Fixed Collision Course and Electro Drift PP (#3890)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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@ -13967,7 +13967,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.power = 100,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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.pp = 10,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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@ -13983,7 +13983,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.power = 100,
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.type = TYPE_ELECTRIC,
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.accuracy = 100,
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.pp = 10,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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