diff --git a/include/strings.h b/include/strings.h index e4adb071dd..041f43d05b 100644 --- a/include/strings.h +++ b/include/strings.h @@ -216,17 +216,6 @@ extern const u8 gMenuText_Confirm[]; extern const u8 gMenuText_Show[]; extern const u8 gMenuText_Give2[]; -extern const u8 gText_WithdrawPokemon[]; -extern const u8 gText_WithdrawMonDescription[]; -extern const u8 gText_DepositPokemon[]; -extern const u8 gText_DepositMonDescription[]; -extern const u8 gText_MovePokemon[]; -extern const u8 gText_MoveMonDescription[]; -extern const u8 gText_MoveItems[]; -extern const u8 gText_MoveItemsDescription[]; -extern const u8 gText_SeeYa[]; -extern const u8 gText_SeeYaDescription[]; - extern const u8 gText_EggNickname[]; extern const u8 gText_Pokemon[]; extern const u8 gText_InParty[]; @@ -1881,78 +1870,7 @@ extern const u8 BattlePyramid_Text_SixTrainersRemaining6[]; extern const u8 BattlePyramid_Text_SevenTrainersRemaining6[]; // PC strings -extern const u8 gText_ExitFromBox[]; -extern const u8 gText_WhatDoYouWantToDo[]; -extern const u8 gText_PleasePickATheme[]; -extern const u8 gText_PickTheWallpaper[]; -extern const u8 gText_PkmnIsSelected[]; -extern const u8 gText_JumpToWhichBox[]; -extern const u8 gText_DepositInWhichBox[]; -extern const u8 gText_PkmnWasDeposited[]; -extern const u8 gText_BoxIsFull2[]; -extern const u8 gText_ReleaseThisPokemon[]; -extern const u8 gText_PkmnWasReleased[]; -extern const u8 gText_ByeByePkmn[]; -extern const u8 gText_MarkYourPkmn[]; -extern const u8 gText_ThatsYourLastPkmn[]; extern const u8 gText_YourPartysFull[]; -extern const u8 gText_YoureHoldingAPkmn[]; -extern const u8 gText_WhichOneWillYouTake[]; -extern const u8 gText_YouCantReleaseAnEgg[]; -extern const u8 gText_ContinueBoxOperations[]; -extern const u8 gText_PkmnCameBack[]; -extern const u8 gText_WasItWorriedAboutYou[]; -extern const u8 gText_FourEllipsesExclamation[]; -extern const u8 gText_PleaseRemoveTheMail[]; -extern const u8 gText_GiveToAPkmn[]; -extern const u8 gText_PlacedItemInBag[]; -extern const u8 gText_BagIsFull2[]; -extern const u8 gText_PutItemInBag[]; -extern const u8 gText_ItemIsNowHeld[]; -extern const u8 gText_ChangedToNewItem[]; -extern const u8 gText_MailCantBeStored[]; -extern const u8 gPCText_Cancel[]; -extern const u8 gPCText_Store[]; -extern const u8 gPCText_Withdraw[]; -extern const u8 gPCText_Move[]; -extern const u8 gPCText_Shift[]; -extern const u8 gPCText_Place[]; -extern const u8 gPCText_Summary[]; -extern const u8 gPCText_Release[]; -extern const u8 gPCText_Mark[]; -extern const u8 gPCText_Jump[]; -extern const u8 gPCText_Wallpaper[]; -extern const u8 gPCText_Name[]; -extern const u8 gPCText_Take[]; -extern const u8 gPCText_Give[]; -extern const u8 gPCText_Give[]; -extern const u8 gPCText_Switch[]; -extern const u8 gPCText_Bag[]; -extern const u8 gPCText_Info[]; -extern const u8 gPCText_Scenery1[]; -extern const u8 gPCText_Scenery2[]; -extern const u8 gPCText_Scenery3[]; -extern const u8 gPCText_Etcetera[]; -extern const u8 gPCText_Friends[]; -extern const u8 gPCText_Forest[]; -extern const u8 gPCText_City[]; -extern const u8 gPCText_Desert[]; -extern const u8 gPCText_Savanna[]; -extern const u8 gPCText_Crag[]; -extern const u8 gPCText_Volcano[]; -extern const u8 gPCText_Snow[]; -extern const u8 gPCText_Cave[]; -extern const u8 gPCText_Beach[]; -extern const u8 gPCText_Seafloor[]; -extern const u8 gPCText_River[]; -extern const u8 gPCText_Sky[]; -extern const u8 gPCText_PolkaDot[]; -extern const u8 gPCText_Pokecenter[]; -extern const u8 gPCText_Machine[]; -extern const u8 gPCText_Simple[]; -extern const u8 gText_PartyFull[]; -extern const u8 gText_Box[]; -extern const u8 gText_JustOnePkmn[]; // battle main extern const u8 gText_LinkStandby3[]; diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 6c9c53fd7f..54fee9e77a 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -892,16 +892,20 @@ static void UnkUtil_DmaRun(struct UnkUtilData *); void SetMonFormPSS(struct BoxPokemon *boxMon); void UpdateSpeciesSpritePSS(struct BoxPokemon *boxmon); +static const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you."); +static const u8 gText_PartyFull[] = _("Your party is full!"); +static const u8 gText_Box[] = _("BOX"); + struct { const u8 *text; const u8 *desc; } static const sMainMenuTexts[OPTIONS_COUNT] = { - [OPTION_WITHDRAW] = {gText_WithdrawPokemon, gText_WithdrawMonDescription}, - [OPTION_DEPOSIT] = {gText_DepositPokemon, gText_DepositMonDescription}, - [OPTION_MOVE_MONS] = {gText_MovePokemon, gText_MoveMonDescription}, - [OPTION_MOVE_ITEMS] = {gText_MoveItems, gText_MoveItemsDescription}, - [OPTION_EXIT] = {gText_SeeYa, gText_SeeYaDescription} + [OPTION_WITHDRAW] = {COMPOUND_STRING("WITHDRAW POKéMON"), COMPOUND_STRING("Move POKéMON stored in BOXES to\nyour party.")}, + [OPTION_DEPOSIT] = {COMPOUND_STRING("DEPOSIT POKéMON"), COMPOUND_STRING("Store POKéMON in your party in BOXES.")}, + [OPTION_MOVE_MONS] = {COMPOUND_STRING("MOVE POKéMON"), COMPOUND_STRING("Organize the POKéMON in BOXES and\nin your party.")}, + [OPTION_MOVE_ITEMS] = {COMPOUND_STRING("MOVE ITEMS"), COMPOUND_STRING("Move items held by any POKéMON\nin a BOX or your party.")}, + [OPTION_EXIT] = {COMPOUND_STRING("SEE YA!"), COMPOUND_STRING("Return to the previous menu.")} }; static const struct WindowTemplate sWindowTemplate_MainMenu = @@ -1078,39 +1082,41 @@ static const struct SpriteTemplate sSpriteTemplate_DisplayMon = .callback = SpriteCallbackDummy, }; +static const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} is selected."); + static const struct StorageMessage sMessages[] = { - [MSG_EXIT_BOX] = {gText_ExitFromBox, MSG_VAR_NONE}, - [MSG_WHAT_YOU_DO] = {gText_WhatDoYouWantToDo, MSG_VAR_NONE}, - [MSG_PICK_A_THEME] = {gText_PleasePickATheme, MSG_VAR_NONE}, - [MSG_PICK_A_WALLPAPER] = {gText_PickTheWallpaper, MSG_VAR_NONE}, - [MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_VAR_MON_NAME_1}, - [MSG_JUMP_TO_WHICH_BOX] = {gText_JumpToWhichBox, MSG_VAR_NONE}, - [MSG_DEPOSIT_IN_WHICH_BOX] = {gText_DepositInWhichBox, MSG_VAR_NONE}, - [MSG_WAS_DEPOSITED] = {gText_PkmnWasDeposited, MSG_VAR_MON_NAME_1}, - [MSG_BOX_IS_FULL] = {gText_BoxIsFull2, MSG_VAR_NONE}, - [MSG_RELEASE_POKE] = {gText_ReleaseThisPokemon, MSG_VAR_NONE}, - [MSG_WAS_RELEASED] = {gText_PkmnWasReleased, MSG_VAR_RELEASE_MON_1}, - [MSG_BYE_BYE] = {gText_ByeByePkmn, MSG_VAR_RELEASE_MON_3}, - [MSG_MARK_POKE] = {gText_MarkYourPkmn, MSG_VAR_NONE}, - [MSG_LAST_POKE] = {gText_ThatsYourLastPkmn, MSG_VAR_NONE}, - [MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_VAR_NONE}, - [MSG_HOLDING_POKE] = {gText_YoureHoldingAPkmn, MSG_VAR_NONE}, - [MSG_WHICH_ONE_WILL_TAKE] = {gText_WhichOneWillYouTake, MSG_VAR_NONE}, - [MSG_CANT_RELEASE_EGG] = {gText_YouCantReleaseAnEgg, MSG_VAR_NONE}, - [MSG_CONTINUE_BOX] = {gText_ContinueBoxOperations, MSG_VAR_NONE}, - [MSG_CAME_BACK] = {gText_PkmnCameBack, MSG_VAR_MON_NAME_1}, - [MSG_WORRIED] = {gText_WasItWorriedAboutYou, MSG_VAR_NONE}, - [MSG_SURPRISE] = {gText_FourEllipsesExclamation, MSG_VAR_NONE}, - [MSG_PLEASE_REMOVE_MAIL] = {gText_PleaseRemoveTheMail, MSG_VAR_NONE}, - [MSG_IS_SELECTED2] = {gText_PkmnIsSelected, MSG_VAR_ITEM_NAME}, - [MSG_GIVE_TO_MON] = {gText_GiveToAPkmn, MSG_VAR_NONE}, - [MSG_PLACED_IN_BAG] = {gText_PlacedItemInBag, MSG_VAR_ITEM_NAME}, - [MSG_BAG_FULL] = {gText_BagIsFull2, MSG_VAR_NONE}, - [MSG_PUT_IN_BAG] = {gText_PutItemInBag, MSG_VAR_NONE}, - [MSG_ITEM_IS_HELD] = {gText_ItemIsNowHeld, MSG_VAR_ITEM_NAME}, - [MSG_CHANGED_TO_ITEM] = {gText_ChangedToNewItem, MSG_VAR_ITEM_NAME}, - [MSG_CANT_STORE_MAIL] = {gText_MailCantBeStored, MSG_VAR_NONE}, + [MSG_EXIT_BOX] = {COMPOUND_STRING("Exit from the BOX?"), MSG_VAR_NONE}, + [MSG_WHAT_YOU_DO] = {COMPOUND_STRING("What do you want to do?"), MSG_VAR_NONE}, + [MSG_PICK_A_THEME] = {COMPOUND_STRING("Please pick a theme."), MSG_VAR_NONE}, + [MSG_PICK_A_WALLPAPER] = {COMPOUND_STRING("Pick the wallpaper."), MSG_VAR_NONE}, + [MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_VAR_MON_NAME_1}, + [MSG_JUMP_TO_WHICH_BOX] = {COMPOUND_STRING("Jump to which BOX?"), MSG_VAR_NONE}, + [MSG_DEPOSIT_IN_WHICH_BOX] = {COMPOUND_STRING("Deposit in which BOX?"), MSG_VAR_NONE}, + [MSG_WAS_DEPOSITED] = {COMPOUND_STRING("{DYNAMIC 0} was deposited."), MSG_VAR_MON_NAME_1}, + [MSG_BOX_IS_FULL] = {COMPOUND_STRING("The BOX is full."), MSG_VAR_NONE}, + [MSG_RELEASE_POKE] = {COMPOUND_STRING("Release this POKéMON?"), MSG_VAR_NONE}, + [MSG_WAS_RELEASED] = {COMPOUND_STRING("{DYNAMIC 0} was released."), MSG_VAR_RELEASE_MON_1}, + [MSG_BYE_BYE] = {COMPOUND_STRING("Bye-bye, {DYNAMIC 0}!"), MSG_VAR_RELEASE_MON_3}, + [MSG_MARK_POKE] = {COMPOUND_STRING("Mark your POKéMON."), MSG_VAR_NONE}, + [MSG_LAST_POKE] = {COMPOUND_STRING("That's your last POKéMON!"), MSG_VAR_NONE}, + [MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_VAR_NONE}, + [MSG_HOLDING_POKE] = {COMPOUND_STRING("You're holding a POKéMON!"), MSG_VAR_NONE}, + [MSG_WHICH_ONE_WILL_TAKE] = {COMPOUND_STRING("Which one will you take?"), MSG_VAR_NONE}, + [MSG_CANT_RELEASE_EGG] = {COMPOUND_STRING("You can't release an EGG."), MSG_VAR_NONE}, + [MSG_CONTINUE_BOX] = {COMPOUND_STRING("Continue BOX operations?"), MSG_VAR_NONE}, + [MSG_CAME_BACK] = {COMPOUND_STRING("{DYNAMIC 0} came back!"), MSG_VAR_MON_NAME_1}, + [MSG_WORRIED] = {COMPOUND_STRING("Was it worried about you?"), MSG_VAR_NONE}, + [MSG_SURPRISE] = {COMPOUND_STRING("… … … … !"), MSG_VAR_NONE}, + [MSG_PLEASE_REMOVE_MAIL] = {COMPOUND_STRING("Please remove the MAIL."), MSG_VAR_NONE}, + [MSG_IS_SELECTED2] = {gText_PkmnIsSelected, MSG_VAR_ITEM_NAME}, + [MSG_GIVE_TO_MON] = {COMPOUND_STRING("GIVE to a POKéMON?"), MSG_VAR_NONE}, + [MSG_PLACED_IN_BAG] = {COMPOUND_STRING("Placed item in the BAG."), MSG_VAR_ITEM_NAME}, + [MSG_BAG_FULL] = {COMPOUND_STRING("The BAG is full."), MSG_VAR_NONE}, + [MSG_PUT_IN_BAG] = {COMPOUND_STRING("Put this item in the BAG?"), MSG_VAR_NONE}, + [MSG_ITEM_IS_HELD] = {COMPOUND_STRING("{DYNAMIC 0} is now held."), MSG_VAR_ITEM_NAME}, + [MSG_CHANGED_TO_ITEM] = {COMPOUND_STRING("Changed to {DYNAMIC 0}."), MSG_VAR_ITEM_NAME}, + [MSG_CANT_STORE_MAIL] = {COMPOUND_STRING("MAIL can't be stored!"), MSG_VAR_NONE}, }; static const struct WindowTemplate sYesNoWindowTemplate = @@ -8041,47 +8047,49 @@ static void InitMenu(void) sStorage->menuWindow.baseBlock = 92; } +static const u8 gPCText_Give[] = _("GIVE"); + static const u8 *const sMenuTexts[] = { - [MENU_CANCEL] = gPCText_Cancel, - [MENU_STORE] = gPCText_Store, - [MENU_WITHDRAW] = gPCText_Withdraw, - [MENU_MOVE] = gPCText_Move, - [MENU_SHIFT] = gPCText_Shift, - [MENU_PLACE] = gPCText_Place, - [MENU_SUMMARY] = gPCText_Summary, - [MENU_RELEASE] = gPCText_Release, - [MENU_MARK] = gPCText_Mark, - [MENU_JUMP] = gPCText_Jump, - [MENU_WALLPAPER] = gPCText_Wallpaper, - [MENU_NAME] = gPCText_Name, - [MENU_TAKE] = gPCText_Take, + [MENU_CANCEL] = COMPOUND_STRING("CANCEL"), + [MENU_STORE] = COMPOUND_STRING("STORE"), + [MENU_WITHDRAW] = COMPOUND_STRING("WITHDRAW"), + [MENU_MOVE] = COMPOUND_STRING("SHIFT"), + [MENU_SHIFT] = COMPOUND_STRING("MOVE"), + [MENU_PLACE] = COMPOUND_STRING("PLACE"), + [MENU_SUMMARY] = COMPOUND_STRING("SUMMARY"), + [MENU_RELEASE] = COMPOUND_STRING("RELEASE"), + [MENU_MARK] = COMPOUND_STRING("MARK"), + [MENU_JUMP] = COMPOUND_STRING("NAME"), + [MENU_WALLPAPER] = COMPOUND_STRING("JUMP"), + [MENU_NAME] = COMPOUND_STRING("WALLPAPER"), + [MENU_TAKE] = COMPOUND_STRING("TAKE"), [MENU_GIVE] = gPCText_Give, [MENU_GIVE_2] = gPCText_Give, - [MENU_SWITCH] = gPCText_Switch, - [MENU_BAG] = gPCText_Bag, - [MENU_INFO] = gPCText_Info, - [MENU_SCENERY_1] = gPCText_Scenery1, - [MENU_SCENERY_2] = gPCText_Scenery2, - [MENU_SCENERY_3] = gPCText_Scenery3, - [MENU_ETCETERA] = gPCText_Etcetera, - [MENU_FRIENDS] = gPCText_Friends, - [MENU_FOREST] = gPCText_Forest, - [MENU_CITY] = gPCText_City, - [MENU_DESERT] = gPCText_Desert, - [MENU_SAVANNA] = gPCText_Savanna, - [MENU_CRAG] = gPCText_Crag, - [MENU_VOLCANO] = gPCText_Volcano, - [MENU_SNOW] = gPCText_Snow, - [MENU_CAVE] = gPCText_Cave, - [MENU_BEACH] = gPCText_Beach, - [MENU_SEAFLOOR] = gPCText_Seafloor, - [MENU_RIVER] = gPCText_River, - [MENU_SKY] = gPCText_Sky, - [MENU_POLKADOT] = gPCText_PolkaDot, - [MENU_POKECENTER] = gPCText_Pokecenter, - [MENU_MACHINE] = gPCText_Machine, - [MENU_SIMPLE] = gPCText_Simple, + [MENU_SWITCH] = COMPOUND_STRING("SWITCH"), + [MENU_BAG] = COMPOUND_STRING("BAG"), + [MENU_INFO] = COMPOUND_STRING("INFO"), + [MENU_SCENERY_1] = COMPOUND_STRING("SCENERY 1"), + [MENU_SCENERY_2] = COMPOUND_STRING("SCENERY 2"), + [MENU_SCENERY_3] = COMPOUND_STRING("SCENERY 3"), + [MENU_ETCETERA] = COMPOUND_STRING("ETCETERA"), + [MENU_FRIENDS] = COMPOUND_STRING("FRIENDS"), + [MENU_FOREST] = COMPOUND_STRING("FOREST"), + [MENU_CITY] = COMPOUND_STRING("CITY"), + [MENU_DESERT] = COMPOUND_STRING("DESERT"), + [MENU_SAVANNA] = COMPOUND_STRING("SAVANNA"), + [MENU_CRAG] = COMPOUND_STRING("CRAG"), + [MENU_VOLCANO] = COMPOUND_STRING("VOLCANO"), + [MENU_SNOW] = COMPOUND_STRING("SNOW"), + [MENU_CAVE] = COMPOUND_STRING("CAVE"), + [MENU_BEACH] = COMPOUND_STRING("BEACH"), + [MENU_SEAFLOOR] = COMPOUND_STRING("SEAFLOOR"), + [MENU_RIVER] = COMPOUND_STRING("RIVER"), + [MENU_SKY] = COMPOUND_STRING("SKY"), + [MENU_POLKADOT] = COMPOUND_STRING("POLKA-DOT"), + [MENU_POKECENTER] = COMPOUND_STRING("POKéCENTER"), + [MENU_MACHINE] = COMPOUND_STRING("MACHINE"), + [MENU_SIMPLE] = COMPOUND_STRING("SIMPLE"), }; static void SetMenuText(u8 textId) diff --git a/src/strings.c b/src/strings.c index 54a08f32e2..6009dbf5e6 100644 --- a/src/strings.c +++ b/src/strings.c @@ -814,88 +814,7 @@ const u8 gText_MtPyre[] = _("MT. PYRE"); const u8 gText_SkyPillar[] = _("SKY PILLAR"); const u8 gText_DontRemember[] = _("Don't remember"); const u8 gText_Exit[] = _("EXIT"); -const u8 gText_ExitFromBox[] = _("Exit from the BOX?"); -const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?"); -const u8 gText_PleasePickATheme[] = _("Please pick a theme."); -const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper."); -const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} is selected."); -const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?"); -const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?"); -const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0} was deposited."); -const u8 gText_BoxIsFull2[] = _("The BOX is full."); -const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?"); -const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0} was released."); -const u8 gText_ByeByePkmn[] = _("Bye-bye, {DYNAMIC 0}!"); -const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON."); -const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!"); const u8 gText_YourPartysFull[] = _("Your party's full!{PAUSE_UNTIL_PRESS}"); -const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!"); -const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?"); -const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG."); -const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?"); -const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0} came back!"); -const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?"); -const u8 gText_FourEllipsesExclamation[] = _("… … … … !"); -const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL."); -const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?"); -const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG."); -const u8 gText_BagIsFull2[] = _("The BAG is full."); -const u8 gText_PutItemInBag[] = _("Put this item in the BAG?"); -const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0} is now held."); -const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0}."); -const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!"); -const u8 gPCText_Cancel[] = _("CANCEL"); -const u8 gPCText_Store[] = _("STORE"); -const u8 gPCText_Withdraw[] = _("WITHDRAW"); -const u8 gPCText_Shift[] = _("SHIFT"); -const u8 gPCText_Move[] = _("MOVE"); -const u8 gPCText_Place[] = _("PLACE"); -const u8 gPCText_Summary[] = _("SUMMARY"); -const u8 gPCText_Release[] = _("RELEASE"); -const u8 gPCText_Mark[] = _("MARK"); -const u8 gPCText_Name[] = _("NAME"); -const u8 gPCText_Jump[] = _("JUMP"); -const u8 gPCText_Wallpaper[] = _("WALLPAPER"); -const u8 gPCText_Take[] = _("TAKE"); -const u8 gPCText_Give[] = _("GIVE"); -const u8 gPCText_Switch[] = _("SWITCH"); -const u8 gPCText_Bag[] = _("BAG"); -const u8 gPCText_Info[] = _("INFO"); -const u8 gPCText_Scenery1[] = _("SCENERY 1"); -const u8 gPCText_Scenery2[] = _("SCENERY 2"); -const u8 gPCText_Scenery3[] = _("SCENERY 3"); -const u8 gPCText_Etcetera[] = _("ETCETERA"); -const u8 gPCText_Friends[] = _("FRIENDS"); -const u8 gPCText_Forest[] = _("FOREST"); -const u8 gPCText_City[] = _("CITY"); -const u8 gPCText_Desert[] = _("DESERT"); -const u8 gPCText_Savanna[] = _("SAVANNA"); -const u8 gPCText_Crag[] = _("CRAG"); -const u8 gPCText_Volcano[] = _("VOLCANO"); -const u8 gPCText_Snow[] = _("SNOW"); -const u8 gPCText_Cave[] = _("CAVE"); -const u8 gPCText_Beach[] = _("BEACH"); -const u8 gPCText_Seafloor[] = _("SEAFLOOR"); -const u8 gPCText_River[] = _("RIVER"); -const u8 gPCText_Sky[] = _("SKY"); -const u8 gPCText_PolkaDot[] = _("POLKA-DOT"); -const u8 gPCText_Pokecenter[] = _("POKéCENTER"); -const u8 gPCText_Machine[] = _("MACHINE"); -const u8 gPCText_Simple[] = _("SIMPLE"); -const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); // Unused -const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON"); -const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON"); -const u8 gText_MovePokemon[] = _("MOVE POKéMON"); -const u8 gText_MoveItems[] = _("MOVE ITEMS"); -const u8 gText_SeeYa[] = _("SEE YA!"); -const u8 gText_WithdrawMonDescription[] = _("Move POKéMON stored in BOXES to\nyour party."); -const u8 gText_DepositMonDescription[] = _("Store POKéMON in your party in BOXES."); -const u8 gText_MoveMonDescription[] = _("Organize the POKéMON in BOXES and\nin your party."); -const u8 gText_MoveItemsDescription[] = _("Move items held by any POKéMON\nin a BOX or your party."); -const u8 gText_SeeYaDescription[] = _("Return to the previous menu."); -const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you."); -const u8 gText_PartyFull[] = _("Your party is full!"); -const u8 gText_Box[] = _("BOX"); const u8 gText_NatureSlash[] = _("NATURE/"); const u8 gText_InParty[] = _("IN PARTY"); const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused