rename relevant functions

This commit is contained in:
ghoulslash 2021-06-14 12:47:18 -06:00
parent af36b25817
commit df46fe1700
4 changed files with 18 additions and 8 deletions

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@ -1,6 +1,10 @@
#ifndef GUARD_CONSTANTS_MOVES_H
#define GUARD_CONSTANTS_MOVES_H
#ifndef BATTLE_ENGINE
#define MOVE_ROCK_CLIMB 1
#endif
#define MOVE_NONE 0
#define MOVE_POUND 1
#define MOVE_KARATE_CHOP 2

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@ -762,7 +762,9 @@ struct
[MENU_FIELD_MOVES + FIELD_MOVE_MILK_DRINK] = {gMoveNames[MOVE_MILK_DRINK], CursorCb_FieldMove},
[MENU_FIELD_MOVES + FIELD_MOVE_SOFT_BOILED] = {gMoveNames[MOVE_SOFT_BOILED], CursorCb_FieldMove},
[MENU_FIELD_MOVES + FIELD_MOVE_SWEET_SCENT] = {gMoveNames[MOVE_SWEET_SCENT], CursorCb_FieldMove},
#ifdef BATTLE_ENGINE
[MENU_FIELD_MOVES + FIELD_MOVE_ROCK_CLIMB] = {gMoveNames[MOVE_ROCK_CLIMB], CursorCb_FieldMove},
#endif
};
static const u8 sPartyMenuAction_SummarySwitchCancel[] = {MENU_SUMMARY, MENU_SWITCH, MENU_CANCEL1};
@ -837,7 +839,11 @@ static const u8 sPartyMenuActionCounts[] =
static const u16 sFieldMoves[] =
{
MOVE_CUT, MOVE_FLASH, MOVE_ROCK_SMASH, MOVE_STRENGTH, MOVE_SURF, MOVE_FLY, MOVE_DIVE, MOVE_WATERFALL, MOVE_TELEPORT,
MOVE_DIG, MOVE_SECRET_POWER, MOVE_MILK_DRINK, MOVE_SOFT_BOILED, MOVE_SWEET_SCENT, MOVE_ROCK_CLIMB, FIELD_MOVE_TERMINATOR
MOVE_DIG, MOVE_SECRET_POWER, MOVE_MILK_DRINK, MOVE_SOFT_BOILED, MOVE_SWEET_SCENT,
#ifdef BATTLE_ENGINE
MOVE_ROCK_CLIMB,
#endif
FIELD_MOVE_TERMINATOR
};
struct

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@ -9025,31 +9025,31 @@ u8 MovementAction_Fly_Finish(struct ObjectEvent *objectEvent, struct Sprite *spr
// fast diagonal
bool8 MovementAction_WalkFastDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_NORTHWEST, 1);
InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, 1);
return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_NORTHEAST, 1);
InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, 1);
return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_SOUTHWEST, 1);
InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, 1);
return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_SOUTHEAST, 1);
InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, 1);
return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastDiagonal_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
if (UpdateMovementNormal(objectEvent, sprite))
{
sprite->data[2] = 2;
return TRUE;

View File

@ -4023,7 +4023,7 @@ static bool8 RockClimb_WaitJumpOnRockClimbBlob(struct Task *task, struct ObjectE
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
SetSurfBobState(objectEvent->fieldEffectSpriteId, 1);
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
switch (objectEvent->facingDirection)
{
case DIR_EAST:
@ -4124,7 +4124,7 @@ static bool8 RockClimb_StopRockClimbInit(struct Task *task, struct ObjectEvent *
RockClimbDust(objectEvent, DIR_NONE); //dust on final spot
ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(sRockClimbMovement[objectEvent->movementDirection].jumpDir));
SetSurfBobState(objectEvent->fieldEffectSpriteId, 0);
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_NONE);
task->tState++;
return TRUE;
}