Fix Ability Shield exemption when Neutralizing Gas ends (#9273)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
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@ -16560,6 +16560,12 @@ void BS_JumpIfAbilityCantBeReactivated(void)
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u32 battler = GetBattlerForBattleScript(cmd->battler);
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u32 battler = GetBattlerForBattleScript(cmd->battler);
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u32 ability = gBattleMons[battler].ability;
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u32 ability = gBattleMons[battler].ability;
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if (GetBattlerHoldEffectIgnoreAbility(battler) == HOLD_EFFECT_ABILITY_SHIELD)
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{
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gBattlescriptCurrInstr = cmd->jumpInstr;
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return;
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}
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switch (ability)
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switch (ability)
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{
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{
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case ABILITY_IMPOSTER:
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case ABILITY_IMPOSTER:
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@ -35,6 +35,38 @@ SINGLE_BATTLE_TEST("Ability Shield protects against Neutralizing Gas")
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Ability Shield prevents Intimidate from reactivating after Neutralizing Gas ends")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
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PLAYER(SPECIES_WYNAUT) { Speed(4); }
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OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); HP(1); Speed(1); }
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OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ABILITY_SHIELD); Speed(3); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
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} SCENE {
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ABILITY_POPUP(opponentLeft, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing gas filled the area!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
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MESSAGE("The opposing Gyarados's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(opponentRight, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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HP_BAR(opponentLeft);
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MESSAGE("The effects of the neutralizing gas wore off!");
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NONE_OF {
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ABILITY_POPUP(opponentRight, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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}
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MESSAGE("The opposing Koffing fainted!");
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Mold Breaker (no message)")
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SINGLE_BATTLE_TEST("Ability Shield protects against Mold Breaker (no message)")
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{
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{
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u32 item;
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u32 item;
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