
||||||
|
}
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
} WHEN {
|
||||||
|
if (species == SPECIES_PIKACHU_GMAX) {
|
||||||
|
TURN { MOVE(player, MOVE_SPARK, gimmick: GIMMICK_DYNAMAX); }
|
||||||
|
} else {
|
||||||
|
TURN { MOVE(player, MOVE_SPARK); }
|
||||||
|
}
|
||||||
|
} SCENE {
|
||||||
|
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||||
|
} THEN {
|
||||||
|
if (i == 2) { // First check to avoid boosting other species
|
||||||
|
EXPECT_EQ(results[i - 2].damage, results[i].damage); // No item vs Light Ball
|
||||||
|
EXPECT_EQ(results[i - 1].damage, results[i].damage); // Gen 3 vs Gen 4
|
||||||
|
} else if (i % 3 == 2) { // Every 3rd test afterwards
|
||||||
|
EXPECT_MUL_EQ(results[i - 2].damage, Q_4_12(2.0), results[i].damage); // No item vs Light Ball
|
||||||
|
EXPECT_MUL_EQ(results[i - 1].damage, Q_4_12(2.0), results[i].damage); // Gen 3 vs Gen 4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@ -20,7 +20,7 @@ SINGLE_BATTLE_TEST("Acrobatics doubles in power if the user has no held item", s
|
|||||||
} SCENE {
|
} SCENE {
|
||||||
HP_BAR(player, captureDamage: &results[i].damage);
|
HP_BAR(player, captureDamage: &results[i].damage);
|
||||||
} FINALLY {
|
} FINALLY {
|
||||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2), results[1].damage);
|
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Retaliate doubles in base power the turn after an ally faint
|
|||||||
HP_BAR(opponent, captureDamage: &damage[0]);
|
HP_BAR(opponent, captureDamage: &damage[0]);
|
||||||
HP_BAR(opponent, captureDamage: &damage[1]);
|
HP_BAR(opponent, captureDamage: &damage[1]);
|
||||||
} THEN {
|
} THEN {
|
||||||
EXPECT_MUL_EQ(damage[1], Q_4_12(2), damage[0]);
|
EXPECT_MUL_EQ(damage[1], Q_4_12(2.0), damage[0]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -40,7 +40,7 @@ SINGLE_BATTLE_TEST("Retaliate doubles in base power the turn after an ally faint
|
|||||||
HP_BAR(player, captureDamage: &damage[0]);
|
HP_BAR(player, captureDamage: &damage[0]);
|
||||||
HP_BAR(player, captureDamage: &damage[1]);
|
HP_BAR(player, captureDamage: &damage[1]);
|
||||||
} THEN {
|
} THEN {
|
||||||
EXPECT_MUL_EQ(damage[1], Q_4_12(2), damage[0]);
|
EXPECT_MUL_EQ(damage[1], Q_4_12(2.0), damage[0]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,7 +92,7 @@ DOUBLE_BATTLE_TEST("Retaliate works with passive damage")
|
|||||||
HP_BAR(opponentRight, captureDamage: &damage[0]);
|
HP_BAR(opponentRight, captureDamage: &damage[0]);
|
||||||
HP_BAR(opponentRight, captureDamage: &damage[1]);
|
HP_BAR(opponentRight, captureDamage: &damage[1]);
|
||||||
} THEN {
|
} THEN {
|
||||||
EXPECT_MUL_EQ(damage[1], Q_4_12(2), damage[0]);
|
EXPECT_MUL_EQ(damage[1], Q_4_12(2.0), damage[0]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -115,7 +115,7 @@ SINGLE_BATTLE_TEST("Retaliate works with Perish Song")
|
|||||||
HP_BAR(opponent, captureDamage: &damage[0]);
|
HP_BAR(opponent, captureDamage: &damage[0]);
|
||||||
HP_BAR(opponent, captureDamage: &damage[1]);
|
HP_BAR(opponent, captureDamage: &damage[1]);
|
||||||
} THEN {
|
} THEN {
|
||||||
EXPECT_MUL_EQ(damage[1], Q_4_12(2), damage[0]);
|
EXPECT_MUL_EQ(damage[1], Q_4_12(2.0), damage[0]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -135,6 +135,6 @@ SINGLE_BATTLE_TEST("Retaliate works with self-inflicted fainting")
|
|||||||
HP_BAR(opponent, captureDamage: &damage[0]);
|
HP_BAR(opponent, captureDamage: &damage[0]);
|
||||||
HP_BAR(opponent, captureDamage: &damage[1]);
|
HP_BAR(opponent, captureDamage: &damage[1]);
|
||||||
} THEN {
|
} THEN {
|
||||||
EXPECT_MUL_EQ(damage[1], Q_4_12(2), damage[0]);
|
EXPECT_MUL_EQ(damage[1], Q_4_12(2.0), damage[0]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user