diff --git a/src/overworld.c b/src/overworld.c index 371c1797cc..10ba8f7368 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -827,8 +827,6 @@ bool8 SetDiveWarpDive(u16 x, u16 y) void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) { - s32 paletteIndex; - SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, -1, -1); // Dont transition map music between BF Outside West/East diff --git a/src/palette.c b/src/palette.c index 867b96ddfb..ee03b5d6a9 100644 --- a/src/palette.c +++ b/src/palette.c @@ -226,7 +226,6 @@ void ResetPaletteFadeControl(void) // Like normal palette fade, but respects sprite/tile palettes immune to time of day fading static u8 UpdateTimeOfDayPaletteFade(void) { - u8 paletteNum; u16 paletteOffset; u16 selectedPalettes; u16 timePalettes = 0; // palettes passed to the time-blender