From d646b975ae7a2786c1787fe07e2fc0fb47ac80a8 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 9 Oct 2025 18:41:32 +0200 Subject: [PATCH] Fix SmartStrike crashing the game in double battles (#7902) --- data/battle_anim_scripts.s | 2 -- 1 file changed, 2 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 7de4958345..ca31cd100e 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -10990,7 +10990,6 @@ gBattleAnimMove_SmartStrike:: setalpha 12, 8 call SonicBoomProjectile createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 - loadspritegfx ANIM_TAG_FLASH_CANNON_BALL createsprite gSmartStrikeImpactTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xffe8, 0xa @@ -11005,7 +11004,6 @@ gBattleAnimMove_SmartStrike:: clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish - clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish end