Fix mew sprite not appearing correctly (#8235)
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@ -393,6 +393,7 @@ void SetMewAboveGrass(void)
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LoadSpritePalette(&gSpritePalette_GeneralFieldEffect1);
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UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gSpritePalette_GeneralFieldEffect1.tag), FALSE);
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gSprites[mew->spriteId].subspriteTableNum = 1;
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x = mew->currentCoords.x;
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y = mew->currentCoords.y;
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