revert changelog changes
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* Prevent certain status moves when item is known + Fake Out changes by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3219
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* Improve AI switching with bad moves by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3213
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* Fixed `CanTargetFaintAi` index issue by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3306
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* Transform updates `gAiPartyData` data by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3295
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* Transform updates `AI_PARTY` data by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3295
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* Greatly reduce AI lag by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3308
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### Cleanup
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* `AI_STRIKES_FIRST` is also replaced by `AI_IsFaster`.
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* Switch AI uses trapping abilities aggressively by @Pawkkie in https://github.com/rh-hideout/pokeemerald-expansion/pull/4669
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* Use 9th roll instead of average in AI calcs by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4679
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* Use `gAiLogicData->abilities` in more places by @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4729
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* Use `AI_DATA->abilities` in more places by @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4729
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* Minor switch AI cleanup by @Pawkkie, @DizzyEggg, @AlexOn1ine and @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4849
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* Removed `SetBattlerData` from `AI_CalcDamage` by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4881
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* Removed unused `AI_FLAG_HELP_PARTNER` by @pkmnsnfrn and @Pawkkie in https://github.com/rh-hideout/pokeemerald-expansion/pull/4918
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