diff --git a/test/battle/ability/dauntless_shield.c b/test/battle/ability/dauntless_shield.c index b646d00b0d..f412011c65 100644 --- a/test/battle/ability/dauntless_shield.c +++ b/test/battle/ability/dauntless_shield.c @@ -6,7 +6,7 @@ ASSUMPTIONS ASSUME(B_PROTEAN_LIBERO == GEN_9); } -SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage") +SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage") { GIVEN { PLAYER(SPECIES_WOBBUFFET); @@ -22,7 +22,7 @@ SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage") } } -SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage only once per battle") +SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage only once per battle") { GIVEN { PLAYER(SPECIES_WOBBUFFET); diff --git a/test/battle/move_effect/tri_attack.c b/test/battle/move_effect/tri_attack.c index 177915df22..97eaa76ad8 100644 --- a/test/battle/move_effect/tri_attack.c +++ b/test/battle/move_effect/tri_attack.c @@ -70,12 +70,13 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze pokemon with abilitie u8 statusAnim; u16 species, ability; u32 rng; - PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; } - PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; } - PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_PERSIAN; ability = ABILITY_LIMBER; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; } PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_SEAKING; ability = ABILITY_WATER_VEIL; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_CAMERUPT; ability = ABILITY_MAGMA_ARMOR; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } GIVEN { PLAYER(SPECIES_WOBBUFFET);