Reword move and ability descriptions to improve clarity (#6861)
Co-authored-by: jfb1337 <>
This commit is contained in:
parent
1a707e8735
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@ -194,7 +194,7 @@ const struct Ability gAbilitiesInfo[ABILITIES_COUNT] =
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[ABILITY_WONDER_GUARD] =
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{
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.name = _("Wonder Guard"),
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.description = COMPOUND_STRING("“Supereffective” hits."),
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.description = COMPOUND_STRING("Only “Supereffective” hits."),
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.aiRating = 10,
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.cantBeCopied = TRUE,
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.cantBeSwapped = TRUE,
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@ -2176,7 +2176,7 @@ const struct Ability gAbilitiesInfo[ABILITIES_COUNT] =
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[ABILITY_GOOD_AS_GOLD] =
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{
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.name = _("Good as Gold"),
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.description = COMPOUND_STRING("Avoids status problems."),
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.description = COMPOUND_STRING("Avoids status moves."),
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.aiRating = 8,
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.breakable = TRUE,
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},
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@ -40,8 +40,8 @@ static const u8 sHyperBeamDescription[] = _(
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#endif
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static const u8 sRevengeDescription[] = _(
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"An attack that gains power\n"
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"if injured by the foe.");
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"An attack that moves last\n"
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"and gains power if hit.");
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static const u8 sPluckDescription[] = _(
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"Eats the foe's held Berry\n"
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@ -64,8 +64,8 @@ static const u8 sStormThrowDescription[] = _(
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"in a critical hit.");
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static const u8 sCircleThrowDescription[] = _(
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"Knocks the foe away to end\n"
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"the battle.");
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"Knocks foe away to switch\n"
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"it out or end wild battle.");
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static const u8 sChipAwayDescription[] = _(
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"Strikes through the foe's\n"
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@ -418,7 +418,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Guillotine"),
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.description = COMPOUND_STRING(
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"A powerful pincer attack\n"
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"that may cause fainting."),
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"that KOs if it hits."),
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.effect = EFFECT_OHKO,
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.power = 1,
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.type = TYPE_NORMAL,
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@ -440,8 +440,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Razor Wind"),
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.description = COMPOUND_STRING(
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"A 2-turn move that strikes\n"
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"the foe on the 2nd turn."),
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"A 2-turn move with a high\n"
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"critical-hit ratio."),
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.effect = EFFECT_TWO_TURNS_ATTACK,
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.power = 80,
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.type = TYPE_NORMAL,
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@ -560,8 +560,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Whirlwind"),
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.description = COMPOUND_STRING(
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"Blows away the foe with\n"
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"wind and ends the battle."),
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"Blows away the foe, switches\n"
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"it out or ends wild battle."),
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.effect = EFFECT_ROAR,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -803,7 +803,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Rolling Kick"),
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.description = COMPOUND_STRING(
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"A fast kick delivered from\n"
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"a rapid spin."),
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"a rapid spin. May flinch."),
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.effect = EFFECT_HIT,
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.power = 60,
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.type = TYPE_FIGHTING,
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@ -1155,8 +1155,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Twineedle"),
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.description = COMPOUND_STRING(
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"Stingers on the forelegs\n"
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"jab the foe twice."),
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"Foreleg stingers jab foe\n"
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"twice. May poison."),
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.effect = EFFECT_HIT,
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.power = 25,
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.type = TYPE_BUG,
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@ -1204,7 +1204,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Leer"),
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.description = COMPOUND_STRING(
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"Frightens the foe with a\n"
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"Frightens the foes with a\n"
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"leer to lower Defense."),
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.effect = EFFECT_DEFENSE_DOWN,
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.power = 0,
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@ -1280,8 +1280,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Roar"),
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.description = COMPOUND_STRING(
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"Makes the foe flee to end\n"
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"the battle."),
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"Switches the foe out\n"
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"or ends wild battle."),
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.effect = EFFECT_ROAR,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -1385,8 +1385,14 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Disable"),
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.description = COMPOUND_STRING(
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"Psychically disables one of\n"
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"the foe's moves."),
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#if B_DISABLE_TURNS >= GEN_5
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"For 4 turns, prevents foe\n"
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#elif B_DISABLE_TURNS == GEN_4
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"For 4-7 turns, prevents foe\n"
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#else
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"For 2-5 turns, prevents foe\n"
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#endif
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"from using last used move."),
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.accuracy = 100,
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#elif B_UPDATED_MOVE_DATA == GEN_4
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@ -1497,7 +1503,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Mist"),
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.description = COMPOUND_STRING(
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"Creates a mist that stops\n"
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"reduction of abilities."),
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"reduction of stats."),
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.effect = EFFECT_MIST,
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.power = 0,
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.type = TYPE_ICE,
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@ -1566,7 +1572,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Surf"),
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.description = COMPOUND_STRING(
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"Creates a huge wave, then\n"
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"crashes it down on the foe."),
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#if B_UPDATED_MOVE_DATA >= GEN_4
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"crashes it down on the field."),
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#else
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"crashes it down on the foes."),
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#endif
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.effect = EFFECT_HIT,
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.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 90 : 95,
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.type = TYPE_WATER,
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@ -1621,7 +1631,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Blizzard"),
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.description = COMPOUND_STRING(
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"Hits the foe with an icy\n"
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"Hits the foes with an icy\n"
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#if B_USE_FROSTBITE == TRUE
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"storm. May cause frostbite."),
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#else
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@ -2023,7 +2033,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Razor Leaf"),
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.description = COMPOUND_STRING(
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"Cuts the enemy with leaves.\n"
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"Cuts enemies with leaves.\n"
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"High critical-hit ratio."),
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.effect = EFFECT_HIT,
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.power = 55,
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@ -2384,8 +2394,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Earthquake"),
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.description = COMPOUND_STRING(
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"A powerful quake, but has\n"
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"no effect on flying foes."),
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"A powerful quake that\n"
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"hits all other POKéMON."),
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.effect = EFFECT_EARTHQUAKE,
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.power = 100,
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.type = TYPE_GROUND,
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@ -2658,9 +2668,15 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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[MOVE_TELEPORT] =
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{
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.name = COMPOUND_STRING("Teleport"),
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#if B_TELEPORT_BEHAVIOUR >= GEN_8
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.description = COMPOUND_STRING(
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"Switches the user out last.\n"
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"Flees when used by wild {PKMN}.")
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#else
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.description = COMPOUND_STRING(
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"A psychic move for fleeing\n"
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"from battle instantly."),
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#endif
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.effect = EFFECT_TELEPORT,
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.power = 0,
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.type = TYPE_PSYCHIC,
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@ -2705,7 +2721,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Mimic"),
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.description = COMPOUND_STRING(
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"Copies a move used by the\n"
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"Copies last move used by the\n"
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"foe during one battle."),
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.effect = EFFECT_MIMIC,
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.power = 0,
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@ -2847,8 +2863,12 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Minimize"),
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.description = COMPOUND_STRING(
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"Minimizes the user's size\n"
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"to raise evasiveness."),
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"Minimizes the user's size to\n"
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#if B_MINIMIZE_EVASION >= GEN_5
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"sharply raise evasiveness."),
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#else
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"raise evasiveness."),
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#endif
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.effect = EFFECT_MINIMIZE,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -2999,8 +3019,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Light Screen"),
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.description = COMPOUND_STRING(
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"Creates a wall of light that\n"
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"lowers Sp. Atk damage."),
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"Wall of light cuts special\n"
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"damage for 5 turns."),
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.effect = EFFECT_LIGHT_SCREEN,
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.power = 0,
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.type = TYPE_PSYCHIC,
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@ -3051,8 +3071,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Reflect"),
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.description = COMPOUND_STRING(
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"Creates a wall of light that\n"
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"weakens physical attacks."),
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"Wall of light cuts physical\n"
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"damage for 5 turns."),
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.effect = EFFECT_REFLECT,
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.power = 0,
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.type = TYPE_PSYCHIC,
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@ -3364,8 +3384,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Waterfall"),
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.description = COMPOUND_STRING(
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"Charges the foe with speed\n"
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"to climb waterfalls."),
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"Charges with speed to climb\n"
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"waterfalls. May flinch."),
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.effect = EFFECT_HIT,
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.power = 80,
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.type = TYPE_WATER,
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@ -3682,7 +3702,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Poison Gas"),
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.description = COMPOUND_STRING(
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#if B_UPDATED_MOVE_DATA >= GEN_5
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"Envelops the foes in a toxic\n"
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#else
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"Envelops the foe in a toxic\n"
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#endif
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"gas that may poison."),
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.accuracy = 90,
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@ -3784,8 +3808,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Sky Attack"),
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.description = COMPOUND_STRING(
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"Searches out weak spots,\n"
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"then strikes the next turn."),
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"2-turn attack. High critical\n"
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"hit ratio, and may flinch."),
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.effect = EFFECT_TWO_TURNS_ATTACK,
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.power = 140,
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.type = TYPE_FLYING,
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@ -4223,7 +4247,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Conversion"),
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.description = COMPOUND_STRING(
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"Changes the user's type\n"
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#if B_UPDATED_CONVERSION >= GEN_6
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"into first known move's type."),
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#else
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"into a known move's type."),
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#endif
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.effect = EFFECT_CONVERSION,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -4248,8 +4276,12 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Tri Attack"),
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.description = COMPOUND_STRING(
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"Fires three types of beams\n"
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"at the same time."),
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"Fires three types of beams.\n"
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#if B_USE_FROSTBITE == TRUE
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"May burn/para/frostbite."),
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#else
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"May burn/paralyze/freeze."),
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#endif
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.effect = EFFECT_HIT,
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.power = 80,
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.type = TYPE_NORMAL,
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@ -4577,8 +4609,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Snore"),
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.description = COMPOUND_STRING(
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"A loud attack that can be\n"
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"used only while asleep."),
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"A loud attack that can only\n"
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"be used asleep. May flinch."),
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.effect = EFFECT_SNORE,
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.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 50 : 40,
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.type = TYPE_NORMAL,
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@ -4705,7 +4737,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Cotton Spore"),
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.description = COMPOUND_STRING(
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#if B_UPDATED_MOVE_DATA >= GEN_6
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"Spores cling to the foes,\n"
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#else
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"Spores cling to the foe,\n"
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#endif
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"sharply reducing Speed."),
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.effect = EFFECT_SPEED_DOWN_2,
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.power = 0,
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@ -4754,7 +4790,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Spite"),
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.description = COMPOUND_STRING(
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"Spitefully cuts the PP\n"
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"of the foe's last move."),
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#if B_PP_REDUCED_BY_SPITE >= GEN_4
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"of the foe's last move by 4."),
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#else
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"of foe's last move by 2-5."),
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#endif
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.effect = EFFECT_SPITE,
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.power = 0,
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.type = TYPE_GHOST,
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@ -4778,7 +4818,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Powder Snow"),
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.description = COMPOUND_STRING(
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"Blasts the foe with a snowy\n"
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"Blasts the foes with a snowy\n"
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#if B_USE_FROSTBITE == TRUE
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"gust. May cause frostbite."),
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#else
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@ -4928,7 +4968,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Belly Drum"),
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.description = COMPOUND_STRING(
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"Maximizes Attack while\n"
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"sacrificing HP."),
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"sacrificing half of max HP."),
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.effect = EFFECT_BELLY_DRUM,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -5445,7 +5485,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Swagger"),
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.description = COMPOUND_STRING(
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"Confuses the foe, but also\n"
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"sharply raises Attack."),
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"sharply raises its Attack."),
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.effect = EFFECT_SWAGGER,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -5758,8 +5798,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Safeguard"),
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.description = COMPOUND_STRING(
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"A mystical force prevents\n"
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"all status problems."),
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"Protects allies from status\n"
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"problems for 5 turns."),
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.effect = EFFECT_SAFEGUARD,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -5908,8 +5948,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Dragon Breath"),
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.description = COMPOUND_STRING(
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"Strikes the foe with an\n"
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"incredible blast of breath."),
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"Strikes the foe with a blast\n"
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"of breath. May paralyze."),
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.effect = EFFECT_HIT,
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.power = 60,
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.type = TYPE_DRAGON,
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@ -5961,7 +6001,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.name = COMPOUND_STRING("Encore"),
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.description = COMPOUND_STRING(
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"Makes the foe repeat its\n"
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"last move over 2 to 6 turns."),
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"last move over 3 turns."),
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.effect = EFFECT_ENCORE,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -6010,8 +6050,12 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Rapid Spin"),
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.description = COMPOUND_STRING(
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"Spins the body at high\n"
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"speed to strike the foe."),
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"Spins attack that removes\n"
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#if B_SPEED_BUFFING_RAPID_SPIN >= GEN_8
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"some effects and ups speed."),
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#else
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"certain effects."),
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#endif
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.effect = EFFECT_RAPID_SPIN,
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.power = B_UPDATED_MOVE_DATA >= GEN_8 ? 50 : 20,
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.type = TYPE_NORMAL,
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@ -6042,8 +6086,13 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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{
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.name = COMPOUND_STRING("Sweet Scent"),
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.description = COMPOUND_STRING(
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"Allures the foe to reduce\n"
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#if B_UPDATED_MOVE_DATA >= GEN_6
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"Allures the foes to harshly\n"
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"reduce evasiveness."),
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#else
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"Allures the foes to reduce\n"
|
||||
"evasiveness."),
|
||||
#endif
|
||||
.effect = B_UPDATED_MOVE_DATA >= GEN_6 ? EFFECT_EVASION_DOWN_2 : EFFECT_EVASION_DOWN,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -6225,8 +6274,13 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Hidden Power"),
|
||||
.description = COMPOUND_STRING(
|
||||
"The effectiveness varies\n"
|
||||
#if B_HIDDEN_POWER_DMG >= GEN_6
|
||||
"The type varies\n"
|
||||
"with the user."),
|
||||
#else
|
||||
"The type and effectiveness\n"
|
||||
"vary with the user."),
|
||||
#endif
|
||||
.power = B_HIDDEN_POWER_DMG >= GEN_6 ? 60 : 1,
|
||||
.effect = EFFECT_HIDDEN_POWER,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -6272,7 +6326,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Twister"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Whips up a vicious twister\n"
|
||||
"to tear at the foe."),
|
||||
"to tear at foes. May flinch."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 40,
|
||||
.type = TYPE_DRAGON,
|
||||
@ -6410,7 +6464,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Psych Up"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Copies the foe's effect(s)\n"
|
||||
"Copies foe's stat changes\n"
|
||||
"and gives to the user."),
|
||||
.effect = EFFECT_PSYCH_UP,
|
||||
.power = 0,
|
||||
@ -6620,8 +6674,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Fake Out"),
|
||||
.description = COMPOUND_STRING(
|
||||
"A 1st-turn, 1st-strike move\n"
|
||||
"that causes flinching."),
|
||||
"Moves 1st and flinches. Only\n"
|
||||
"works on user's 1st turn."),
|
||||
.priority = B_UPDATED_MOVE_DATA >= GEN_5 ? 3 : 1,
|
||||
.makesContact = B_UPDATED_MOVE_DATA >= GEN_4,
|
||||
.effect = EFFECT_FIRST_TURN_ONLY,
|
||||
@ -6758,7 +6812,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Heat Wave"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Exhales a hot breath on the\n"
|
||||
"foe. May inflict a burn."),
|
||||
"foes. May inflict a burn."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 95 : 100,
|
||||
.type = TYPE_FIRE,
|
||||
@ -6889,8 +6943,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Memento"),
|
||||
.description = COMPOUND_STRING(
|
||||
"The user faints and lowers\n"
|
||||
"the foe's abilities."),
|
||||
"The user faints and harshly\n"
|
||||
"lowers foes Atk and Sp.Atk."),
|
||||
.effect = EFFECT_MEMENTO,
|
||||
.power = 0,
|
||||
.type = TYPE_DARK,
|
||||
@ -6912,7 +6966,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Facade"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Boosts Attack when burned,\n"
|
||||
"Boosts power when burned,\n"
|
||||
"paralyzed, or poisoned."),
|
||||
.effect = EFFECT_FACADE,
|
||||
.power = 70,
|
||||
@ -6935,7 +6989,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Focus Punch"),
|
||||
.description = COMPOUND_STRING(
|
||||
"A powerful loyalty attack.\n"
|
||||
"Powerful attack, moves last.\n"
|
||||
"The user flinches if hit."),
|
||||
.effect = EFFECT_FOCUS_PUNCH,
|
||||
.power = 150,
|
||||
@ -7051,7 +7105,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Charge"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Charges power to boost the\n"
|
||||
"electric move used next."),
|
||||
"Electric move used next."),
|
||||
.effect = EFFECT_CHARGE,
|
||||
.power = 0,
|
||||
.type = TYPE_ELECTRIC,
|
||||
@ -7101,7 +7155,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Helping Hand"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Boosts the power of the\n"
|
||||
"Boosts the power of ally\n"
|
||||
"recipient's moves."),
|
||||
.effect = EFFECT_HELPING_HAND,
|
||||
.power = 0,
|
||||
@ -7157,7 +7211,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Role Play"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Mimics the target and\n"
|
||||
"copies its special ability."),
|
||||
"copies its Ability."),
|
||||
.effect = EFFECT_ROLE_PLAY,
|
||||
.power = 0,
|
||||
.type = TYPE_PSYCHIC,
|
||||
@ -7437,8 +7491,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Endeavor"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Gains power if the user's HP\n"
|
||||
"is lower than the foe's HP."),
|
||||
"Cuts foe's HP to equal\n"
|
||||
"user's HP."),
|
||||
.effect = EFFECT_ENDEAVOR,
|
||||
.power = 1,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -7717,7 +7771,11 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Tail Glow"),
|
||||
.description = COMPOUND_STRING(
|
||||
#if B_UPDATED_MOVE_DATA >= GEN_5
|
||||
"Flash light that drastically\n"
|
||||
#else
|
||||
"Flashes a light that sharply\n"
|
||||
#endif
|
||||
"raises Sp. Atk."),
|
||||
.effect = B_UPDATED_MOVE_DATA >= GEN_5 ? EFFECT_SPECIAL_ATTACK_UP_3 : EFFECT_SPECIAL_ATTACK_UP_2,
|
||||
.power = 0,
|
||||
@ -7875,7 +7933,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Mud Sport"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Covers the user in mud to\n"
|
||||
"raise electrical resistance."),
|
||||
"weaken all Electric moves."),
|
||||
// in theory this should mention 5 turns (gen 6+)
|
||||
.effect = EFFECT_MUD_SPORT,
|
||||
.power = 0,
|
||||
.type = TYPE_GROUND,
|
||||
@ -8293,8 +8352,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Odor Sleuth"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Negates the foe's efforts\n"
|
||||
"to heighten evasiveness."),
|
||||
"Negate evasiveness and\n"
|
||||
"Ghost type's immunities."),
|
||||
.effect = EFFECT_FORESIGHT,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -8766,8 +8825,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Block"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Blocks the foe's way to\n"
|
||||
"prevent escape."),
|
||||
"Blocks the foe's way and\n"
|
||||
"prevents escape."),
|
||||
.effect = EFFECT_MEAN_LOOK,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -9008,9 +9067,15 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
[MOVE_VOLT_TACKLE] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Volt Tackle"),
|
||||
#if B_UPDATED_MOVE_DATA >= GEN_4
|
||||
.description = COMPOUND_STRING(
|
||||
"A life-risking tackle that\n"
|
||||
"hurts the user. May paralyze."),
|
||||
#else
|
||||
.description = COMPOUND_STRING(
|
||||
"A life-risking tackle that\n"
|
||||
"slightly hurts the user."),
|
||||
#endif
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 120,
|
||||
.type = TYPE_ELECTRIC,
|
||||
@ -9062,7 +9127,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Water Sport"),
|
||||
.description = COMPOUND_STRING(
|
||||
"The user becomes soaked to\n"
|
||||
"raise resistance to fire."),
|
||||
"weaken all Fire moves."),
|
||||
// in theory this should mention 5 turns (gen6+)
|
||||
.effect = EFFECT_WATER_SPORT,
|
||||
.power = 0,
|
||||
.type = TYPE_WATER,
|
||||
@ -9236,7 +9302,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Doom Desire"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Summons strong sunlight to\n"
|
||||
"Summons strong light to\n"
|
||||
"attack 2 turns later."),
|
||||
.effect = EFFECT_FUTURE_SIGHT,
|
||||
.power = B_UPDATED_MOVE_DATA >= GEN_5 ? 140 : 120,
|
||||
@ -9338,7 +9404,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Miracle Eye"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Negate evasiveness and\n"
|
||||
"Dark-type's immunities."),
|
||||
"Dark type's immunities."),
|
||||
.effect = EFFECT_MIRACLE_EYE,
|
||||
.power = 0,
|
||||
.type = TYPE_PSYCHIC,
|
||||
@ -9362,7 +9428,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Wake-Up Slap"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Powerful against sleeping\n"
|
||||
"foes, but also heals them."),
|
||||
"foes, but also wakes them."),
|
||||
.effect = EFFECT_DOUBLE_POWER_ON_ARG_STATUS,
|
||||
.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 70 : 60,
|
||||
.type = TYPE_FIGHTING,
|
||||
@ -9461,7 +9527,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Brine"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Does double damage to foes\n"
|
||||
"with half HP."),
|
||||
"with half HP or less."),
|
||||
.effect = EFFECT_BRINE,
|
||||
.power = 65,
|
||||
.type = TYPE_WATER,
|
||||
@ -9552,8 +9618,12 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Tailwind"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Whips up a turbulent breeze\n"
|
||||
"that raises Speed."),
|
||||
"Whips up a breeze, doubling\n"
|
||||
#if B_TAILWIND_TURNS >= GEN_5
|
||||
"ally Speed for 4 turns."),
|
||||
#else
|
||||
"ally Speed for 3 turns."),
|
||||
#endif
|
||||
.effect = EFFECT_TAILWIND,
|
||||
.power = 0,
|
||||
.type = TYPE_FLYING,
|
||||
@ -9802,8 +9872,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Heal Block"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Prevents the foe from\n"
|
||||
"recovering any HP."),
|
||||
"Prevents the foes from\n"
|
||||
"recovering HP for 5 turns."),
|
||||
.effect = EFFECT_HEAL_BLOCK,
|
||||
.power = 0,
|
||||
.type = TYPE_PSYCHIC,
|
||||
@ -9871,7 +9941,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Gastro Acid"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Stomach acid suppresses\n"
|
||||
"the foe's ability."),
|
||||
"the foe's Ability."),
|
||||
.effect = EFFECT_GASTRO_ACID,
|
||||
.power = 0,
|
||||
.type = TYPE_POISON,
|
||||
@ -10027,8 +10097,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Punishment"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Does more damage if the\n"
|
||||
"foe has powered up."),
|
||||
"Does more damage the more\n"
|
||||
"the foe has powered up."),
|
||||
.effect = EFFECT_PUNISHMENT,
|
||||
.power = 60,
|
||||
.type = TYPE_DARK,
|
||||
@ -10846,7 +10916,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Ice Shard"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Hurls a chunk of ice that\n"
|
||||
"always strike first."),
|
||||
"always strikes first."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 40,
|
||||
.type = TYPE_ICE,
|
||||
@ -11231,8 +11301,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Discharge"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Zaps the foes with electri-\n"
|
||||
"city. May paralyze them."),
|
||||
"Zaps all other {PKMN} with\n"
|
||||
"electricity. May paralyze."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_ELECTRIC,
|
||||
@ -11935,7 +12005,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Dark Void"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Drags the foe into total\n"
|
||||
"Drags the foes into total\n"
|
||||
"darkness, inducing Sleep."),
|
||||
.effect = EFFECT_DARK_VOID,
|
||||
.power = 0,
|
||||
@ -12372,7 +12442,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Sludge Wave"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Swamps the foe with a wave\n"
|
||||
"Swamps all others with a wave\n"
|
||||
"of sludge. May also poison."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 95,
|
||||
@ -12446,7 +12516,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Synchronoise"),
|
||||
.description = COMPOUND_STRING(
|
||||
"An odd shock wave that only\n"
|
||||
"damages same-type foes."),
|
||||
"damages same-type {PKMN}."),
|
||||
.effect = EFFECT_SYNCHRONOISE,
|
||||
.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 120 : 70,
|
||||
.type = TYPE_PSYCHIC,
|
||||
@ -12488,8 +12558,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Soak"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Sprays water at the foe\n"
|
||||
"making it Water-type."),
|
||||
"Sprays water at the foe,\n"
|
||||
"changing it to Water type."),
|
||||
.effect = EFFECT_SOAK,
|
||||
.power = 0,
|
||||
.type = TYPE_WATER,
|
||||
@ -12638,7 +12708,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Simple Beam"),
|
||||
.description = COMPOUND_STRING(
|
||||
"A beam that changes the\n"
|
||||
"foe's ability to Simple."),
|
||||
"foe's Ability to Simple."),
|
||||
.effect = EFFECT_SIMPLE_BEAM,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -12661,7 +12731,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Entrainment"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Makes the foe mimic the\n"
|
||||
"user, gaining its ability."),
|
||||
"user, gaining its Ability."),
|
||||
.effect = EFFECT_ENTRAINMENT,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -12683,7 +12753,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("After You"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Helps out the foe, letting\n"
|
||||
"Helps out the target, letting\n"
|
||||
"it move next."),
|
||||
.effect = EFFECT_AFTER_YOU,
|
||||
.power = 0,
|
||||
@ -12901,8 +12971,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Shell Smash"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Raises offensive stats, but\n"
|
||||
"lowers defensive stats."),
|
||||
"Sharply raises Atk/Sp.Atk/\n"
|
||||
"Speed, but drops Def/Sp.Def."),
|
||||
.effect = EFFECT_SHELL_SMASH,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -13325,7 +13395,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Struggle Bug"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Resisting, the user attacks\n"
|
||||
"the foe. Lowers Sp. Atk."),
|
||||
"the foes. Lowers Sp. Atk."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = B_UPDATED_MOVE_DATA >= GEN_6 ? 50 : 30,
|
||||
.type = TYPE_BUG,
|
||||
@ -13350,7 +13420,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Bulldoze"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Stomps down on the ground.\n"
|
||||
"Lowers Speed."),
|
||||
"Hits all and lowers Speed."),
|
||||
.effect = EFFECT_EARTHQUAKE,
|
||||
.power = 60,
|
||||
.type = TYPE_GROUND,
|
||||
@ -13442,7 +13512,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Electroweb"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Snares the foe with an\n"
|
||||
"Snares the foes with an\n"
|
||||
"electric net. Lowers Speed."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 55,
|
||||
@ -13973,7 +14043,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Glaciate"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Blows very cold air at the\n"
|
||||
"foe. It lowers their Speed."),
|
||||
"foes. It lowers their Speed."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 65,
|
||||
.type = TYPE_ICE,
|
||||
@ -14284,8 +14354,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Mat Block"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Evades damaging moves\n"
|
||||
"for one turn."),
|
||||
"Evades damaging moves.\n"
|
||||
"Only works on 1st turn."),
|
||||
.effect = EFFECT_MAT_BLOCK,
|
||||
.power = 0,
|
||||
.type = TYPE_FIGHTING,
|
||||
@ -14445,8 +14515,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Trick-or-Treat"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Goes trick-or-treating\n"
|
||||
"making the foe Ghost-type."),
|
||||
"Goes trick-or-treating,\n"
|
||||
"adding Ghost type to foe."),
|
||||
.effect = EFFECT_THIRD_TYPE,
|
||||
.power = 0,
|
||||
.type = TYPE_GHOST,
|
||||
@ -14541,8 +14611,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Forest's Curse"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Puts a curse on the foe\n"
|
||||
"making the foe Grass-type."),
|
||||
"Puts a curse on the foe,\n"
|
||||
"adding the Grass type."),
|
||||
.effect = EFFECT_THIRD_TYPE,
|
||||
.power = 0,
|
||||
.type = TYPE_GRASS,
|
||||
@ -14566,7 +14636,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Petal Blizzard"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Stirs up a violent storm\n"
|
||||
"of petals to attack."),
|
||||
"of petals to attack all."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_GRASS,
|
||||
@ -15234,7 +15304,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Venom Drench"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Lowers the Attack, Sp. Atk\n"
|
||||
"and Speed of a poisoned foe."),
|
||||
"and Speed of poisoned foes."),
|
||||
.effect = EFFECT_VENOM_DRENCH,
|
||||
.power = 0,
|
||||
.type = TYPE_POISON,
|
||||
@ -16196,7 +16266,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Throat Chop"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Chops the throat to disable\n"
|
||||
"sound moves for a while."),
|
||||
"sound moves for 2 turns."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_DARK,
|
||||
@ -16487,7 +16557,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Core Enforcer"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Hits with a ray that\n"
|
||||
"nullifies the foe's ability."),
|
||||
"nullifies the foe's Ability."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 100,
|
||||
.type = TYPE_DRAGON,
|
||||
@ -16563,7 +16633,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Beak Blast"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Heats up beak to attack.\n"
|
||||
"Heats beak to attack last.\n"
|
||||
"Burns foe on contact."),
|
||||
.effect = EFFECT_BEAK_BLAST,
|
||||
.power = 100,
|
||||
@ -17165,7 +17235,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Splishy Splash"),
|
||||
.description = COMPOUND_STRING(
|
||||
"A huge electrified wave that\n"
|
||||
"may paralyze the foe."),
|
||||
"may paralyze the foes."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_WATER,
|
||||
@ -17627,7 +17697,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Magic Powder"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Magic powder changes the\n"
|
||||
"target into a Psychic-type."),
|
||||
"target into a Psychic type."),
|
||||
.effect = EFFECT_SOAK,
|
||||
.power = 0,
|
||||
.type = TYPE_PSYCHIC,
|
||||
@ -19597,7 +19667,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
.name = COMPOUND_STRING("Tera Blast"),
|
||||
.description = COMPOUND_STRING(
|
||||
"If the user's Terastallized,\n"
|
||||
"it hits with its Tera-type."),
|
||||
"it hits with its Tera type."),
|
||||
.effect = EFFECT_TERA_BLAST,
|
||||
.power = 80,
|
||||
.type = TYPE_NORMAL,
|
||||
@ -21006,8 +21076,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
|
||||
{
|
||||
.name = COMPOUND_STRING("Psychic Noise"),
|
||||
.description = COMPOUND_STRING(
|
||||
"Unpleasant sound waves that\n"
|
||||
"damage and prevent healing."),
|
||||
"Sound waves that damage and\n"
|
||||
"prevent healing for 2 turns."),
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 75,
|
||||
.type = TYPE_PSYCHIC,
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user