Fix Berserk, Angel Shell, Wimp Out, Emergency Exit HP threshold (#4724)
* Fix HadMoreThanHalfHpNowHasLess * rename the functions * formatting
This commit is contained in:
parent
d6422da284
commit
dc742b3077
@ -3996,14 +3996,12 @@ static inline uq4_12_t GetSupremeOverlordModifier(u32 battler)
|
||||
return UQ_4_12(1.0) + (UQ_4_12(0.1) * gBattleStruct->supremeOverlordCounter[battler]);
|
||||
}
|
||||
|
||||
static inline bool32 HadMoreThanHalfHpNowHasLess(u32 battler)
|
||||
static inline bool32 HadMoreThanHalfHpNowDoesnt(u32 battler)
|
||||
{
|
||||
u32 cutoff = gBattleMons[battler].maxHP / 2;
|
||||
if (gBattleMons[battler].maxHP % 2 == 1)
|
||||
cutoff++;
|
||||
// Had more than half of hp before, now has less
|
||||
return (gBattleStruct->hpBefore[battler] >= cutoff
|
||||
&& gBattleMons[battler].hp < cutoff);
|
||||
return (gBattleStruct->hpBefore[battler] > cutoff
|
||||
&& gBattleMons[battler].hp <= cutoff);
|
||||
}
|
||||
|
||||
u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32 moveArg)
|
||||
@ -5242,7 +5240,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& IsBattlerAlive(battler)
|
||||
&& HadMoreThanHalfHpNowHasLess(battler)
|
||||
&& HadMoreThanHalfHpNowDoesnt(battler)
|
||||
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1)
|
||||
&& !(TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove))
|
||||
&& CompareStat(battler, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
@ -5260,7 +5258,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& IsBattlerAlive(battler)
|
||||
// Had more than half of hp before, now has less
|
||||
&& HadMoreThanHalfHpNowHasLess(battler)
|
||||
&& HadMoreThanHalfHpNowDoesnt(battler)
|
||||
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1)
|
||||
&& !(TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove))
|
||||
&& (CanBattlerSwitch(battler) || !(gBattleTypeFlags & BATTLE_TYPE_TRAINER))
|
||||
@ -5700,7 +5698,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1) // Activates after all hits from a multi-hit move.
|
||||
&& IsBattlerAlive(gBattlerTarget)
|
||||
&& HadMoreThanHalfHpNowHasLess(gBattlerTarget)
|
||||
&& HadMoreThanHalfHpNowDoesnt(gBattlerTarget)
|
||||
&& !(TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove)))
|
||||
{
|
||||
gBattlerAttacker = gBattlerTarget;
|
||||
|
||||
@ -6,6 +6,7 @@ SINGLE_BATTLE_TEST("Anger Shell activates only if the target had more than 50% o
|
||||
bool32 activates = FALSE;
|
||||
u16 maxHp = 500, hp = 0;
|
||||
|
||||
PARAMETRIZE { hp = 250; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 249; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 100; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 50; activates = FALSE; }
|
||||
@ -41,7 +42,7 @@ SINGLE_BATTLE_TEST("Anger Shell lowers Def/Sp.Def by 1 and raises Atk/Sp.Atk/Spd
|
||||
u16 maxHp = 500;
|
||||
GIVEN {
|
||||
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ANGER_SHELL); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
PLAYER(SPECIES_KLAWF) { Ability(ABILITY_ANGER_SHELL); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
@ -49,15 +50,15 @@ SINGLE_BATTLE_TEST("Anger Shell lowers Def/Sp.Def by 1 and raises Atk/Sp.Atk/Spd
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_ANGER_SHELL);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Defense fell!");
|
||||
MESSAGE("Klawf's Defense fell!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Sp. Def fell!");
|
||||
MESSAGE("Klawf's Sp. Def fell!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Attack rose!");
|
||||
MESSAGE("Klawf's Attack rose!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Sp. Atk rose!");
|
||||
MESSAGE("Klawf's Sp. Atk rose!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Speed rose!");
|
||||
MESSAGE("Klawf's Speed rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE - 1);
|
||||
@ -73,13 +74,12 @@ SINGLE_BATTLE_TEST("Anger Shell activates after all hits from a multi-hit move")
|
||||
u16 maxHp = 500;
|
||||
GIVEN {
|
||||
ASSUME(gMovesInfo[MOVE_DOUBLE_SLAP].effect == EFFECT_MULTI_HIT);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ANGER_SHELL); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
PLAYER(SPECIES_KLAWF) { Ability(ABILITY_ANGER_SHELL); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
OPPONENT(SPECIES_SHELLDER) { Ability(ABILITY_SKILL_LINK); } // Always hits 5 times.
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DOUBLE_SLAP); }
|
||||
} SCENE {
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
for (j = 0; j < 4; j++) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SLAP, opponent);
|
||||
NOT ABILITY_POPUP(player, ABILITY_ANGER_SHELL);
|
||||
}
|
||||
|
||||
75
test/battle/ability/berserk.c
Normal file
75
test/battle/ability/berserk.c
Normal file
@ -0,0 +1,75 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Berserk activates only if the target had more than 50% of its hp")
|
||||
{
|
||||
bool32 activates = FALSE;
|
||||
u16 maxHp = 500, hp = 0;
|
||||
|
||||
PARAMETRIZE { hp = 250; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 249; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 100; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 50; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 251; activates = TRUE; }
|
||||
PARAMETRIZE { hp = 254; activates = TRUE; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
|
||||
PLAYER(SPECIES_DRAMPA) { Ability(ABILITY_BERSERK); MaxHP(maxHp); HP(hp); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
if (activates) {
|
||||
ABILITY_POPUP(player, ABILITY_BERSERK);
|
||||
} else {
|
||||
NOT ABILITY_POPUP(player, ABILITY_BERSERK);
|
||||
}
|
||||
} THEN {
|
||||
if (activates) {
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Berserk raises Sp.Atk by 1")
|
||||
{
|
||||
u16 maxHp = 500;
|
||||
GIVEN {
|
||||
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
|
||||
PLAYER(SPECIES_DRAMPA) { Ability(ABILITY_BERSERK); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_BERSERK);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Drampa's Sp. Atk rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Berserk activates after all hits from a multi-hit move")
|
||||
{
|
||||
u32 j;
|
||||
u16 maxHp = 500;
|
||||
GIVEN {
|
||||
ASSUME(gMovesInfo[MOVE_DOUBLE_SLAP].effect == EFFECT_MULTI_HIT);
|
||||
PLAYER(SPECIES_DRAMPA) { Ability(ABILITY_BERSERK); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
OPPONENT(SPECIES_SHELLDER) { Ability(ABILITY_SKILL_LINK); } // Always hits 5 times.
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DOUBLE_SLAP); }
|
||||
} SCENE {
|
||||
for (j = 0; j < 4; j++) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SLAP, opponent);
|
||||
NOT ABILITY_POPUP(player, ABILITY_BERSERK);
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SLAP, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_BERSERK);
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user