rename relevant functions
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@ -1,6 +1,10 @@
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#ifndef GUARD_CONSTANTS_MOVES_H
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#define GUARD_CONSTANTS_MOVES_H
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#ifndef BATTLE_ENGINE
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#define MOVE_ROCK_CLIMB 1
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#endif
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#define MOVE_NONE 0
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#define MOVE_POUND 1
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#define MOVE_KARATE_CHOP 2
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@ -762,7 +762,9 @@ struct
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[MENU_FIELD_MOVES + FIELD_MOVE_MILK_DRINK] = {gMoveNames[MOVE_MILK_DRINK], CursorCb_FieldMove},
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[MENU_FIELD_MOVES + FIELD_MOVE_SOFT_BOILED] = {gMoveNames[MOVE_SOFT_BOILED], CursorCb_FieldMove},
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[MENU_FIELD_MOVES + FIELD_MOVE_SWEET_SCENT] = {gMoveNames[MOVE_SWEET_SCENT], CursorCb_FieldMove},
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#ifdef BATTLE_ENGINE
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[MENU_FIELD_MOVES + FIELD_MOVE_ROCK_CLIMB] = {gMoveNames[MOVE_ROCK_CLIMB], CursorCb_FieldMove},
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#endif
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};
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static const u8 sPartyMenuAction_SummarySwitchCancel[] = {MENU_SUMMARY, MENU_SWITCH, MENU_CANCEL1};
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@ -837,7 +839,11 @@ static const u8 sPartyMenuActionCounts[] =
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static const u16 sFieldMoves[] =
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{
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MOVE_CUT, MOVE_FLASH, MOVE_ROCK_SMASH, MOVE_STRENGTH, MOVE_SURF, MOVE_FLY, MOVE_DIVE, MOVE_WATERFALL, MOVE_TELEPORT,
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MOVE_DIG, MOVE_SECRET_POWER, MOVE_MILK_DRINK, MOVE_SOFT_BOILED, MOVE_SWEET_SCENT, MOVE_ROCK_CLIMB, FIELD_MOVE_TERMINATOR
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MOVE_DIG, MOVE_SECRET_POWER, MOVE_MILK_DRINK, MOVE_SOFT_BOILED, MOVE_SWEET_SCENT,
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#ifdef BATTLE_ENGINE
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MOVE_ROCK_CLIMB,
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#endif
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FIELD_MOVE_TERMINATOR
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};
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struct
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@ -9025,31 +9025,31 @@ u8 MovementAction_Fly_Finish(struct ObjectEvent *objectEvent, struct Sprite *spr
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// fast diagonal
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bool8 MovementAction_WalkFastDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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do_go_anim(objectEvent, sprite, DIR_NORTHWEST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, 1);
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return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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do_go_anim(objectEvent, sprite, DIR_NORTHEAST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, 1);
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return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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do_go_anim(objectEvent, sprite, DIR_SOUTHWEST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, 1);
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return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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do_go_anim(objectEvent, sprite, DIR_SOUTHEAST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, 1);
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return MovementAction_WalkFastDiagonal_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastDiagonal_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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sprite->data[2] = 2;
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return TRUE;
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@ -4023,7 +4023,7 @@ static bool8 RockClimb_WaitJumpOnRockClimbBlob(struct Task *task, struct ObjectE
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{
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if (ObjectEventClearHeldMovementIfFinished(objectEvent))
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{
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SetSurfBobState(objectEvent->fieldEffectSpriteId, 1);
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SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
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switch (objectEvent->facingDirection)
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{
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case DIR_EAST:
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@ -4124,7 +4124,7 @@ static bool8 RockClimb_StopRockClimbInit(struct Task *task, struct ObjectEvent *
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RockClimbDust(objectEvent, DIR_NONE); //dust on final spot
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ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(sRockClimbMovement[objectEvent->movementDirection].jumpDir));
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SetSurfBobState(objectEvent->fieldEffectSpriteId, 0);
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SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_NONE);
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task->tState++;
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return TRUE;
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}
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