Fixed shadows appearing above freshly spawned object events.

Removed shadows from cuttable trees.
This commit is contained in:
Ariel A 2022-05-29 01:16:19 -04:00
parent a6973154cd
commit d731485a1f
2 changed files with 2 additions and 2 deletions

View File

@ -80,7 +80,7 @@ const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedSquirtleDoll
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWooperDoll = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedWooperDoll, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPikachuDoll = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedPikachuDoll, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPorygon2Doll = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedPorygon2Doll, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_CuttableTree, sPicTable_CuttableTree, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_NONE, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_CuttableTree, sPicTable_CuttableTree, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MartEmployee = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MartEmployee, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RooftopSaleWoman = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_RooftopSaleWoman, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Teala = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Teala, gDummySpriteAffineAnimTable};

View File

@ -325,7 +325,7 @@ u32 FldEff_Shadow(void)
if (graphicsInfo->shadowSize == SHADOW_SIZE_NONE) // don't create a shadow at all
return 0;
LoadSpriteSheetByTemplate(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94 + 1); // higher = farther back; shadows should be behind object events
if (spriteId != MAX_SPRITES)
{
// SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));