Merge commit '7fd0029ed7b9a245f866b6a7467f6d0bd7c0f717' into pret-merge
sha1sum changed Conflicts: include/global.h include/overworld.h include/pokemon.h src/map_name_popup.c src/pokedex_area_screen.c src/pokemon.c
This commit is contained in:
commit
dd17524fc9
67
include/gametypes.h
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67
include/gametypes.h
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@ -0,0 +1,67 @@
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#ifndef GUARD_GAMETYPES_H
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#define GUARD_GAMETYPES_H
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#include "gba/types.h"
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//
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// This header includes typedefs for fields that commonly appear throughout
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// the codebase, and which ROM hacks might benefit from being able to widen.
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//
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// These typedefs include the underlying type in their name for two reasons:
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//
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// - Game Freak wasn't fully consistent about field widths throughout
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// their codebase. For example, when Region Map Sections are persistently
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// stored in savedata, they're stored as 8-bit values; but much of the
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// codebase handles them as 16-bit values.
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//
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// - Although Pokemon Emerald doesn't come close to maxing out RAM, it *does*
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// use nearly all of its EEPROM. That is: the vanilla game uses 96% of the
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// flash memory available for storing players' save files, leaving 2172
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// bytes to spare within each of the game's two save files (primary and
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// backup). These spare bytes are not contiguous: SaveBlock1 can only grow
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// by 84 bytes, and SaveBlock2 can only grow by 120 bytes, with the rest
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// of the free space located after the player's PC-boxed Pokemon.
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//
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// With so little flash memory to spare, keeping track of how much space
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// you're using is vital -- and so is arranging struct members to minimize
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// compiler-inserted padding. It's easier to deal with this when you can
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// see these types' widths at a glance.
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//
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// Accordingly, this file generally doesn't contain just single types, but
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// rather families of types. For example, Region Map Sections are saved as
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// u8s within the player's save file, but are sometimes handled as u16s or
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// even s16s and ints; and so there are multiple typedefs for Map Sections
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// corresponding to each of these underlying types, and each typedef has a
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// name which indicates the underlying type.
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//
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// For a given family of typedefs, the smallest one should be considered
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// the "real" or "canonical" type. Continuing with Map Sections as our
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// example, the smallest type is an 8-bit integer, and so any values that
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// can't fit in an 8-bit integer will be truncated and lost at some point
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// within the codebase. Therefore mapsec_u8_t is the "canonical" type for
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// Map Sections, and the larger typedefs just exist to describe situations
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// where the game handles Map Sections inconsistently with that "canon."
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//
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// Map Sections are named areas that can appear in the region map. Each
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// individual map can be assigned to a Map Section as appropriate. The
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// possible values are in constants/region_map_sections.h.
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//
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// If you choose to widen Map Sections, be aware that Met Locations (below)
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// are based on Map Sections and will also be widened.
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typedef u8 mapsec_u8_t;
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typedef u16 mapsec_u16_t;
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typedef s16 mapsec_s16_t;
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typedef s32 mapsec_s32_t;
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// Met Locations for caught Pokemon use the same values as Map Sections,
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// except that 0xFD, 0xFE, and 0xFF have special meanings.
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//
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// Because this value appears inside every Pokemon's data, widening it will
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// consume a lot more space within flash memory. The space usage will be
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// greater than you expect due to how Pokemon substructs are laid out; you
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// would have to rearrange the substructs' contents in order to minimize
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// how much more space a wider Met Location would consume.
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typedef mapsec_u8_t metloc_u8_t;
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#endif //GUARD_GAMETYPES_H
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@ -169,7 +169,7 @@ struct MapHeader
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/* 0x0C */ const struct MapConnections *connections;
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/* 0x10 */ u16 music;
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/* 0x12 */ u16 mapLayoutId;
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/* 0x14 */ u8 regionMapSectionId;
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/* 0x14 */ mapsec_u8_t regionMapSectionId;
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/* 0x15 */ u8 cave;
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/* 0x16 */ u8 weather;
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/* 0x17 */ u8 mapType;
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@ -5,6 +5,7 @@
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#include <limits.h>
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#include "config/general.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
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#include "gba/gba.h"
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#include "gametypes.h"
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#include "siirtc.h"
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#include "fpmath.h"
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#include "metaprogram.h"
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@ -226,7 +226,7 @@ typedef union // size = 0x24
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/*0x04*/ u8 filler_04[2];
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/*0x06*/ u16 itemIds[SMARTSHOPPER_NUM_ITEMS];
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/*0x0C*/ u16 itemAmounts[SMARTSHOPPER_NUM_ITEMS];
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/*0x12*/ u8 shopLocation;
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/*0x12*/ mapsec_u8_t shopLocation;
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/*0x13*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x1B*/ //u8 padding;
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} smartshopperShow;
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@ -241,7 +241,7 @@ typedef union // size = 0x24
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/*0x0E*/ u16 species2;
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/*0x10*/ u8 nBallsUsed;
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/*0x11*/ u8 outcome;
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/*0x12*/ u8 location;
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/*0x12*/ mapsec_u8_t location;
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/*0x13*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x1B*/ //u8 padding;
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} pokemonTodayFailed;
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@ -267,7 +267,7 @@ typedef union // size = 0x24
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/*0x04*/ u16 caughtPoke;
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/*0x06*/ u16 steps;
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/*0x08*/ u16 species;
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/*0x0A*/ u8 location;
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/*0x0A*/ mapsec_u8_t location;
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/*0x0B*/ u8 language;
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/*0x0C*/ u8 filler_0C[7];
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/*0x13*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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@ -282,7 +282,7 @@ typedef union // size = 0x24
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/*0x04*/ u8 badgeCount;
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/*0x05*/ u8 nSilverSymbols;
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/*0x06*/ u8 nGoldSymbols;
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/*0x07*/ u8 location;
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/*0x07*/ mapsec_u8_t location;
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/*0x08*/ u16 battlePoints;
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/*0x0A*/ u16 mapLayoutId;
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/*0x0C*/ u8 language;
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@ -309,7 +309,7 @@ typedef union // size = 0x24
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/*0x00*/ u8 kind;
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/*0x01*/ bool8 active;
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/*0x02*/ u16 item;
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/*0x04*/ u8 location;
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/*0x04*/ mapsec_u8_t location;
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/*0x05*/ u8 language;
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/*0x06*/ u16 mapLayoutId;
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/*0x08*/ u8 filler_08[11];
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@ -336,7 +336,7 @@ typedef union // size = 0x24
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/*0x00*/ u8 kind;
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/*0x01*/ bool8 active;
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/*0x02*/ u16 lastOpponentSpecies;
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/*0x04*/ u8 location;
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/*0x04*/ mapsec_u8_t location;
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/*0x05*/ u8 outcome;
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/*0x06*/ u16 caughtMonBall;
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/*0x08*/ u16 balls;
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@ -505,7 +505,7 @@ struct GabbyAndTyData
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/*2BA6*/ u16 mon2;
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/*2BA8*/ u16 lastMove;
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/*2BAA*/ u16 quote[1];
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/*2BAC*/ u8 mapnum;
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/*2BAC*/ mapsec_u8_t mapnum;
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/*2BAD*/ u8 battleNum;
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/*2BAE*/ u8 battleTookMoreThanOneTurn:1;
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u8 playerLostAMon:1;
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@ -1,6 +1,6 @@
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#ifndef GUARD_LANDMARK_H
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#define GUARD_LANDMARK_H
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const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count);
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const u8 *GetLandmarkName(mapsec_u8_t mapSection, u8 id, u8 count);
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#endif // GUARD_LANDMARK_H
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@ -135,8 +135,8 @@ enum MapType GetLastUsedWarpMapType(void);
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bool8 IsMapTypeOutdoors(enum MapType mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(enum MapType mapType);
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bool8 IsMapTypeIndoors(enum MapType mapType);
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u8 GetSavedWarpRegionMapSectionId(void);
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u8 GetCurrentRegionMapSectionId(void);
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mapsec_u8_t GetSavedWarpRegionMapSectionId(void);
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mapsec_u8_t GetCurrentRegionMapSectionId(void);
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enum MapBattleScene GetCurrentMapBattleScene(void);
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void CleanupOverworldWindowsAndTilemaps(void);
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bool32 IsOverworldLinkActive(void);
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@ -17,7 +17,7 @@ struct PokenavMonListItem
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struct PokenavMatchCallEntry
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{
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bool8 isSpecialTrainer;
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u8 mapSec;
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mapsec_u8_t mapSec;
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u16 headerId;
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};
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@ -413,7 +413,7 @@ void FreeMatchCallSubstruct1(void);
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int IsMatchCallListInitFinished(void);
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int GetNumberRegistered(void);
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struct PokenavMatchCallEntry *GetMatchCallList(void);
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u16 GetMatchCallMapSec(int index);
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mapsec_u16_t GetMatchCallMapSec(int index);
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bool32 ShouldDrawRematchPokeballIcon(int index);
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void ClearRematchPokeballIcon(u16 windowId, u32 tileOffset);
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int GetMatchCallTrainerPic(int index);
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@ -422,7 +422,7 @@ const u8 *GetMatchCallMessageText(int index, bool8 *newRematchRequest);
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u16 GetMatchCallOptionCursorPos(void);
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u16 GetMatchCallOptionId(int optionId);
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void BufferMatchCallNameAndDesc(struct PokenavMatchCallEntry *matchCallEntry, u8 *str);
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u8 GetMatchTableMapSectionId(int rematchIndex);
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mapsec_u8_t GetMatchTableMapSectionId(int rematchIndex);
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int GetIndexDeltaOfNextCheckPageDown(int index);
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int GetIndexDeltaOfNextCheckPageUp(int index);
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bool32 IsRematchEntryRegistered(int rematchIndex);
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@ -27,7 +27,7 @@ enum {
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};
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struct RegionMap {
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/*0x000*/ u16 mapSecId;
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/*0x000*/ mapsec_u16_t mapSecId;
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/*0x002*/ u8 mapSecType;
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/*0x003*/ u8 posWithinMapSec;
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/*0x004*/ u8 mapSecName[20];
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@ -100,14 +100,14 @@ void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed);
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u8 DoRegionMapInputCallback(void);
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bool8 UpdateRegionMapZoom(void);
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void FreeRegionMapIconResources(void);
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u16 GetRegionMapSecIdAt(u16 x, u16 y);
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mapsec_u16_t GetRegionMapSecIdAt(u16 x, u16 y);
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void CreateRegionMapPlayerIcon(u16 tileTag, u16 paletteTag);
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void CreateRegionMapCursor(u16 tileTag, u16 paletteTag);
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bool32 IsEventIslandMapSecId(u8 mapSecId);
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u8 *GetMapName(u8 *dest, u16 regionMapId, u16 padLength);
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u8 *GetMapNameGeneric(u8 *dest, u16 mapSecId);
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u8 *GetMapNameHandleAquaHideout(u8 *dest, u16 mapSecId);
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u16 CorrectSpecialMapSecId(u16 mapSecId);
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bool32 IsEventIslandMapSecId(mapsec_u8_t mapSecId);
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u8 *GetMapName(u8 *dest, mapsec_u16_t regionMapId, u16 padLength);
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u8 *GetMapNameGeneric(u8 *dest, mapsec_u16_t mapSecId);
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u8 *GetMapNameHandleAquaHideout(u8 *dest, mapsec_u16_t mapSecId);
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mapsec_u16_t CorrectSpecialMapSecId(mapsec_u16_t mapSecId);
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void ShowRegionMapForPokedexAreaScreen(struct RegionMap *regionMap);
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void PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(s16 x, s16 y);
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void CB2_OpenFlyMap(void);
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@ -1,4 +1,4 @@
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static const u8 sRegionMap_MapSectionLayout[MAP_HEIGHT][MAP_WIDTH] = {
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static const mapsec_u8_t sRegionMap_MapSectionLayout[MAP_HEIGHT][MAP_WIDTH] = {
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{MAPSEC_NONE, MAPSEC_ROUTE_114, MAPSEC_ROUTE_114, MAPSEC_FALLARBOR_TOWN, MAPSEC_ROUTE_113, MAPSEC_ROUTE_113, MAPSEC_ROUTE_113, MAPSEC_ROUTE_113, MAPSEC_ROUTE_111, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_ROUTE_119, MAPSEC_FORTREE_CITY, MAPSEC_ROUTE_120, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE},
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{MAPSEC_NONE, MAPSEC_ROUTE_114, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_MT_CHIMNEY, MAPSEC_MT_CHIMNEY, MAPSEC_ROUTE_111, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_ROUTE_119, MAPSEC_NONE, MAPSEC_ROUTE_120, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE},
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{MAPSEC_ROUTE_115, MAPSEC_ROUTE_114, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_MT_CHIMNEY, MAPSEC_MT_CHIMNEY, MAPSEC_ROUTE_111, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_ROUTE_119, MAPSEC_NONE, MAPSEC_ROUTE_120, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_SAFARI_ZONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE, MAPSEC_NONE},
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@ -1107,7 +1107,7 @@ void CreateEgg(struct Pokemon *mon, u16 species, bool8 setHotSpringsLocation)
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u8 metLevel;
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enum PokeBall ball;
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u8 language;
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u8 metLocation;
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metloc_u8_t metLocation;
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u8 isEgg;
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CreateMon(mon, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0);
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@ -365,7 +365,7 @@ static void AddHatchedMonToParty(u8 id)
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enum NationalDexOrder species;
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u8 name[POKEMON_NAME_LENGTH + 1];
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||||
u16 metLevel;
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u8 metLocation;
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||||
metloc_u8_t metLocation;
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||||
struct Pokemon *mon = &gPlayerParty[id];
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||||
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CreateHatchedMon(mon, &gEnemyParty[0]);
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||||
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@ -606,7 +606,9 @@ static void LeaveFrontierPass(void)
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||||
|
||||
static u32 AllocateFrontierPassData(MainCallback callback)
|
||||
{
|
||||
u8 i;
|
||||
// This variable is a MAPSEC initially, but is recycled as a
|
||||
// bare integer near the end of the function.
|
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mapsec_u8_t i;
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||||
|
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if (sPassData != NULL)
|
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return ERR_ALREADY_DONE;
|
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|
||||
@ -10,7 +10,7 @@ struct Landmark
|
||||
|
||||
struct LandmarkList
|
||||
{
|
||||
u8 mapSection;
|
||||
mapsec_u8_t mapSection;
|
||||
u8 id;
|
||||
const struct Landmark *const *landmarks;
|
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};
|
||||
@ -392,9 +392,9 @@ static const struct LandmarkList sLandmarkLists[] =
|
||||
{MAPSEC_NONE, 0, NULL},
|
||||
};
|
||||
|
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static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id);
|
||||
static const struct Landmark *const *GetLandmarks(mapsec_u8_t mapSection, u8 id);
|
||||
|
||||
const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count)
|
||||
const u8 *GetLandmarkName(mapsec_u8_t mapSection, u8 id, u8 count)
|
||||
{
|
||||
const struct Landmark *const *landmarks = GetLandmarks(mapSection, id);
|
||||
|
||||
@ -421,7 +421,7 @@ const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count)
|
||||
return (*landmarks)->name;
|
||||
}
|
||||
|
||||
static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id)
|
||||
static const struct Landmark *const *GetLandmarks(mapsec_u8_t mapSection, u8 id)
|
||||
{
|
||||
u16 i = 0;
|
||||
|
||||
|
||||
@ -615,7 +615,7 @@ static void LoadMapNamePopUpWindowBg(void)
|
||||
{
|
||||
u8 popUpThemeId;
|
||||
u8 popupWindowId = GetMapNamePopUpWindowId();
|
||||
u16 regionMapSectionId = gMapHeader.regionMapSectionId;
|
||||
mapsec_u16_t regionMapSectionId = gMapHeader.regionMapSectionId;
|
||||
u8 secondaryPopUpWindowId;
|
||||
|
||||
if (OW_POPUP_GENERATION == GEN_5)
|
||||
|
||||
@ -135,7 +135,7 @@ static u32 GetCurrentTotalMinutes(struct Time *);
|
||||
static u32 GetNumRegisteredTrainers(void);
|
||||
static u32 GetActiveMatchCallTrainerId(u32);
|
||||
static int GetTrainerMatchCallId(int);
|
||||
static u16 GetRematchTrainerLocation(int);
|
||||
static mapsec_u16_t GetRematchTrainerLocation(int);
|
||||
static bool32 TrainerIsEligibleForRematch(int);
|
||||
static void StartMatchCall(void);
|
||||
static void ExecuteMatchCall(u8);
|
||||
@ -1468,7 +1468,7 @@ static bool32 TrainerIsEligibleForRematch(int matchCallId)
|
||||
#endif //FREE_MATCH_CALL
|
||||
}
|
||||
|
||||
static u16 GetRematchTrainerLocation(int matchCallId)
|
||||
static mapsec_u16_t GetRematchTrainerLocation(int matchCallId)
|
||||
{
|
||||
const struct MapHeader *mapHeader = Overworld_GetMapHeaderByGroupAndId(gRematchTable[matchCallId].mapGroup, gRematchTable[matchCallId].mapNum);
|
||||
return mapHeader->regionMapSectionId;
|
||||
|
||||
@ -211,7 +211,7 @@ EWRAM_DATA struct WarpData gLastUsedWarp = {0};
|
||||
EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position
|
||||
EWRAM_DATA static struct WarpData sFixedDiveWarp = {0};
|
||||
EWRAM_DATA static struct WarpData sFixedHoleWarp = {0};
|
||||
EWRAM_DATA static u16 sLastMapSectionId = 0;
|
||||
EWRAM_DATA static mapsec_u16_t sLastMapSectionId = 0;
|
||||
EWRAM_DATA static struct InitialPlayerAvatarState sInitialPlayerAvatarState = {0};
|
||||
EWRAM_DATA static u16 sAmbientCrySpecies = 0;
|
||||
EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
|
||||
@ -1464,12 +1464,12 @@ bool8 IsMapTypeIndoors(enum MapType mapType)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 GetSavedWarpRegionMapSectionId(void)
|
||||
mapsec_u8_t GetSavedWarpRegionMapSectionId(void)
|
||||
{
|
||||
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId;
|
||||
}
|
||||
|
||||
u8 GetCurrentRegionMapSectionId(void)
|
||||
mapsec_u8_t GetCurrentRegionMapSectionId(void)
|
||||
{
|
||||
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId;
|
||||
}
|
||||
|
||||
@ -75,7 +75,7 @@ struct OverworldArea
|
||||
{
|
||||
u8 mapGroup;
|
||||
u8 mapNum;
|
||||
u16 regionMapSectionId;
|
||||
mapsec_u16_t regionMapSectionId;
|
||||
};
|
||||
|
||||
struct
|
||||
@ -96,7 +96,7 @@ struct
|
||||
/*0x61C*/ u16 areaShadeBldArgHi;
|
||||
/*0x61E*/ bool8 showingMarkers;
|
||||
/*0x61F*/ u8 markerFlashCounter;
|
||||
/*0x620*/ u16 specialAreaRegionMapSectionIds[MAX_AREA_MARKERS];
|
||||
/*0x620*/ mapsec_u16_t specialAreaRegionMapSectionIds[MAX_AREA_MARKERS];
|
||||
/*0x660*/ struct Sprite *areaMarkerSprites[MAX_AREA_MARKERS];
|
||||
/*0x6E0*/ u16 numAreaMarkerSprites;
|
||||
/*0x6E2*/ u16 alteringCaveCounter;
|
||||
@ -116,7 +116,7 @@ static void FindMapsWithMon(u16);
|
||||
static void BuildAreaGlowTilemap(void);
|
||||
static void SetAreaHasMon(u16, u16);
|
||||
static void SetSpecialMapHasMon(u16, u16);
|
||||
static u16 GetRegionMapSectionId(u8, u8);
|
||||
static mapsec_u16_t GetRegionMapSectionId(u8, u8);
|
||||
static bool8 MapHasSpecies(const struct WildEncounterTypes *, u16);
|
||||
static bool8 MonListHasSpecies(const struct WildPokemonInfo *, u16, u16);
|
||||
static void DoAreaGlow(void);
|
||||
@ -144,7 +144,7 @@ static void LoadHGSSScreenSelectBarSubmenu(void);
|
||||
|
||||
static const u16 sSpeciesHiddenFromAreaScreen[] = { SPECIES_WYNAUT };
|
||||
|
||||
static const u16 sMovingRegionMapSections[3] =
|
||||
static const mapsec_u16_t sMovingRegionMapSections[3] =
|
||||
{
|
||||
MAPSEC_MARINE_CAVE,
|
||||
MAPSEC_UNDERWATER_MARINE_CAVE,
|
||||
@ -157,7 +157,7 @@ static const u16 sFeebasData[][3] =
|
||||
{NUM_SPECIES}
|
||||
};
|
||||
|
||||
static const u16 sLandmarkData[][2] =
|
||||
static const mapsec_u16_t sLandmarkData[][2] =
|
||||
{
|
||||
{MAPSEC_SKY_PILLAR, FLAG_LANDMARK_SKY_PILLAR},
|
||||
{MAPSEC_SEAFLOOR_CAVERN, FLAG_LANDMARK_SEAFLOOR_CAVERN},
|
||||
@ -389,7 +389,7 @@ static void SetSpecialMapHasMon(u16 mapGroup, u16 mapNum)
|
||||
|
||||
if (sPokedexAreaScreen->numSpecialAreas < MAX_AREA_MARKERS)
|
||||
{
|
||||
u16 regionMapSectionId = GetRegionMapSectionId(mapGroup, mapNum);
|
||||
mapsec_u16_t regionMapSectionId = GetRegionMapSectionId(mapGroup, mapNum);
|
||||
if (regionMapSectionId < MAPSEC_NONE)
|
||||
{
|
||||
// Don't highlight the area if it's a moving area (Marine/Terra Cave)
|
||||
@ -423,7 +423,7 @@ static void SetSpecialMapHasMon(u16 mapGroup, u16 mapNum)
|
||||
}
|
||||
}
|
||||
|
||||
static u16 GetRegionMapSectionId(u8 mapGroup, u8 mapNum)
|
||||
static mapsec_u16_t GetRegionMapSectionId(u8 mapGroup, u8 mapNum)
|
||||
{
|
||||
return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->regionMapSectionId;
|
||||
}
|
||||
@ -947,7 +947,7 @@ static void CreateAreaMarkerSprites(void)
|
||||
s16 x;
|
||||
s16 y;
|
||||
s16 i;
|
||||
s16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
s16 numSprites;
|
||||
|
||||
LoadSpriteSheet(&sAreaMarkerSpriteSheet);
|
||||
|
||||
@ -2842,6 +2842,19 @@ u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field)
|
||||
#define SET8(lhs) (lhs) = *data
|
||||
#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
|
||||
#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
|
||||
//
|
||||
// Prefer SET_BY_WIDTH for fields whose types might be extended (e.g.
|
||||
// anything whose typedef is in gametypes.h).
|
||||
//
|
||||
#define SET_BY_WIDTH(lhs) \
|
||||
do { \
|
||||
if (sizeof(lhs) == 1) \
|
||||
SET8(lhs); \
|
||||
else if (sizeof(lhs) == 2) \
|
||||
SET16(lhs); \
|
||||
else if (sizeof(lhs) == 4) \
|
||||
SET32(lhs); \
|
||||
} while (0)
|
||||
|
||||
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
|
||||
{
|
||||
|
||||
@ -142,7 +142,7 @@ static EWRAM_DATA struct PokemonSummaryScreenData
|
||||
u8 ribbonCount; // 0x6
|
||||
u8 ailment; // 0x7
|
||||
u8 abilityNum; // 0x8
|
||||
u8 metLocation; // 0x9
|
||||
metloc_u8_t metLocation; // 0x9
|
||||
u8 metLevel; // 0xA
|
||||
u8 metGame; // 0xB
|
||||
u32 pid; // 0xC
|
||||
|
||||
@ -34,13 +34,13 @@ typedef struct MatchCallTextDataStruct {
|
||||
|
||||
struct MatchCallStructCommon {
|
||||
u8 type;
|
||||
u8 mapSec;
|
||||
mapsec_u8_t mapSec;
|
||||
u16 flag;
|
||||
};
|
||||
|
||||
struct MatchCallStructNPC {
|
||||
u8 type;
|
||||
u8 mapSec;
|
||||
mapsec_u8_t mapSec;
|
||||
u16 flag;
|
||||
const u8 *desc;
|
||||
const u8 *name;
|
||||
@ -50,7 +50,7 @@ struct MatchCallStructNPC {
|
||||
// Shared by MC_TYPE_TRAINER and MC_TYPE_LEADER
|
||||
struct MatchCallStructTrainer {
|
||||
u8 type;
|
||||
u8 mapSec;
|
||||
mapsec_u8_t mapSec;
|
||||
u16 flag;
|
||||
u16 rematchTableIdx;
|
||||
const u8 *desc;
|
||||
@ -60,12 +60,12 @@ struct MatchCallStructTrainer {
|
||||
|
||||
struct MatchCallLocationOverride {
|
||||
u16 flag;
|
||||
u8 mapSec;
|
||||
mapsec_u8_t mapSec;
|
||||
};
|
||||
|
||||
struct MatchCallWally {
|
||||
u8 type;
|
||||
u8 mapSec;
|
||||
mapsec_u8_t mapSec;
|
||||
u16 flag;
|
||||
u16 rematchTableIdx;
|
||||
const u8 *desc;
|
||||
@ -75,7 +75,7 @@ struct MatchCallWally {
|
||||
|
||||
struct MatchCallBirch {
|
||||
u8 type;
|
||||
u8 mapSec;
|
||||
mapsec_u8_t mapSec;
|
||||
u16 flag;
|
||||
const u8 *desc;
|
||||
const u8 *name;
|
||||
@ -117,11 +117,11 @@ static bool32 MatchCall_GetEnabled_Wally(match_call_t);
|
||||
static bool32 MatchCall_GetEnabled_Birch(match_call_t);
|
||||
static bool32 MatchCall_GetEnabled_Rival(match_call_t);
|
||||
|
||||
static u8 MatchCall_GetMapSec_NPC(match_call_t);
|
||||
static u8 MatchCall_GetMapSec_Trainer(match_call_t);
|
||||
static u8 MatchCall_GetMapSec_Wally(match_call_t);
|
||||
static u8 MatchCall_GetMapSec_Birch(match_call_t);
|
||||
static u8 MatchCall_GetMapSec_Rival(match_call_t);
|
||||
static mapsec_u8_t MatchCall_GetMapSec_NPC(match_call_t);
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Trainer(match_call_t);
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Wally(match_call_t);
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Birch(match_call_t);
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Rival(match_call_t);
|
||||
|
||||
static bool32 MatchCall_IsRematchable_NPC(match_call_t);
|
||||
static bool32 MatchCall_IsRematchable_Trainer(match_call_t);
|
||||
@ -613,7 +613,7 @@ static bool32 (*const sMatchCallGetEnabledFuncs[])(match_call_t) = {
|
||||
MatchCall_GetEnabled_Birch
|
||||
};
|
||||
|
||||
static u8 (*const sMatchCallGetMapSecFuncs[])(match_call_t) = {
|
||||
static mapsec_u8_t (*const sMatchCallGetMapSecFuncs[])(match_call_t) = {
|
||||
MatchCall_GetMapSec_NPC,
|
||||
MatchCall_GetMapSec_Trainer,
|
||||
MatchCall_GetMapSec_Wally,
|
||||
@ -796,7 +796,7 @@ static bool32 MatchCall_GetEnabled_Birch(match_call_t matchCall)
|
||||
return FlagGet(matchCall.birch->flag);
|
||||
}
|
||||
|
||||
u8 MatchCall_GetMapSec(u32 idx)
|
||||
mapsec_u8_t MatchCall_GetMapSec(u32 idx)
|
||||
{
|
||||
match_call_t matchCall;
|
||||
u32 i;
|
||||
@ -808,17 +808,17 @@ u8 MatchCall_GetMapSec(u32 idx)
|
||||
return sMatchCallGetMapSecFuncs[i](matchCall);
|
||||
}
|
||||
|
||||
static u8 MatchCall_GetMapSec_NPC(match_call_t matchCall)
|
||||
static mapsec_u8_t MatchCall_GetMapSec_NPC(match_call_t matchCall)
|
||||
{
|
||||
return matchCall.npc->mapSec;
|
||||
}
|
||||
|
||||
static u8 MatchCall_GetMapSec_Trainer(match_call_t matchCall)
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Trainer(match_call_t matchCall)
|
||||
{
|
||||
return matchCall.trainer->mapSec;
|
||||
}
|
||||
|
||||
static u8 MatchCall_GetMapSec_Wally(match_call_t matchCall)
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Wally(match_call_t matchCall)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@ -830,12 +830,12 @@ static u8 MatchCall_GetMapSec_Wally(match_call_t matchCall)
|
||||
return matchCall.wally->locationData[i].mapSec;
|
||||
}
|
||||
|
||||
static u8 MatchCall_GetMapSec_Rival(match_call_t matchCall)
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Rival(match_call_t matchCall)
|
||||
{
|
||||
return MAPSEC_NONE;
|
||||
}
|
||||
|
||||
static u8 MatchCall_GetMapSec_Birch(match_call_t matchCall)
|
||||
static mapsec_u8_t MatchCall_GetMapSec_Birch(match_call_t matchCall)
|
||||
{
|
||||
return MAPSEC_NONE;
|
||||
}
|
||||
|
||||
@ -1027,7 +1027,7 @@ static void PrintMatchCallLocation(struct Pokenav_MatchCallGfx *gfx, int delta)
|
||||
u8 mapName[32];
|
||||
int x;
|
||||
int index = PokenavList_GetSelectedIndex() + delta;
|
||||
int mapSec = GetMatchCallMapSec(index);
|
||||
mapsec_s32_t mapSec = GetMatchCallMapSec(index);
|
||||
if (mapSec != MAPSEC_NONE)
|
||||
GetMapName(mapName, mapSec, 0);
|
||||
else
|
||||
|
||||
@ -308,7 +308,7 @@ struct PokenavMatchCallEntry *GetMatchCallList(void)
|
||||
return state->matchCallEntries;
|
||||
}
|
||||
|
||||
u16 GetMatchCallMapSec(int index)
|
||||
mapsec_u16_t GetMatchCallMapSec(int index)
|
||||
{
|
||||
struct Pokenav_MatchCallMenu *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MATCH_CALL_MAIN);
|
||||
return state->matchCallEntries[index].mapSec;
|
||||
@ -430,7 +430,7 @@ void BufferMatchCallNameAndDesc(struct PokenavMatchCallEntry *matchCallEntry, u8
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetMatchTableMapSectionId(int rematchIndex)
|
||||
mapsec_u8_t GetMatchTableMapSectionId(int rematchIndex)
|
||||
{
|
||||
int mapGroup = gRematchTable[rematchIndex].mapGroup;
|
||||
int mapNum = gRematchTable[rematchIndex].mapNum;
|
||||
|
||||
@ -44,7 +44,7 @@ struct Pokenav_RegionMapGfx
|
||||
|
||||
struct CityMapEntry
|
||||
{
|
||||
u16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
u16 index;
|
||||
const u32 *tilemap;
|
||||
};
|
||||
@ -66,8 +66,8 @@ static bool32 IsDma3ManagerBusyWithBgCopy_(struct Pokenav_RegionMapGfx *);
|
||||
static void ChangeBgYForZoom(bool32);
|
||||
static bool32 IsChangeBgYForZoomActive(void);
|
||||
static void CreateCityZoomTextSprites(void);
|
||||
static void DrawCityMap(struct Pokenav_RegionMapGfx *, int, int);
|
||||
static void PrintLandmarkNames(struct Pokenav_RegionMapGfx *, int, int);
|
||||
static void DrawCityMap(struct Pokenav_RegionMapGfx *, mapsec_s32_t, int);
|
||||
static void PrintLandmarkNames(struct Pokenav_RegionMapGfx *, mapsec_s32_t, int);
|
||||
static void SetCityZoomTextInvisibility(bool32);
|
||||
static void Task_ChangeBgYForZoom(u8 taskId);
|
||||
static void UpdateCityZoomTextPosition(void);
|
||||
@ -664,7 +664,7 @@ static u32 LoopedTask_DecompressCityMaps(s32 taskState)
|
||||
return LT_FINISH;
|
||||
}
|
||||
|
||||
static void DrawCityMap(struct Pokenav_RegionMapGfx *state, int mapSecId, int pos)
|
||||
static void DrawCityMap(struct Pokenav_RegionMapGfx *state, mapsec_s32_t mapSecId, int pos)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < NUM_CITY_MAPS && (sPokenavCityMaps[i].mapSecId != mapSecId || sPokenavCityMaps[i].index != pos); i++)
|
||||
@ -677,7 +677,7 @@ static void DrawCityMap(struct Pokenav_RegionMapGfx *state, int mapSecId, int po
|
||||
CopyToBgTilemapBufferRect(1, state->cityZoomPics[i], 18, 6, 10, 10);
|
||||
}
|
||||
|
||||
static void PrintLandmarkNames(struct Pokenav_RegionMapGfx *state, int mapSecId, int pos)
|
||||
static void PrintLandmarkNames(struct Pokenav_RegionMapGfx *state, mapsec_s32_t mapSecId, int pos)
|
||||
{
|
||||
int i = 0;
|
||||
while (1)
|
||||
|
||||
@ -63,7 +63,7 @@ enum {
|
||||
struct MultiNameFlyDest
|
||||
{
|
||||
const u8 *const *name;
|
||||
u16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
u16 flag;
|
||||
};
|
||||
|
||||
@ -72,7 +72,7 @@ static EWRAM_DATA struct RegionMap *sRegionMap = NULL;
|
||||
static EWRAM_DATA struct {
|
||||
void (*callback)(void);
|
||||
u16 state;
|
||||
u16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
struct RegionMap regionMap;
|
||||
u8 tileBuffer[0x1c0];
|
||||
u8 nameBuffer[0x26]; // never read
|
||||
@ -86,15 +86,15 @@ static u8 MoveRegionMapCursor_Full(void);
|
||||
static u8 ProcessRegionMapInput_Zoomed(void);
|
||||
static u8 MoveRegionMapCursor_Zoomed(void);
|
||||
static void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation);
|
||||
static u16 GetMapSecIdAt(u16 x, u16 y);
|
||||
static mapsec_u16_t GetMapSecIdAt(u16 x, u16 y);
|
||||
static void RegionMap_SetBG2XAndBG2Y(s16 x, s16 y);
|
||||
static void InitMapBasedOnPlayerLocation(void);
|
||||
static void RegionMap_InitializeStateBasedOnSSTidalLocation(void);
|
||||
static u8 GetMapsecType(u16 mapSecId);
|
||||
static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId);
|
||||
static u16 GetTerraOrMarineCaveMapSecId(void);
|
||||
static u8 GetMapsecType(mapsec_u16_t mapSecId);
|
||||
static mapsec_u16_t CorrectSpecialMapSecId_Internal(mapsec_u16_t mapSecId);
|
||||
static mapsec_u16_t GetTerraOrMarineCaveMapSecId(void);
|
||||
static void GetMarineCaveCoords(u16 *x, u16 *y);
|
||||
static bool32 IsPlayerInAquaHideout(u8 mapSecId);
|
||||
static bool32 IsPlayerInAquaHideout(mapsec_u8_t mapSecId);
|
||||
static void GetPositionOfCursorWithinMapSec(void);
|
||||
static bool8 RegionMap_IsMapSecIdInNextRow(u16 y);
|
||||
static void SpriteCB_CursorMapFull(struct Sprite *sprite);
|
||||
@ -130,7 +130,7 @@ static const u8 sRegionMapPlayerIcon_MayGfx[] = INCBIN_U8("graphics/pokenav/regi
|
||||
#include "data/region_map/region_map_layout.h"
|
||||
#include "data/region_map/region_map_entries.h"
|
||||
|
||||
static const u16 sRegionMap_SpecialPlaceLocations[][2] =
|
||||
static const mapsec_u16_t sRegionMap_SpecialPlaceLocations[][2] =
|
||||
{
|
||||
{MAPSEC_UNDERWATER_105, MAPSEC_ROUTE_105},
|
||||
{MAPSEC_UNDERWATER_124, MAPSEC_ROUTE_124},
|
||||
@ -162,14 +162,14 @@ static const u16 sRegionMap_SpecialPlaceLocations[][2] =
|
||||
{MAPSEC_NONE, MAPSEC_NONE}
|
||||
};
|
||||
|
||||
static const u16 sMarineCaveMapSecIds[] =
|
||||
static const mapsec_u16_t sMarineCaveMapSecIds[] =
|
||||
{
|
||||
MAPSEC_MARINE_CAVE,
|
||||
MAPSEC_UNDERWATER_MARINE_CAVE,
|
||||
MAPSEC_UNDERWATER_MARINE_CAVE
|
||||
};
|
||||
|
||||
static const u16 sTerraOrMarineCaveMapSecIds[ABNORMAL_WEATHER_LOCATIONS] =
|
||||
static const mapsec_u16_t sTerraOrMarineCaveMapSecIds[ABNORMAL_WEATHER_LOCATIONS] =
|
||||
{
|
||||
[ABNORMAL_WEATHER_ROUTE_114_NORTH - 1] = MAPSEC_ROUTE_114,
|
||||
[ABNORMAL_WEATHER_ROUTE_114_SOUTH - 1] = MAPSEC_ROUTE_114,
|
||||
@ -203,7 +203,7 @@ static const struct UCoords16 sMarineCaveLocationCoords[MARINE_CAVE_LOCATIONS] =
|
||||
[MARINE_CAVE_COORD(ROUTE_129_EAST)] = {24, 10}
|
||||
};
|
||||
|
||||
static const u8 sMapSecAquaHideoutOld[] =
|
||||
static const mapsec_u8_t sMapSecAquaHideoutOld[] =
|
||||
{
|
||||
MAPSEC_AQUA_HIDEOUT_OLD
|
||||
};
|
||||
@ -273,7 +273,7 @@ static const union AnimCmd *const sRegionMapPlayerIconAnimTable[] =
|
||||
};
|
||||
|
||||
// Event islands that don't appear on map. (Southern Island does)
|
||||
static const u8 sMapSecIdsOffMap[] =
|
||||
static const mapsec_u8_t sMapSecIdsOffMap[] =
|
||||
{
|
||||
MAPSEC_BIRTH_ISLAND,
|
||||
MAPSEC_FARAWAY_ISLAND,
|
||||
@ -421,7 +421,7 @@ static const struct SpritePalette sFlyTargetIconsSpritePalette =
|
||||
.tag = TAG_FLY_ICON
|
||||
};
|
||||
|
||||
static const u16 sRedOutlineFlyDestinations[][2] =
|
||||
static const mapsec_u16_t sRedOutlineFlyDestinations[][2] =
|
||||
{
|
||||
{
|
||||
FLAG_LANDMARK_BATTLE_FRONTIER,
|
||||
@ -694,7 +694,7 @@ static u8 ProcessRegionMapInput_Full(void)
|
||||
|
||||
static u8 MoveRegionMapCursor_Full(void)
|
||||
{
|
||||
u16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
|
||||
if (sRegionMap->cursorMovementFrameCounter != 0)
|
||||
return MAP_INPUT_MOVE_CONT;
|
||||
@ -779,7 +779,7 @@ static u8 MoveRegionMapCursor_Zoomed(void)
|
||||
{
|
||||
u16 x;
|
||||
u16 y;
|
||||
u16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
|
||||
sRegionMap->scrollY += sRegionMap->zoomedCursorDeltaY;
|
||||
sRegionMap->scrollX += sRegionMap->zoomedCursorDeltaX;
|
||||
@ -962,7 +962,7 @@ void PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(s16 x, s16 y)
|
||||
}
|
||||
}
|
||||
|
||||
static u16 GetMapSecIdAt(u16 x, u16 y)
|
||||
static mapsec_u16_t GetMapSecIdAt(u16 x, u16 y)
|
||||
{
|
||||
if (y < MAPCURSOR_Y_MIN || y > MAPCURSOR_Y_MAX || x < MAPCURSOR_X_MIN || x > MAPCURSOR_X_MAX)
|
||||
{
|
||||
@ -1180,7 +1180,7 @@ static void RegionMap_InitializeStateBasedOnSSTidalLocation(void)
|
||||
sRegionMap->cursorPosY = gRegionMapEntries[sRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
|
||||
}
|
||||
|
||||
static u8 GetMapsecType(u16 mapSecId)
|
||||
static u8 GetMapsecType(mapsec_u16_t mapSecId)
|
||||
{
|
||||
switch (mapSecId)
|
||||
{
|
||||
@ -1227,12 +1227,12 @@ static u8 GetMapsecType(u16 mapSecId)
|
||||
}
|
||||
}
|
||||
|
||||
u16 GetRegionMapSecIdAt(u16 x, u16 y)
|
||||
mapsec_u16_t GetRegionMapSecIdAt(u16 x, u16 y)
|
||||
{
|
||||
return GetMapSecIdAt(x, y);
|
||||
}
|
||||
|
||||
static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId)
|
||||
static mapsec_u16_t CorrectSpecialMapSecId_Internal(mapsec_u16_t mapSecId)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
@ -1253,7 +1253,7 @@ static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId)
|
||||
return mapSecId;
|
||||
}
|
||||
|
||||
static u16 GetTerraOrMarineCaveMapSecId(void)
|
||||
static mapsec_u16_t GetTerraOrMarineCaveMapSecId(void)
|
||||
{
|
||||
s16 idx;
|
||||
|
||||
@ -1282,7 +1282,7 @@ static void GetMarineCaveCoords(u16 *x, u16 *y)
|
||||
|
||||
// Probably meant to be an "IsPlayerInIndoorDungeon" function, but in practice it only has the one mapsec
|
||||
// Additionally, because the mapsec doesnt exist in Emerald, this function always returns FALSE
|
||||
static bool32 IsPlayerInAquaHideout(u8 mapSecId)
|
||||
static bool32 IsPlayerInAquaHideout(mapsec_u8_t mapSecId)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
@ -1294,7 +1294,7 @@ static bool32 IsPlayerInAquaHideout(u8 mapSecId)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u16 CorrectSpecialMapSecId(u16 mapSecId)
|
||||
mapsec_u16_t CorrectSpecialMapSecId(mapsec_u16_t mapSecId)
|
||||
{
|
||||
return CorrectSpecialMapSecId_Internal(mapSecId);
|
||||
}
|
||||
@ -1573,7 +1573,7 @@ void TrySetPlayerIconBlink(void)
|
||||
#undef sVisible
|
||||
#undef sTimer
|
||||
|
||||
u8 *GetMapName(u8 *dest, u16 regionMapId, u16 padLength)
|
||||
u8 *GetMapName(u8 *dest, mapsec_u16_t regionMapId, u16 padLength)
|
||||
{
|
||||
u8 *str;
|
||||
u16 i;
|
||||
@ -1606,7 +1606,7 @@ u8 *GetMapName(u8 *dest, u16 regionMapId, u16 padLength)
|
||||
}
|
||||
|
||||
// TODO: probably needs a better name
|
||||
u8 *GetMapNameGeneric(u8 *dest, u16 mapSecId)
|
||||
u8 *GetMapNameGeneric(u8 *dest, mapsec_u16_t mapSecId)
|
||||
{
|
||||
switch (mapSecId)
|
||||
{
|
||||
@ -1619,7 +1619,7 @@ u8 *GetMapNameGeneric(u8 *dest, u16 mapSecId)
|
||||
}
|
||||
}
|
||||
|
||||
u8 *GetMapNameHandleAquaHideout(u8 *dest, u16 mapSecId)
|
||||
u8 *GetMapNameHandleAquaHideout(u8 *dest, mapsec_u16_t mapSecId)
|
||||
{
|
||||
if (mapSecId == MAPSEC_AQUA_HIDEOUT_OLD)
|
||||
return StringCopy(dest, gText_Hideout);
|
||||
@ -1627,7 +1627,7 @@ u8 *GetMapNameHandleAquaHideout(u8 *dest, u16 mapSecId)
|
||||
return GetMapNameGeneric(dest, mapSecId);
|
||||
}
|
||||
|
||||
static void GetMapSecDimensions(u16 mapSecId, u16 *x, u16 *y, u16 *width, u16 *height)
|
||||
static void GetMapSecDimensions(mapsec_u16_t mapSecId, u16 *x, u16 *y, u16 *width, u16 *height)
|
||||
{
|
||||
*x = gRegionMapEntries[mapSecId].x;
|
||||
*y = gRegionMapEntries[mapSecId].y;
|
||||
@ -1640,7 +1640,7 @@ bool8 IsRegionMapZoomed(void)
|
||||
return sRegionMap->zoomed;
|
||||
}
|
||||
|
||||
bool32 IsEventIslandMapSecId(u8 mapSecId)
|
||||
bool32 IsEventIslandMapSecId(mapsec_u8_t mapSecId)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
@ -1847,7 +1847,7 @@ static void LoadFlyDestIcons(void)
|
||||
static void CreateFlyDestIcons(void)
|
||||
{
|
||||
u16 canFlyFlag;
|
||||
u16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
u16 x;
|
||||
u16 y;
|
||||
u16 width;
|
||||
@ -1895,7 +1895,7 @@ static void TryCreateRedOutlineFlyDestIcons(void)
|
||||
u16 y;
|
||||
u16 width;
|
||||
u16 height;
|
||||
u16 mapSecId;
|
||||
mapsec_u16_t mapSecId;
|
||||
u8 spriteId;
|
||||
|
||||
for (i = 0; sRedOutlineFlyDestinations[i][1] != MAPSEC_NONE; i++)
|
||||
|
||||
@ -4535,7 +4535,7 @@ static void CreateInGameTradePokemonInternal(u8 whichPlayerMon, u8 whichInGameTr
|
||||
u8 level = GetMonData(&gPlayerParty[whichPlayerMon], MON_DATA_LEVEL);
|
||||
|
||||
struct Mail mail;
|
||||
u8 metLocation = METLOC_IN_GAME_TRADE;
|
||||
metloc_u8_t metLocation = METLOC_IN_GAME_TRADE;
|
||||
u8 mailNum;
|
||||
struct Pokemon *pokemon = &gEnemyParty[0];
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user