Fix style, sync moved functions properly
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@ -4931,6 +4931,7 @@ void RunBattleScriptCommands(void)
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if (gBattleControllerExecFlags == 0)
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if (gBattleControllerExecFlags == 0)
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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}
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void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
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void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
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{
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{
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u32 moveType, ateType, attackerAbility;
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u32 moveType, ateType, attackerAbility;
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@ -5019,8 +5019,7 @@ bool32 CanBattlerSwitch(u32 battlerId)
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ret = (i != PARTY_SIZE);
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ret = (i != PARTY_SIZE);
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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{
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{
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if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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party = gEnemyParty;
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party = gEnemyParty;
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@ -334,7 +334,9 @@ void HandleAction_UseItem(void)
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gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gBattle_BG0_Y = 0;
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ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
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ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
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gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][1] | (gBattleResources->bufferB[gBattlerAttacker][2] << 8);
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gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][1] | (gBattleResources->bufferB[gBattlerAttacker][2] << 8);
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if (gLastUsedItem <= LAST_BALL) // is ball
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if (gLastUsedItem <= LAST_BALL) // is ball
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@ -360,18 +362,18 @@ void HandleAction_UseItem(void)
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break;
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break;
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case AI_ITEM_CURE_CONDITION:
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case AI_ITEM_CURE_CONDITION:
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
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if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1)
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{
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{
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if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
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if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x3E)
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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}
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}
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else
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else
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{
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{
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while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
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do
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{
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{
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*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
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*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1;
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gBattleCommunication[MULTISTRING_CHOOSER]++;
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gBattleCommunication[MULTISTRING_CHOOSER]++;
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}
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} while (!(*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 1));
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}
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}
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break;
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break;
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case AI_ITEM_X_STAT:
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case AI_ITEM_X_STAT:
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@ -387,7 +389,7 @@ void HandleAction_UseItem(void)
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while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
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while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
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{
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{
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*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
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*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) >>= 1;
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gBattleTextBuff1[2]++;
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gBattleTextBuff1[2]++;
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}
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}
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@ -403,7 +405,7 @@ void HandleAction_UseItem(void)
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break;
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break;
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}
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}
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gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
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gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))];
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}
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}
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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}
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@ -577,6 +579,8 @@ void HandleAction_ThrowPokeblock(void)
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gBattleStruct->safariPkblThrowCounter++;
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gBattleStruct->safariPkblThrowCounter++;
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if (gBattleStruct->safariEscapeFactor > 1)
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if (gBattleStruct->safariEscapeFactor > 1)
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{
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{
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// BUG: The safariEscapeFactor is unintetionally able to become 0 (but it can not become negative!). This causes the pokeblock throw glitch.
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// To fix that change the < in the if statement below to <=.
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if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
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if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
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gBattleStruct->safariEscapeFactor = 1;
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gBattleStruct->safariEscapeFactor = 1;
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else
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else
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